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Mathematics
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Premier League Maths Puzzles!
These short and snappy puzzles are perfect for engaging all of the football lovers in your class in a wide range of maths problems! Using real-life statistics from the English Premier League, students approach a number of varied maths topics, whilst also gaining valuable information about their favourite teams and players. I have used these resources with a number of KS2 and KS3 classes, and have always found that students find them extremely interesting and informative.
Some of the maths topics covered include: statistics, percentages, charts and graphs, data handling, averages, ratios, addition, subtraction, multiplication, and division, estimation and problem solving, critical thinking, and fractions. Some of the specific tasks involved include: working out the goals to games ratio of some of the best strikers, finding out which teams have the best goal difference, and comparing player performance over different seasons.
There are 30 tasks in total, in which each Premier League club is focused upon in at least one activity each. The tasks are also separated by difficulty into 'Beginner','Intermediate', and 'Difficult' tasks (refer to the B, I, or D symbols in the top left of each activity).
All images within this resource are licensed for commercial use, and images are cited on the final slide.
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Space Mission: Find us a New Earth!
The year is 2086, and the students are needed for a special mission!
This space mission has been designed to provide students with a fun and interesting group challenge, whilst also building key skills in critical thinking and collaboration, and essential knowledge for Science, English, and Mathematics.
Students are placed in a scenario in which Earth is no longer habitable, and humans must seek to move to another planet in the Universe. Compiled for them is information on each of the potentially most habitable planets that are known to man (these are the real planets that have been confirmed by NASA and other agencies as having the most potential for life). In reading the key information, students will be drawing upon their knowledge of Science terminology, and will need to make some Maths calculations to work out implications of living on different planets.
What will become clear fairly quickly is that none of the potential planets are perfect, and they must use reasoned judgements to determine which of them have cons that could perhaps be overcome. They then present their ideas, using clear and articulate speaking and listening skills, and write up their report, using appropriate written communication (a scaffold is provided to frame this).
Everything is provided for you to download, print, and teach:
- A comprehensive, whole-activity PowerPoint that guides the students through the mission;
- Detailed and colourful information sheets on each of the contender planets for being the next Earth (these include links to amazing websites that can provide the children with more information);
- A 'Pros and Cons' scaffold, to help students record their findings;
- An information sheet on the 'habitable zone' around stars;
- A scaffold for writing up findings;
- Sorting cards for help with determining the key features of habitable planets;
- Full teacher guidance.
Considering the time and effort that it took to create these resources, I think that they offer exceptional value. Whenever I have used this activity before, it has taken at least 2-3 lessons, including the introduction, starter challenge, main mission, presentations, and write-up. I originally have used this with mid-ability Year 6,7, and 8 groups, but colleagues have easily adapted it for students across key stages 2-4.
All images have been cited at the end of the PowerPoint presentation and are licensed for commercial use.
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Learning Walk/ Teacher Development Checklists
These comprehensive checklists have been created to aid school leaders when performing learning walks with a particular focus e.g. questioning, differentiation, etc. Clearly structured and organised, they present a central idea surrounded by a breakdown of a number of its key components.
For the user, this layout provides a simple reference list of each of the desirable skills, categorised appropriately. The checklists also provide an alternative to regular feedback methods, which often focus too heavily on the standard or ‘judgement’, as opposed to being a developmental tool.
Alternatively, these are really handy for teachers looking to develop their practice in the key teaching areas listed below. Included in the pack are checklists for:
-Questioning
-Differentiation
-Utilising Resources (including support staff)
-Engagement
-Building Literacy Skills
-Planning and Expectations
-Building Learning Power
-A blank template for you to design your own based upon your own focus
Note: The checklists offer a range of desirable strategies that teachers should look to implement over time - it would be damaging to expect teachers to utilise each of these strategies in every lesson!
Many Thanks
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Prime Numbers, Factors, and Products
This engaging and informative set of resources aids students in developing an understanding of prime and composite numbers. Throughout the lesson, students improve their skills at identifying multiples and factors, establishing whether numbers up to 100 are prime, and using the vocabulary of prime numbers and composite numbers appropriately.
