As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
[The Human Body]https://thehumanbodygame.co.uk/
Interactive Game is Siemens Education’s most popular online resource. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS2 Science National Curriculum. Use this interactive game to help students discover more about the skeleton-muscular system, the digestive system and the circulatory system.
Learning Objectives:
To understand the functions of the skeleton.
To be able to explain various features of the skeleton.
To relate images of bones, muscles and joints to diagrams and the body.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a Scheme of Work designed to complement the KS3 National Science Curriculum. This activity is designed to give students an insight into the subject of hearing loss, how it occurs and the effects it might have. Students will have the opportunity to design their own innovative hearing aid that meets set requirements.
Learning Objectives:
Developing a sense of scale and proportion with regard to measurement of frequency and loudness and how these can be represented graphically.
Understanding the process of hearing and the use of loudness and frequencies to compare sounds.
Identifying the key factors in a design brief and using a block diagram to represent a system.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Water, Water, Everywhere’. This activity is designed to give students an insight into the subject of the essential nature of water and the problems that can arise for areas with limited access. Students will be tasked to design innovative solutions to filter water for drinking use and prevent crises from developing.
This interactive PDF has been developed by Siemens for the use of work experience providers both within Siemens and wider industry employers. It aims to help ensure work experience is meaningful and beneficial for all involved. The guide includes: project ideas, student activities and general information enabling employers to provide best practice.
Find more curriculum linked resources at www.siemens.co.uk/education.
These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘Let there be light’. This activity is designed to give students an insight into electricity, how it began and its importance and development in the modern world.
Overall learning objectives:
Understand how creative thinking and scientific ideas can be harnessed to solve problems and improve quality of life
Understand how natural resources can be used to provide useful services
Apply ideas about generating and using electricity to powering circuits
Energy Island interactive game is designed for students to familiarize
themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS4 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency.
Learning Objectives:
• Investigate how maths can model a system using data and logic.
• Apply ideas about energy transfer and sustainability to a novel context.
• Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Underwater Energy’. This activity is designed to give students an insight into the world of renewable power with the focus on tidal energy. Students will be tasked to creatively respond to briefs and produce specifications for products and associated services. Whilst doing this, students must also acknowledge the moral, cultural and economic issues that come with design and technology.
Try our new Cybersecurity Challenge and help catch the cyber criminal! Designed to support computing for students aged 12+ these resources are an interactive way of learning about keeping yourself and others safe online.
Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together!
Learning Objectives:
To promote interest in the broad range of topics covered in STEM.
To develop students ability to research topics that spark their interest.
Find more curriculum linked activities on www.siemens.co.uk/education.
This activity is designed to introduce students to the technology behind wind turbines, identify the design considerations of a wind turbine and consider the views of various stakeholders. This activity pack contains a scheme of work, a student support sheet, a supporting PowerPoint and a simple cut-and-stick “Build a Wind Turbine” activity, all designed to complement the KS3 Science National Curriculum.
Learning Objectives:
Gathering, displaying and using data to support conclusions relating to energy efficiency and arguments about noise pollution.
Applying ideas about energy transfer and pollution to explore arguments about the use of wind farms and evaluate environmental impact.
Using ideas to inform discussions about overall power supply systems and judging impact of design on environment and communities.
Identifying and testing possible solutions to problems by altering key parameters to arrive at optimum design.
Find more curriculum linked resources, and early careers advice at www.siemens.co.uk/education.
‘Inside The Human Body’ explores how MRI scanners are used to produce medical images. The activity pack was designed to complement the KS4 Physics National Curriculum and includes a scheme of work, student support sheet and supporting PowerPoint.
Learning Objectives:
Explain how MRI scanners produce images.
Apply their understanding of waves and particles to this application.
Describe typical uses of MRI images.
Find more curriculum linked resources and early careers advice at www.siemens.co.uk/education.
The ‘Clean Silent Trains’ activity pack aims to develop mathematical and problem solving skills in KS2 students by challenging pupils to use to create solutions for modern day rail challenges. Included is a student activity, a student support sheet and a supporting PowerPoint lesson plan.
Learning Objectives:
To learn how scientific and technological developments have been used to improve the quality of life.
To identify the advantages and disadvantages of different technologies.
To understand how electrical systems can be used to reduce pollution in areas of high population density.
To understand how rail systems are designed and managed to provide a service whilst maximising the use of resources.
Find more curriculum linked resources at www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Picture This&’. This activity is designed to give students an insight into the subject of ultrasound technology and how it utilized for images. Students will be able to explain how such images are used to aid in medical diagnostics.
Energy Island interactive game is designed for students to familiarize
themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS3 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency.
Learning Objectives:
• Investigate how maths can model a system using data and logic.
• Apply ideas about energy transfer and sustainability to a novel context.
• Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Siemens Education’s activity ‘Girls in STEM’ was developed with support of the PSHE Association and aims to support teachers and parents of KS2 students to nurture their child’s careers ambitions.
The lessons are also designed to help address the gender imbalance and the drop-off in interest in STEM subjects and career choice in primary school through the PSHE curriculum.
Lesson content is aspirational and realistic, helping to raise pupils’ awareness of the wide range of opportunities available to them in their future careers, while drawing on real-life examples and case studies that reflect a range of skills and abilities.
Learning Objectives
To explore what is meant by ‘gender’.
To learn about the skills and attributes needed for the world of work.
To consider how positive role models may influence my life and possible future career choices (including STEM careers).
To explore personal aspirations and career choices
Find more curriculum linked resources at www.siemens.co.uk/education.
Six for Six is a portfolio of resources created by Siemens that features six episodes of learning for six core modules aimed at students aged 7-16. Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
Module 2 ‘Living in a world made by STEM’ explores the influence of science and technology on the world around us.
siemens.co.uk/education
Six for Six is a portfolio of resources created by Siemens that features six episodes of learning for six core modules aimed at students aged 7-16. Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
Module 1 ‘Understanding the human body’ focuses on using and interpreting images to understand systems such as digestion and skeletal in the human body.
siemens.co.uk/education
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘I can see clearly now’. This activity is designed to give students an insight into the subject of low energy light bulbs and their environmental effect in social areas and in household settings.
Six for Six is a portfolio of resources created by Siemens that features six episodes of learning for six core modules aimed at students aged 7-16. Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
Module 6 ‘Building the things we need’ focuses on the manufacturing skills that are crucial to providing the products we need but they also provide jobs and develop skills. Manufacturing uses scientific ideas, logical thinking and an understanding of the wider world.
Find more curriculum linked resources at www.siemens.co.uk/education.
The “Getting Around” portfolio of resources was created by Siemens and features six episodes of learning for six core modules aimed at students aged 7-16. Each module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
‘Getting around’ explores the technology behind our transportation system, with a focus on electrification, automation and digitalisation.
Find more curriculum linked resources at www.siemens.co.uk/education.