Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
This bundle includes both my year 7 and year 8 Computer Systems units of work!
What you will learn within the year 7 unit of work:
To show understanding of the difference between input and output devices with suitable examples.
To understand the difference between internal and external devices with suitable examples.
To describe the different types of storage: Magnetic, Optical and Solid State.
To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle).
To show an understanding of an embedded system including suitable examples.
What you will learn within the year 8 unit of work:
Explain factors affecting CPU performance.
Clock Speed
Cache Size
Number of Cores
RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory.
Explain factors affecting secondary storage.
Cost
Capacity
Speed
Portability
Understand the Fetch – Execute Cycle.
Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems.
Knowledge organisers, revision sheets and final assessments are also included.
Teacher answer powerpoints for both units of work are also included.
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Computer Science: Introduction to Networks for KS3 students
The aim of this unit of work is to introduce KS3 students to computer networks. Within this unit of work, students will learn the following:
What will you learn?
To understand what is meant by a Local Area Network (LAN).
Hardware required
Methods of connection (WiFi & Ethernet cable)
To understand what is meant by a Wide Area Network (WAN).
Methods to connect (GPRS, mobile, telephone cables & satellite).
To understand how peripheral devices can connect to a computer system using a Wireless Personal Area Network (WPAN).
Methods to connect (Bluetooth).
Understand the following methods of keeping you computer secure on a computer network:
- Firewall
- Anti-malware
- Passwords
- Encryption
This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems.
Please note two practical activities require the use of rope to create a human networks!
A final assessment is also included.
Teacher answer PowerPoint also included.
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This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Alongside the basic instructions this bundle includes the following resources:
1. Print statements, data types and mathematical calculations.
2. Using variables.
3. Adding comments.
4. If statements, logic and Boolean.
5. Arrays / Lists.
6. manipulating string.
7. Looping.
Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding.
Save almost 40% when purchasing all these resources together!
This huge bundle includes all my key stage 3 computer science units of work as well as knowledge organisers and revision sheets to help prepare your students for their final assessments (all included).
Full solutions are also included.
This bundle contains:
Computer Systems - Year 7
Computer Systems - Year 8
KS3 Networks
Computational Thinking for KS3
Algorithm Design - Year 7
Algorithm Design - Year 8
Data Representation - Year 7
Data Representation - Year 8
Also includes knowledge organisers and revision sheets and starter activities!
Purchase all these resources within this bundle and you will save over 25% individual resource price!
This package includes all my top selling Excel resources including How2Excel, an introductory guide to the use of Excel and Excel Dino Park, where you’re put in charge of the finances and budget of your own dinosaur Park!
Also included within the bundle:
How to create an interactive spreadsheet
Excel sport tournament planner (includes some really useful ranking techniques to create live changing league tables.
Get your students into the right mindset from the off with these fantastic starter activities! With 20 different puzzles for your students to try and solve, there are enough activities to cover a full 8 week term! This resource includes a range of puzzles such as code breaking, symbol grids, number pyramids, understanding algorithms and many more!
Solutions included!
This bundle includes one of my most popular resources: Computational Thinking for KS3, my Year 7 & 8 Algorithm Design units of work as well as a knowledge organiser and revision sheet to help students prepare for the final assessments.
Purchase all these resources within this bundle and save over 20% off individual resource cost!
Computer Science || Command Word Poster Set
Upgrade your classroom wall displays with this fantastic poster set! Use the poster set to review your students grasp of command words specifically used within Computer Science based exam questions.
The following command words are covered:
Tick
Calculate
Explain
Describe
Identify
State
Name
Give
Compare
Complete
Show
Draw
Convert
Simplify
Within sets of three, each question includes an explanation of the question, an example exam question and a model answer (with marking annotation).
Created as hexadecimals, the poster set can be placed as creatively as you are!
Note: Each hexadecimal poster section will need cutting out individually.
**Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.
**
Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
Part 1: Introduction to text adventure gaming
Part 2: How to design a text adventure game
Part 3: Creating a prototype text adventure
Part 4: Programming techniques - Inputs, Outputs & Storage
Part 5: Programming techniques - Subroutines
Part 6: Programming techniques - Selection
Part 7: Programming techniques - Arrays
Part 8: Programming techniques - Iteration
Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
Part 10: Programming techniques - External file handling
This resource is ideal preperation for GCSE Computer Science NEA Coursework!
Introduce your students to key graphic design and animation techniques using these two resources! No prior experience needed, the aim of these tutorials is to introduce complete beginners to using Fireworks graphic design software!
Start your students on learning the basic concepts of graphic design. In this tutorial they will learn how to:
create a new canvas and edit it
add vector shapes
layering
using creative shape fills
using filters
group shapes and images
add an external image onto Fireworks
use the magic wand tool
transform an image
use the brush tool
add text
use the eraser
zoom in and out
Challenge tasks to demonstrate the use of each skill have been included.
Once your students have grasped these skills, introduce them to frame-by-frame animation. In this tutorial they will learn how to:
prepare a document for animating
use states
use the onion skin tool
create frame-by-frame animation
save an animation project
convert an animation into a gif
create a new scene
An animation challenge and extension task has been included within this tutorial too.
Within KS3 Computer Science: Data Representation - Year 8, your students will recall and build upon understanding developed within Data Representation for Year 7 and learn the following:
To recall binary and denary conversion techniques from year 7.
To be able to add two binary numbers using binary addition and understand the term overflow error.
Understand the use and purpose of ASCII and Unicode character sets.
Understand how images are stored on a computer.