The well-presented presentation and lesson plan guides learners and teachers through several different tasks, including:
- Defining and identifying the key terms: Prime Number, Composite Number, Factor, and Product;
- Applying their understanding of these key terms to individual numbers, and then numbers up to 100;
- Finding and describing patterns that they find when establishing prime and composite numbers;
- Researching and writing about the prime or composite state of numbers of their choice;
- Peer-assessing the learning of other students against the lesson objectives.
Included in this pack are:
- A colourful and information-loaded whole-lesson PowerPoint presentation;
- Activity cards for the starter task;
- A comprehensive worksheet for the main task;
- A detailed lesson plan
All images are licensed for commercial use and are cited on the final slide.
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Jargon Hunt - KS2 Bundle! (English, Maths, & Science) Building Literacy through Riddles & Teamwork!
Welcome to Jargon Hunt! These engaging and exciting activities are perfect for building students' literacy skills; helping them to understand key English, Maths, and Science vocabulary through cryptic rhyming riddles and teamwork.
Once the game is introduced and the rules are shared (on the presentation) students are given a riddle card and an answer card. The only catch is that their answer card does not match their riddle! Through reading their riddle to others, and allowing others to read their riddles to them, students learn the English, Maths, and Science vocabulary as prescribed for teaching at KS2 in the new National Curriculum.
Provided in this bundle pack are:
- 3 x 30+ slide presentations, hosted by David Dictionary-son, who walks students through the game in a step-by-step fashion.
-3 x Class-size packs of riddle cards and answer cards. They simply need to printed on card, or printed on paper and laminated.
These resources are a valuable tool for helping students to comprehend the words that they will need to understand in the New Curriculum, build valuable speaking and listening skills, and also have lots of fun!
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Jargon Hunt - KS2 Maths - Building Literacy through Riddles and Teamwork!
Welcome to Jargon Hunt! This engaging and exciting activity is perfect for building students' literacy skills; helping them to understand key Maths vocabulary through cryptic rhyming riddles and teamwork.
Once the game is introduced and the rules are shared (on the presentation) students are given a riddle card and an answer card. The only catch is that their answer card does not match their riddle! Through reading their riddle to others, and allowing others to read their riddles to them, students learn the Maths vocabulary as prescribed for teaching at KS2 in the new National Curriculum.
Provided in this pack are:
- 30+ slide presentation, hosted by David Dictionary-son, who walks students through the game in a step-by-step fashion.
-Class-size pack of riddle cards and answer cards. They simply need to printed on card, or printed on paper and laminated.
This resource is a valuable tool for helping students to comprehend the words that they will need to understand in the New Curriculum, build valuable speaking and listening skills, and also have lots of fun!
This resource can be bought alone. or as a part of a Jargon Hunt KS2 bundle (English, Maths, and Science) for just £1 more!
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Pointless Bundle - All of the games and template to create your own!
Based on the popular game show 'Pointless', these resources are perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing sound clips, engaging visuals, and suitably challenging questions, these resources are effective at both promoting engagement and enhancing learning.
There are several fully functional and challenging games, including:
- English ('Building Adjectives', and learning 'Macbeth.')
- Maths ('Shape, Space, and Measure)
- Science (Physics, Space.)
- History ('World War II' and 'The Tudors.')
- Geography (Populations)
Plus, a blank template for you to create your own Pointless games, based on whatever topic your class is studying!
The nature of the game ensures that this resource can challenge students of all levels.
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Pointless - Maths - Shape, Space, and Measure
Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning.
There are several full rounds of questions to build students' understanding of shape, space, and measure, including:
- Naming varied 2D Shapes (triangles and quadrilaterals)
- Defining and understanding angles;
- Unscrambling the names of units of measure;
- Thinking about how many 3D shapes they can name.
The nature of the game ensures that this resource can challenge students of all levels.
NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
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Pointless - Template to Create Your Own Games!
Template for you to create your own Pointless games - whatever subject or topic you are teaching!
Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning.
There are several built-in rounds of questions to build students' understanding in your topics, including:
- Identifying terms from definitions
- Anagrams of key terms round
- Recalling the highest level knowledge.
The nature of the game ensures that this resource can challenge students of all levels.
NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!