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If you have a passion for music and love all things techy you are in the right place!

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If you have a passion for music and love all things techy you are in the right place!
Sound Design in Video Games-FULL LESSON
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Sound Design in Video Games-FULL LESSON

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This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the History of Video Games and Music lecture and together provide a detailed outline of gaming sound and music. The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation. The lecture covers: The Gaming Industry Why do games need sounds What is Sound Design in Games The Role of Sound within Games The Importance of Sound within Games Player audio “Feedback” Who is a Game Sound Designer and their role Two types of sound within games (Diegetic and Non-Diegetic) Spotting Good Sound Design in Games Sound build to suit the action Representing actions with a sound Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning. The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource. Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task. Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format. In this package: PRESENTATION – Sound Design in Video Games-(.pdf High quality) VIDEO – Revision video of presentation to aid learning and help with student learning. ========================= WORKSHEET – Class Task 1 linked with Presentation-STYLED WORKSHEET – Class Task 1 linked with Presentation-NO STYLE ANSWERS – Class Task 1 linked with Presentation ========================= WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE ANSWERS – Task 2: Listening Skills – What makes good sound design ========================= WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE
HipHop and Rap History & Timeline-Full lesson & Distance Learning
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HipHop and Rap History & Timeline-Full lesson & Distance Learning

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This lesson and supporting classroom exercise provide an extremely detailed account of the history, timeline and major elements of the HipHop genre. Overing all the major developments and compositional elements, this resource closely looks at Hip-Hop through the ages, how it has changed and the modern Hip-Hop it developed. The lesson covers how HipHop has become a truly world music genre and one of the most popular in the whole world. In-depth, it details the four “Elements” of Hip-Hop music and culture and how quickly HipHop became more than just a musical style and became a way of life. You can also purchase this resource, along with others in the massive Bundle “History of Modern Music: Pre-1950 to Modern-day”. The presentation is more than 75 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning. The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included. The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There are also a further 3 Infographics/Posters, great to aid learners’ understanding of key areas, and also can be printed for classroom displays and visuals. WARNING – Before you buy this resource PLEASE READ! Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. Please remember that ALL elements and ages of HipHop can have some very adult and mature themes and lyrics. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. Thank you for understanding!
Music and Sound in HORROR Films-FULL LESSONS-Distance Learning
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Music and Sound in HORROR Films-FULL LESSONS-Distance Learning

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This lesson and supporting resources provide an extremely detailed account of Sound Design and Music used within the horror film genre. It covers a very wide range of horror films and even looks into the development of music within horror throughout the decades, from early cinema to the modern horror movie. The material in this resource would easily cover 3 to 4 lessons over roughly 3 or 4 weeks and would be excellent for Music technology, Film Studies and Media lessons. All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. The presentation/lecture covers a VERY wide range that of what makes sounds and music scary; why do people like horror movies, the main film conventions of horror movies, Nonlinear & Infrasound, the Ghost Frequency, how Jump Scares are used, Character Motifs & Leitmotif and Common Instruments used. Moreover, Minor Keys & Dissonance, used of Juxtaposition, Minor Keys & Dissonance and Rhythmic Pulses. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, thus providing an excellent addition to the resource. This resource also comes with 5 classroom tasks that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners throughout. Part of this is a very interactive lesson where students write and compose a short piece of scary music to match some scary footage (video provided in resource). Moreover, all these classroom tasks come with Answer-Sheets, to aid marking of student’s submitted work. Furthermore, each of these Classroom Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. This resource also comes with an Infographic/Study Aid resource to aid learning. This covering the major film conventions of horror films. WARNING – Before you buy this resource PLEASE READ! Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
UAL-Level 3-Extended Diploma: Unit 12 - Proposal Extended Project in Music Performance and-FULL UNIT
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UAL-Level 3-Extended Diploma: Unit 12 - Proposal Extended Project in Music Performance and-FULL UNIT