Understand the relationship between resolution, colour depth and file size.
Recap the terms ‘Base 2’ and ‘Base 10’ number systems.
To apply understanding to the use of Hexadecimal (base 16).
Your students will learn these concepts through a range of clearly presented explanations and a range of tasks and challenges to consolidate learning.
This unit of work also includes a final assessment.
Full teacher solutions also included!
Before completing this unit of work, it is recommended that your students complete Data Representation for Year 7 and Computer Systems for Year 8 so they have an understanding of the different hardware components of a computer.
This unit of work introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design (through both basic flowcharts and pseudo code). They will also lean about the importance of debugging their algorithms.
The duration of this work usually takes between 2-3 hours to complete, so is perfect as an introductory unit to computational thinking and programming.
***Please leave a review!***
"There are 10 kinds of people in the world; those who understand binary numbers… and those who don’t!"
Alongside understanding the joke above(!), KS3 Computer Science: Data Representation - Year 7 will teach your students the following:
Explain why a computer uses binary.
To be able to identify the number of bits in different units of data e.g. Bit, Nibble, Byte, Kilobyte, Megabyte, Gigabyte, etc.
To explain the difference between ‘base 2’ and ‘base 10’ numbering systems.
To be able to convert binary into denary and vice versa.
Explain how characters are stored in the ASCII character set.
Your students will learn this information through a variety of clearly presented instructions as well as a range of tasks and activities designed to consolidate learning.
This unit of work also includes a final assessment.
Full teacher solutions also included!
Before completing this unit of work, it is recommended that your students complete Computer systems for year 7 so they have an understanding of the different hardware components of a computer.
Develop your students problem solving skills with this resource! Learn about and break codes used across the ages including:
Caeser Cypher
Polybius Square
Pigpen Cypher
Braille
Morse Code
Also learn about how cryptanalyst Alan Turing shortened the length of World War II and saved millions of lives in the process!
Includes both student PowerPoint work book and Teacher solutions. Final consolidation exercise includes differentiated challenges!
Ideal to support the delivery of GCSE, BTEC and ECDL ICT courses!
If you like the quality of my other resources, you won't want to miss this!!!
A comprehensive guide on a broad range of differentiated Excel skills which include;
Data Types: Raw, Changing Type, Relative & Absolute Cell Referencing
Formatting: Cells, Colours, Font & Borders
Basic Arithmetic Formulas: Simple arithmetic (+ - * /), Relative & Absolute Formulas, Common Errors
Functions: SUM, AVE,MIN, MAX, COUNT, COUNTA, ROUND
Advanced Functions: BOOLEAN (< > =), COUNTIF, IF, Nested IF, LOOKUP, CONCATENATE
Applying Cell Referencing
Validation Rules: Including Drop Down Lists
Using Table Filters
Creating Graphs and Charts
Conditional Formatting
Creating Macros
Each skill includes a tutorial and a task to show you how to apply it.
There are also two consolidation exercises which require the application of a range of skills learned within the tutorials. These include;
Create an Interactive Spreadsheet
Dream Team Generator
A checklist at the start of the workbook allows you to keep track of your progress.
***Please Leave a Review!***
This comprehensive unit of work introduces the concepts of computational thinking to students at KS4. It covers all elements of computational thinking such as Decomposition, Pattern Recognition, Abstraction and Algorithmic Design. I have also included debugging within the work.
Each section is explained and followed by tasks to help develop student understanding. I have also included a ‘supermarket sweep’ computational thinking problem and a final project exercise which has three levels of difficulty.
2018 Update: Improved Grammar and clarity of task requirement.
***Please leave a review!***
Teach your students how to use Excel through Dino Park!
Students have been given a budget of £100,000,000 to build their park. They need to consider what dinosaurs they want to buy, how much space they will need, what facilities they require, staffing costs and ticket price.
Excel Dino Park teaches you how to use functions and formulas through a series of engaging and interactive tasks which are differentiated to support a range of abilities.
Skill that you will learn include:
Add Raw data
Create a graph
Title a graph
Formatting data
Make arithmetic calculations using Excel
Data validation (Drop down menus)
Lookup formulas
Use cell referencing in formulas
Format graphs
Cross worksheet referencing
Advanced arithmetic calculations (nested)
Use absolutely relative cell referencing
Adding messages to data validation
Efficient calculations (autosum)
Conditional formatting
Advanced graph formatting
IF formulas
Linking IF formulas and conditional formatting
The clear explanations and step by step nature make it ideal for KS3 classes, but it is also suitable for ECDL, GCSE and beyond!
Use alongside RobbotResources’ How2Excel’ workbook for a comprehensive understanding of how confidently use Excel!
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A simple poster to help explain the four concepts of Computational Thinking: Decomposition, Pattern Recognition, Abstraction and Algorithm Design!
Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
The following quiz is based upon the four parts of Computational Thinking: Decomposition, Abstraction, Pattern Recognition and Algorithm Design.
The quiz includes 8 questions including definitions and scenarios to test your students understanding of Computational Thinking.
Ideal to use as either a starter or plenary! Give students a mini white board and marker pen for instant feedback!
Also includes a Computational Thinking Recap slide prior to the quiz itself.
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Revision clocks are a great way for students to develop retrieval practice in preperation for exam season! My students loved it and really engaged with it!
This resource contains two revision clocks for both paper 1 and paper 2 topics for the AQA GCSE Computer Science specification as well as instructions to support their use.
Note: it is recommended that the posters are printed out on A3 paper for best effect.