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Smartbooks

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(based on 137 reviews)

We offer an extensive range of engaging resource that are proven to educate learners of various ages and abilities. Our catalogue of workbooks cover an array of subjects including Functional Skills, Maths, English, Digital Skills, Retail, Employability, Social Development and Tutorials. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Contact us at SmartbooksEd@outlook.com.

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We offer an extensive range of engaging resource that are proven to educate learners of various ages and abilities. Our catalogue of workbooks cover an array of subjects including Functional Skills, Maths, English, Digital Skills, Retail, Employability, Social Development and Tutorials. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Contact us at SmartbooksEd@outlook.com.
Functional Skills Tutorial - Attendance & Punctuality
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Functional Skills Tutorial - Attendance & Punctuality

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These worksheets have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills. The resource can be used effectively in tutorials and also integrated in various other sessions This particular worksheet focuses on the importance of Attendance and Punctuality and is broken down into the following Why is attendance so important? - An activity that requires learner to fill in the gaps of an informative piece of writing. An effective way of going over text and gaining a full understanding. Reasons v Excuses - A couple of tasks that require learners to understand the difference between reasons and excuses used for being absent or late. Promotes some great lighthearted and fun group discussion. Being on time - A eye opening activity where learners will use maths skills to determine the amount of time lost at school, work and College through poor punctuality. Scenarios given. Q&A - A series of thought provoking questions that learner will answer individually and then take part in a group discussion to share thoughts and opinions. Attendance and Punctuality Task - Learner are given a scenario that requires them to Propose, Produce and Promote an Incentive and reward scheme to help improve Attendance and Punctuality in a struggling primary school. The task then requires them to present their schemes with the rest of the group and even display in their ideas in the classroom. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! This resource is available to download as a PDF file. Word versions are available and feel free to message me directly for these formats at SmartbooksED@outlook.com
Functional Skills - Enrichment - Rounders
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Functional Skills - Enrichment - Rounders

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These workbooks have been designed and proven to educate learners and enhance knowledge, wellbeing, creativity, individuality whilst embedding valuable functional skills. This particular workbook is based around the The game of Rounder and working as a team The level is pitched around E3 The workbook includes various tasks and they are broken down as follows; Setting up the game. Learners will identify a team name, captain and players for each team. The rules. Learners will gain a full understanding of the ‘how to play’ and can discuss and make any changes or amendments to the game. The pitch and playing area. An activity that familiarises the learners with the pitch layout. Good balls and no balls. Learner to complete a task that will confirm their previous understanding of this controversial element of the game. Skills and strengths. Learners to identify the many individual and collective skills and strengths utilised in the game from communication, motivation, etc. The workbook includes evaluation and picture evidence Sheets and scorecards templates. The Images sourced are all royalty-free and are licenced for commercial use. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! This resource is available to download as a PDF file. Word versions are available and feel free to message me directly for these formats at SmartbooksED@outlook.com
Functional Skill Tutorial / English BUNDLE - Animals in the Zoo - The Perfect Job - Attendance & Punctuality
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Functional Skill Tutorial / English BUNDLE - Animals in the Zoo - The Perfect Job - Attendance & Punctuality