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This assignment brief and supporting classroom resources are aimed especially for the UAL – Level 3 “Extended Diploma in Music Performance & Production”. This is for the Final Extended Project Unit 12 “Project proposal for extended project in music performance and production”. This also closely links with Unit 13 “Extended Project in Music Performance and Production”. They provide an excellent guide to structuring and student evidence for this unit. **This Resource is to be used along with additional evidence a centre would like to collect from the student. It is the Centre’s responsibility to ensure it covers and meets their requirements and standards. ** In this package: ASSIGNMNET – Unit 12 – Full brief covering all criteria and learning aims (.pdf High quality) ASSIGNMNET – Unit 12 – Full brief covering all criteria and learning aims (.pdf compressed for smaller storage) STUDENT GUIDE – TASK 1 – Guide to writing the Project Proposal and Check List STUDENT GUIDE – TASK 1 – Guide to Primary and Secondary Resources INFOGRAPHIC – Outline and check list for Unit 12 HOMEWORK – Starting your Research EXAMPLE - Task 1-Example of Bibliography and Research Comments EXAMPLE - Task 1-Example of Project/Weekly Plan TEMPLATE – Task 1-Project Plan Template
Music Technology POSTERS – Audio FXs Explained - Big BUNDLE
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Music Technology POSTERS – Audio FXs Explained - Big BUNDLE

9 Resources
Unlock the full spectrum of audio production with our comprehensive bundle of teaching resource posters! Dive into the intricacies of essential FX units, including compression, reverb, EQ, noise gates, and more. Each poster is a visual feast, unravelling the parameters and techniques that shape the professional sound. Many of the Posters also come with accompanying video tutorials to be used alongside in class and for student revision, as well as PowerPoint version to share from the front of the classroom. Posters are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event or process. They are convenient both for pupils and teachers as they help students to absorb the material faster. Goes perfectly with these Music Technology Posters: Compression Explained Dynamic FX Explained Descriptors of Sound EQ Explained MIDI Explained Mixing Explained Noise Gate Explained Reverb Explained Side-Chain Explained Useful EQ Settings *In this package: POSTERS – A2 (42 x 59.4 cm .png) POSTERS – A2 (42 x 59.4 cm .pdf) POSTERS - POWERPOINT (.pptx PowerPoint - read-only) GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
What is Sound: Science of Sound-Distance Learning
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What is Sound: Science of Sound-Distance Learning

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This massive lesson and supporting resources provide an extremely detailed account of what sound is and some of the science behind how sound propagates and travels through the air. This is a massive bundle of resources, that could easily cover at least 6 to 7 weeks worth of learning, classroom exercises and practical experiments. The main presentation has over 70 slides, with embedded YouTube videos to aid and support learning. Moreover, 3 classroom exercises. Finally, there is really fun ‘general knowledge’ quizzes focusing upon the basics covered throughout the main lesson and last of all 2 excellent experiment worksheets for students to test out and learn about the science of sound first-hand. The main topics covered in detail throughout the presentation and worksheets are: What is Sound, and sound’s movement through the air Types of Waves (Longitudinal & Transverse) Longitudinal & Transverse Compression & rarefaction Propagating Medium Properties of Sound (Objective & Subjective) Frequency Sound’s Velocity/Speed Wavelength Calculating Frequency-Speed-Wavelength of Sound Period/Frequency Calculating Period/Frequency Amplitude (Sound Pressure, Intensity & Power) What are Vector & Scalar Quantities? Waveform & Spectra Overtones and Harmonics What is Timbre The presentation is more than 70 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning. The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included. The resource also comes with 3 classroom tasks/worksheets (answer sheets included to aid teaching and marking) with extremely useful exercises that link with the presentation/lecture itself, this also comes with separate questions in the form of PowerPoint, and Google Slides. Finally, there is also a great What is Sound Quiz (PowerPoint and Boom Cards, and 2 Classroom experiments for learners to learn about the science behind sound more practically and ‘hands-on’.
UAL-Level 2-Unit 8-Music Performance and Production Project-FULL UNIT
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UAL-Level 2-Unit 8-Music Performance and Production Project-FULL UNIT

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This assignment brief and supporting classroom resources are aimed especially for the UAL – Level 2 “Award and Diploma in Music Performance and Production”, Final Project Unit 8. They provide an excellent guide to structuring and student evidence for this unit. This Resource is to be used along with additional evidence a centre would like to collect from the student. It is the centre’s responsibility to ensure it covers and meets their requirements and standards. In this package: ASSIGNMNET – Unit 8 – Full brief covering all criteria and learning aims (.pdf) WORKSHEET – TASK 1 – “Research” – Learning Aim 1 (criteria 1.1 + 1.2) – written research report for learners to complete. DIARY TEMPLATE – TASK 2 – “Planning and Production” – This covering Learning Aim 2 (criteria 2.1 + 2.2 + 2.3) – weekly diary for learners to complete. WORKSHEET – TASK 4 – “Evaluation” – Learning Aim 4 (criteria 4.1) – written report allowing student’s to evaluate the process. HOMEWORK – TASK 4 – “Evaluation” –Learning Aim 4 (criteria 4.1) – written SWOT analysis template, used to aid students in evaluating their project. HOMEWORK – Development of Unit 8 project ideas. To be used in the early stages of developing ideas for unit 8 project.
May The Fourth Be With You: Music and Sound Design for Star Wars Day
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May The Fourth Be With You: Music and Sound Design for Star Wars Day

5 Resources
Unlock the power of Music and Sound design in the iconic Star Wars universe with this range of immersive teaching resources! Speed through this Hyper-Space of amazing lessons as it unravels the secrets behind John Williams’ unforgettable compositions, studies compositions by Ludwig Göransson for the ‘Mandalorian’ TV series and explore the art of sound design with Ben Burtt who brought the sounds of lightsabers, starships, and epic battles to life. From the iconic opening crawl to the emotional crescendos, this resource is an essential guide for aspiring composers and Foley artists enthusiasts alike. Unleash your learner’s creativity and embark on a sonic journey that is out of this galaxy! By studying the Sound Design in Star Wars, students can learn about the different techniques used to create and manipulate sound effects, such as using everyday objects to create unique sounds, layering sounds to create depth and complexity, and using sound to create a sense of space and atmosphere. Star Wars is often used as an example for teaching sound design because it is a classic example of how sound can be used to enhance storytelling and create an immersive experience for the audience. The sound design in Star Wars, created by the legendary sound designer Ben Burtt, was groundbreaking and has since become iconic. Learning about Leitmotifs and music in films is important as it enhances our appreciation for the artistry behind the music and its emotional impact on the audience. The ‘Mandalorian’ theme, in the ‘Mandalorian’ TV series by the renowned Ludwig Göransson is one of the most famous leitmotifs from modern times. It also helps us develop analytical, critical thinking, creative, cultural awareness, and attention to detail skills. Understanding music in films is essential in appreciating its contribution to storytelling and the audience’s emotional experience. This range of worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition. Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing film and television industry.
Video Game Music - Listening Skills - MASSIVE Growing Resource BUNDLE!
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Video Game Music - Listening Skills - MASSIVE Growing Resource BUNDLE!

12 Resources
Studying Video Game Music is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. You and your learners will love this range of engaging worksheets all focused on Music in Video Games! Worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development. These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Film and Score Composers: Listening and Writing Music for Movies - BUNDLE
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Film and Score Composers: Listening and Writing Music for Movies - BUNDLE

7 Resources
Dive into the art of film composition with our Film Score Composers - Teaching Bundle! Explore the musical brilliance of Ennio Morricone, Hans Zimmer, John Williams, Max Steiner, Danny Elfman and more!! Each resource boasts a captivating presentation, an engaging worksheet, and a convenient answer sheet, providing a comprehensive journey through the unique styles of these legendary composers. Elevate your music education with this all-inclusive bundle, unlocking the secrets behind iconic film scores. Listening and analysing the work and compositions of different film composers develops analytical skills, critical thinking, creativity, cultural awareness, and attention to detail. Understanding music in movies and television is essential in appreciating its contribution to storytelling and the audience’s emotional experience. These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television, and work perfectly with the “Leitmotifs and Film Music: Music in Film and Cinema” Bundle. This range of presentations and worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition.
UAL-Level 3-Unit 8 - Collaborative Music Performance Project-FULL UNIT
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UAL-Level 3-Unit 8 - Collaborative Music Performance Project-FULL UNIT