3 Resources
These worksheets have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills. The resource can be used effectively in Tutorials, English or ICT sessions. This bundle includes the following 3 Resources: DREAM JOB - focuses on allowing the learner to decide what they would imagine their perfect job to be. It then tasks them with breaking that job role down and asks them to create an advert for their chosen vocation. They will explore the pros and cons of each others ‘perfect job’ choices and demonstrate their capabilities of understanding the opinions of others as well as being able to put their own opinion across. It includes and example of an advert designed by a previous learner. ATTENDANCE and PUNCTUALITY focuses on the importance of Attendance and Punctuality and is broken down into the following Why is attendance so important? - An activity that requires learner to fill in the gaps of an informative piece of writing. An effective way of going over text and gaining a full understanding. Reasons v Excuses - A couple of tasks that require learners to understand the difference between reasons and excuses used for being absent or late. Promotes some great lighthearted and fun group discussion. Being on time - A eye opening activity where learners will use maths skills to determine the amount of time lost at school, work and College through poor punctuality. Scenarios given. Q&A - A series of thought provoking questions that learner will answer individually and then take part in a group discussion to share thoughts and opinions. Attendance and Punctuality Task - Learner are given a scenario that requires them to Propose, Produce and Promote an Incentive and reward scheme to help improve Attendance and Punctuality in a struggling primary school. The task then requires them to present their schemes with the rest of the group and even display in their ideas in the classroom. SHOULD ANIMALS LIVE IN THE ZOO focuses on the controversial issue of Animals in Captivity and requires learners to demonstrate their capabilities of understanding the opinions of others as well as being able to put their own opinion across. They will explore the pros and cons of the subject using online research and also have the opportunity to debate their findings with each other. The task then requires them to present their final investigations in a newspaper article which they can design and present to the rest of the group and even display in the classroom. The Resource also includes worksheets to brief learners on the task as well as a Word Doc newspaper article Template to get them started.
Functional Skills Maths - It Could Be You - Smarties Investigation - Whats On The Box
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Functional Skills Maths - It Could Be You - Smarties Investigation - Whats On The Box

3 Resources
These worksheets have been designed to subtly embed the valuable functional skills learners required to get the most out of education, work and everyday life and to help them function more confidently, effectively and independently. They can be used effectively in Tutorials or Maths sessions. Each resource has been proven to educate learners on a variety of subjects that will enhance knowledge as well as promoting creativity and individuality. This Bundle Includes the following 3 Resources IT COULD BE YOU! Each has won the lottery and has £1,000,000 to spend. Task 1 requires learners to decide on how much of their winnings they would gift, if any, to a charity and/or family and friends. This offers an effective platform for discussion around charities, generosity and their individual value of money. Task two requires the learner to select from a list of items and how they would spend the remaining money. They will write reasons for their choices and share with the rest of the group, which is a great opportunity for speaking and listening and finding common interests within the group. Task Three asks the learners to complete a shopping list and to include costs and keep a running total of their remaining balance. The final objective is to get as close to spending 1,000,000 as possible. Calculator use is down to the discretion of the Tutor and the ability of learners. WHATS ON THE BOX Learners will work with a Fictional TV guide. They will study the schedule and then attempt to answer a series of questions related to the information shown. They will then take part in a discussion based on their own favourite TV programme choices. They will create their own Perfect TV schedule, produce questions related to this new timetable and then test their peers. SMARTIES INVESTIGATION Learner focus on investigating number and frequency using a tube of Smarties. Their task is to gather data and produce a bar chart showing their findings. Learners will then take part in a speaking and listening task that requires them to extract data from other groups allowing them to be able to produce a second chart and accurately present this collective data. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE! This resource is available to download as a PDF file. Word versions are available and feel free to message me directly for these formats at SmartbooksED@outlook.com
Functional Skills - Healthy  Eating - Higher Lower Calorie Game
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Functional Skills - Healthy Eating - Higher Lower Calorie Game

(0)
This resource has been designed to subtly embed the valuable functional skills learners required to get the most out of education, work and everyday life and to help them function more confidently, effectively and independently. Each resource has been proven to educate learners on a variety of subjects that will enhance knowledge as well as promoting creativity and individuality. This particular Fun Game of Higher or Lower focuses on the calorie count of various popular foods. Simply print off the 30 different food cards (back to back) onto card or alternatively laminate them. Shuffle them and place the pile somewhere everyone can see or have a glamourous assistant hold them for you. Ensure that the cards are displaying the front of the cards. Split in to two teams. The dealer will draw the first card, each team needs to try and guess the calorie count in that food item. The dealer will reveal the answer and whichever team was the closest gets to start. The dealer will then in turn flip each car revealing a new food item. Each team needs to guess whether the calorie count is higher or lower than the previous card. Every correct answer will earn that team a point. The team keep going until they get one wrong and it the switches to the other team. The game finishes when all the cards have been revealed and the team with the most points win. Alternatively you could ask the learner to stand up for higher or sit down for lower! Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE! This resource is available to download as a PDF file. Word versions are available and feel free to message me directly for these formats at SmartbooksED@outlook.com