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This assignment brief and supporting classroom resources are aimed especially for the UAL – Level 3 “Diploma in Music Performance & Production”, Final Project Unit 8. They provide an excellent guide to structuring and student evidence for this unit. This Resource is to be used along with additional evidence a centre would like to collect from the student. It is the Centre’s responsibility to ensure it covers and meets their requirements and standards. In this package: ASSIGNMNET – Unit 8 – Full brief covering all criteria and learning aims (.pdf) INFOGRAPHIC - Unit 8 - Outline of Unit 8 - UAL WORKSHEET – TASK 1 – “Proposal” – Learning Aim 1 – Written template for Project Proposal, Bibliography and Weekly Plan. STUDENT GUIDE – TASK 1 – Guide to writing the Project Proposal STUDENT QUESTIONS – TASK 1 – Possible questions for staff to use if they are also conducting a presentation as extra evidence for Task 1 Context’. HOMEWORK - Research-Harvard Referencing – Starting your Bibliography and finding research for your project. EXAMPLE - Task 1-Example of Bibliography and Research Comments WORKSHEET – TASK 2 – “Research” – Learning Aim 2 – Written template for Project Research Bibliography. STUDENT GUIDE – TASK 2 – Guide to the written Research Report. WORKSHEET-Task 3-Diary Template – “Practical Skills” WORKSHEET-Task 4 – Evaluation Template
History of Sound in Film-FULL LESSONS-with Distance Learning
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History of Sound in Film-FULL LESSONS-with Distance Learning

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This lesson and supporting resources provide an extremely detailed account for the full history of sound within Film and the Film Industry. This massive lesson covers the full history from early experiments with both sound and image all the way through to modern day surround sound systems. The material in this resource would easily cover 4 to 5 lessons over roughly 5 or 6 weeks and would be excellent for Music technology, Film Studies and Media lessons. The presentation/lecture covers the development of sound technology and how it developed along side the Film Industry throughout the Golden Era to contemporary Cinema. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, this providing an excellent addition to the resource.
Generations and Their Music-FULL LESSONS-Distance Learning
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Generations and Their Music-FULL LESSONS-Distance Learning

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This lesson and supporting resources provide an extremely detailed account of music, technology and society across the generations and how this has changed over time. Starting from the Lost Generation in the very early twentieth century and all the way through to the latest Alpha Generation. This massive lecture/presentation, along with all the learning resources would provide a great outline of modern history, also highlighting important historic and social events and a detailed blueprint for music listening habits and music technology. It covers major elements from each generation, these being: Outline and reason behind generation name Social Outline Common technology use during this time Audio technology of the time Top songs and singles of the era Outline of generations music Famous Artists from the generation The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music and recording technology and major historic events of each time with a total of 51 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource. This resource also comes with 3 classroom tasks that can be completed alongside the lesson/presentation, also with integrated videos, and will aid learning and revision for learners. Moreover, there is a “Link” exercise, this testing student understanding and knowledge. Each of these Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. This resource also comes with TWO infographic resources to aid learning. This covering interesting facts on generations and their music and also important events to remember from each generation. Finally, there is the presentation in video format. This can be used to aid learning, shared to smartphones and tablets and used as a convenient resource for learners to watch back. WARNING – Before you buy this resource PLEASE READ! Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
Music Genres Quick Outline-MEGA BUNDLE-Rock Styles
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Music Genres Quick Outline-MEGA BUNDLE-Rock Styles

13 Resources
Music Genres Quick Outline-ROCK MUSIC is a MASSIVE Bundle of infographics/posters that outline the main features and elements of popular music styles and genres. These quick summaries would act as a great study guide to give a concise and detailed look at different Pop music key characteristics and qualities. This resource would also work excellently alongside the History of Popular Music Styles – FULL LIBRARY. A great bundle that covers the history oF popular music from the pre-1950s to modern-day). All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. THIS BUNDLE KEEPS GROWING - so more genres to be added soon! Each poster comes with embedded YouTube links to musical examples and breaks the style into these key areas: · Instrumentation · Performance & Arrangement · Technology & Production · Main Artists/Bands · Influences · Key Facts & Terminology The Style Covered in this Bundle are: Rock n Roll Psychedelic Rock Progressive Rock Punk Indie Rock Glam Rock New Wave Heavy Rock Grunge Britpop British Invasion Nu-Metal Surf Rock Posters and displays are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event, or process. They are convenient both for pupils and teachers as they help students to absorb the material faster and but used again and again for a range of materials. In this package - for each musical style: OUTLINE-POSTER – (.png HD quality image file) OUTLINE-POSTER – (.pdf with embedded links) POWERPOINT Version POSTER - (.pptx - read-only) GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
UAL-Level 3-Unit 13-Extended Project in Music Performance and Production-FULL UNIT
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UAL-Level 3-Unit 13-Extended Project in Music Performance and Production-FULL UNIT

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This assignment brief and supporting classroom resources are aimed especially for the UAL – Level 3 Second year “Extended Diploma in Music Performance & Production”, Final Project Unit 13. They provide an excellent guide to structuring and student evidence for this unit and the other final unit for the extended diploma, Unit 12. This Resource is to be used along with additional evidence a centre would like to collect from the student. It is the Centre’s responsibility to ensure it covers and meets their requirements and standards. In this package: ASSIGNMNET – Unit 13 – Full brief covering all criteria and learning aims (.pdf) ASSIGNMNET – Unit 13 – Full brief covering all criteria and learning aims (.pdf compressed for smaller storage) INFOGRAPHIC - Outline of Unit 13 - UAL WORKSHEET – TASK 1-Project Context Outline-Template .docx EXAMPLE -TASK 1-Project Context Outline-Technology Student WORKSHEET -TASK 1-SWOT Analysis-Template EXAMPLE-TASK 1-SWOT Analysis INFOGRAPHIC - TASK 1-What is Primary and Secondary Research WORKSHEET - TASK 2-Research Log and Bibliography-Template EXAMPLE-TASK 2-Research Log and Bibliography WORKSHEET - TASK 3+4-Diary-Problem Solving-Template WORKSHEET - TASK 3+4-Risk Assessment-Equipment List-Template WORKSHEET - TASK 3+4-FULL Risk Assessment-Template EXAMPLE-TASK 3+4-FULL Risk Assessment EXAMPLE-TASK 3+4-Equipment Setup Plan TASK 3+4-Financial Records-Template TASK 3+4-Recording+Setup Plan-Template WORKSHEET - TASK 7-Evaluation and Reflection Log-Template WORKSHEET - TASK 7-Evaluation Worksheet-Template
History of Video Game and Music-BUNDLE
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History of Video Game and Music-BUNDLE

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This lesson and supporting resources provide an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 9th Generation consoles and games released in 2020. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. This resource would also work very well with the History of Sound in Film-Full Lesson, which details the history of how the sound was introduced and added to films. Moreover, would work really well with “Sound Design in Video Games-FULL LESSON”, a great set of lessons that cover how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home. ‘History of Video Game and Music’ presentation covers the development of music written for computer games and how this changed over time with a total of 70 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource. This resource also comes with 5 classroom tasks that can be completed alongside the lesson/presentation and integrated videos and will aid learning and revision for learners. Part of this is a very interactive lesson where a student can make their own Video Game Music. No Software or extras needed to complete, just internet access. Each of these Tasks comes in a “Not Styled”, black and white print out or an attractive, “Styled” version to help engage learners. This resource also comes with an infographic resource to aid learning. This covering some interesting facts on gaming. Along with a brief outline of each of the gaming generations covered in the presentation. Great for student revision and could be used as support while the presentation is being made. Finally, there is also a “Classic Chiptune” presentation that highlights and showcases some of the most iconic 8 and 16 Bit Songs from the Chiptune genre. This also comes with examples embedded in the presentation to aid learning and saving time for the teacher.
Music Quizzes - BIG BUNDLE
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Music Quizzes - BIG BUNDLE

12 Resources
This fantastic bundle is a great to have handy to test and check current knowledge and understanding from learners, but also as a fun activity to finish of a term. It is a resource you will use again and again, year after year. A classroom quiz is a great way to aid in student learning, provide feedback for staff about the student’s abilities and current knowledge and promote lesson attendance. This bundle contains two full music and music technology quizzes. Each with mixture of listening and visual questions related to Music and Music Technology to engage learners throughout. As well as a fun "Guess the Band” quiz. This focused upon popular Bands and Artists from a wide range of popular musical genres and with appealing cryptic clues that will get the class thinking logically. A great end of term activity or a beginning of the year engaging quiz to get students talking and to break the ice at the start of a new academic year. Items Included in “Music Quizzes - BIG BUNDLE”: Quiz: Music and Music Technology – Pack 1: Quiz: Music and Music Technology – Pack 2: Quiz: Music and Music Technology – Pack 3: Quiz: Music and Music Technology – Pack 4: Name that…(Guitars + Instruments) - Quiz Pack Quiz Three Pictures One Song - Pack 1 Quiz Three Pictures One Song - Pack 2 This covers: Guitar Techniques – Listening Skills Common Studio FX – Listening Skills Microphone types Microphone Polar Patterns Rhythm – Listening Skills Studio FXs and Plugins Music Theory – Score/Notation Music Intervals Name the Band/Song Music QUIZ: Written Clue Questions sheet (.pdf) – 20 questions Written Clue Answer Sheet Bonus Written Clue Sheet – extra 8 questions Bonus Written Clue Answer Sheet Name the Band Emoji Quiz 1 – 16 questions Name the Band Emoji Quiz 1 – Answers Name the Band Emoji Quiz 2 – 16 questions Name the Band Emoji Quiz 2 – Answers Name the Band Emoji Quiz 3 – 16 questions Name the Band Emoji Quiz 3 – Answers Name the Band Emoji Quiz 3 – 16 questions Name the Band Emoji Quiz 3 – Answers Name the Song Emoji Quiz 1 – 16 questions + name the band questions Name the Song Emoji Quiz 1 – Answers
Listening Skills Tasks - Popular Music Styles - MASSIVE Growing BUNDLE!
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Listening Skills Tasks - Popular Music Styles - MASSIVE Growing BUNDLE!

20 Resources
Improve your students’ listening skills and help them develop their auditory perception with this range of engaging worksheets! This resource features thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical styles; everything from Jazz, DooWop, Grunge, R&B, Rock and Roll, Gospel and many, many more. The worksheets come with a range of different listening questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class. Each listening skills exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
History of Audio & Music Technology - Music Timeline-FULL LESSON
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History of Audio & Music Technology - Music Timeline-FULL LESSON

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Explore the fascinating “History of Audio & Music Technology” with our comprehensive and outright massive teaching resource! Available in both .pdf and PowerPoint formats, this resource features over 130 meticulously crafted slides. The presentation is meticulously organized into four main eras of audio technology: Acoustic, Electric, Magnetic, and Digital, each richly detailed and enhanced with embedded YouTube videos to support and deepen understanding. Alongside the main slides, there are also five printable worksheets, each designed to reinforce key concepts and accompanied by easy-to-mark teacher answers, ensuring a seamless teaching and grading experience. Also in both .pdf and PowerPoint versions. Moreover, there is a cutout-and-arrange timeline exercise, allowing learners to actively engage with the material by creating their own timeline of significant audio technology milestones. This hands-on activity helps solidify their understanding of the chronological development of audio technology. To further enrich the learning experience, is also provided two highly informative infographics. These visual aids summarize complex information in an easily digestible format, perfect for classroom displays or student handouts. They offer a quick reference guide to the major advancements in audio technology, making it easier for students to review and retain the information. Whether you’re teaching a dedicated course on audio technology or integrating these materials into a broader curriculum, this resource offers flexibility and depth. The embedded YouTube videos provide real-world examples and demonstrations, bringing historical developments to life. With our “History of Audio & Music Technology” teaching resource, students will not only learn about the technological advancements but also gain an appreciation for the cultural and historical contexts that shaped the evolution of audio. Empower your students with knowledge and inspire a deeper appreciation for the history of sound and music technology. This resource is an invaluable addition to any educational toolkit, designed to make learning both informative and enjoyable.
Music Performances that Changed the World - Pop Music History - Growing BUNDLE
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Music Performances that Changed the World - Pop Music History - Growing BUNDLE

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There are certain moments in Pop Music history when we wish we could say “I was there”. All music has the power to be so much more than entertainment, it can be important, ground-breaking, or symbolic, but live music can make a moment in history truly special and in some rare cases completely change the world! Immerse your students in the exhilarating world of iconic music performances as they discover the historical significance of this wide range of monumental events in Pop-Music History. Packed with engaging materials, this resource provides a comprehensive exploration of pop music history, from the unforgettable performances by renowned rock bands to the cultural impact of the concerts. Designed to inspire, educate, and spark meaningful discussions, “Music Performance that Changed the World - Pop Music History - Growing BUNDLE” encourages students to delve into the moment famous artists started using the power of music for good and to bring about change. Engaging worksheets, thought-provoking discussion questions, and multimedia content allow students to analyze the significance of these performances throughout history, their impact on society, and the enduring legacy of these amazing concerts. Whether you’re teaching history, music, or cultural studies, this comprehensive teaching resource provides a valuable and immersive learning experience. Let your students witness firsthand the defining moments from some of the most famous and memorable music concerts of all time, and discover how music can transcend boundaries, unite generations, and create a lasting impact. This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the music industry as a whole. Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.