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Wolsey Academy

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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.

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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
IGCSE ICT - ENTIRE COURSE - 100+ LESSONS
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IGCSE ICT - ENTIRE COURSE - 100+ LESSONS

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This product contains access to all of modules and lessons you will need to teach the entire ICT IGCSE Course. It follows the Edexcel specification but the cross over with Cambridge spec makes it also a worthwhile investment for this too (I have taught both before). Unit 1 - Digital Devices (17 lessons) Unit 2 - Connectivity (11 lessons) Unit 3 - Operating Online (26 lessons ) Unit 4 - Online Services (5 lessons) Unit 5 - Applying ICT (7 lessons) Unit 6 - Word, PPT, Excel, web authoring and graphics- basics & advanced (19 lessons) Unit 6 Database skills (MS Access) (6 lessons). Also included are some introduction to coding lessons, including HTML which has a direct link to the GCSE content. KS3 Coding Module (8 lessons) HTML Basics Module (8 Lessons) The price is a significant mark down from purchasing all the lessons individually on the TES. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. Better Teaching, Better Planet. Hope it helps.
Computer Revolution
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Computer Revolution

18 Resources
17 lessons, Fully Resourced 16 Guided Reading Worksheets The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
A History of Video Games
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A History of Video Games

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Overview: This lesson covers innovations in video game consoles from 1961 onwards. It has a relay activity followed by a written paragraph with peer assessments. Complete with differentiation sheets, plenaries, starters, lesson plan and pedagogy justifications. Cardinal’s Corner: Do not be deceived. This is an incredibly rich and well written book. Yes, it is about video games. But that does not in any way detract from its quality as a piece of writing. The author, David Sheff, is famed for having done one of the last interviews with John Lennon and his articles have appeared in all sorts of publications. It is essentially a history of one of the most culturally important companies of the late twentieth (and early twenty first) century. Nintendo as a company is over a hundred years old and the stories goes right back to its early days in Kyoto as a maker of card games (I’ve actually been lucky enough to visit their original office when on vacation). I got this book free with a computer game magazine when I was in high school. I read it all in about a week – not bad for a 13 year old kid. When I came to re-read it as an adult I found it equally as fascinating and if pushed I would say this was probably my favourite book of all time. It is oozing with anecdotes and provides a depth of historical contexts – from how the Nintendo company survived the second world war to a Cold War legal battle with the Soviet Union over the video game rights to Tetris. A fascinating read – and one that be found on pdf here. Video games are a hugely important part of our recent culture, they’re something that all our pupils are familiar with and they provide a hugely important learning tool. Even commercial games are uniquely powerful at teaching children. I was once astonished in one of my worst Year 9 classes when a child started talking with some confidence about the work of Leonardo De Vinci and asked, entirely unprompted, “Wasn’t he important during the Renaissance?”. Of course, what had he been playing? Assassins Creed. That same game series incidentally hires historical consultants to get as an accurate picture of the past, in the same way that Hollywood movies do. One of the Assassin Creed games features an accurate model of Colonial Boston – based on maps and drawings of the times – in which the player explores and meets key characters, like Benjamin Franklin. I also, perhaps flippantly, swear that is a good grounding in Civilization 2 that got me my GCSE in History and an unhealthy obsession with Sim City that let me cruise to top grades in GCSE Geography. Games are not to be dismissed as learning tools. Indeed, my hunch is that in the near future games will do most of the teaching for us. Keep checking back at Wolsey Academy’s Learning Worlds page to see how that’s coming along. Hope it helps.
20 GCSE Business  Case Studies
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20 GCSE Business Case Studies

19 Resources
Covers a range of topics and company case studies. Each lesson begins with an introduction to the case study context, before moving on to the theory to be learned and then ends with an example style questions where students need to combine elements from the two. Skills covered include (but are not limited to…): Break Even Points Market Share Distribution Methods Market Segments Location Factors Tax and Government Policy Inflation Patents Outsourcing Finance Options Unions Types of Businesses Business Growth Microfinance Entrepreneurial Characteristics Index Funds Private Equity Commodity Markets Globalisation Companies covered include (but are not limited to…): Microsoft Activision IKEA Netflix Apple American Airlines IndiGo Airlines Blackrock Purdue Pharma SpaceX Jamie’s Italian ARM Adidas Iveric Bio Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope they help, #betterteachingbetterplanet
ICT - iGCSE - Edexcel - Unit 2 Connectivity
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ICT - iGCSE - Edexcel - Unit 2 Connectivity

10 Resources
Catering for Edexcel ICT iGCSE Unit 2: Connectivity. 11 Lessons in total. Alllessons are free to download except the revision lessons which come with printable guides and links to online exams (lessons 6 & 11) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 1-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at Wolsey Academy’s website. Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technical vocabulary involved with the ICT iGCSE.
Algorithms and Flowcharts – IT Computer Science - A Level
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Algorithms and Flowcharts – IT Computer Science - A Level

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IT Essentials – Algorithms and Flowcharts – A Level Complete lesson. Basic algorithm explainer and practice exercises. Flow chart model and variables explained. Flow chart activity and questions. 2 Revision Flash cards. Ideal for IT and Computer Science. Designed for use be expert and non-expert teachers alike. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Excel Formulas, 'Fortnite' and Epic Games Business Case Study
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Excel Formulas, 'Fortnite' and Epic Games Business Case Study

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A stand alone lesson or a great introduction to a variety of topics - using Fortnite trackers as a (worryingly successful) hook. Includes: Business Studies: Mini-Business Case study of Epic Games and it’s unique business model + comparisons to others ICT: Excel formulas, SUM, AVERAGE, adding charts, calculating % increases and using conditional formatting. Maths: Understanding and practice of % increases Features stretch activities and literacy questions, literacy and numeracy settler activity, peer assessments and a plenary quiz. Excel features demonstrated in a series of video clips (embedded in the PowerPoint). ~ Every time my students were given a chance they’d be checking their stats on Fortnite tracker - I figure if pupils are interested in stats this is too good an opportunity to pass up. If you can’t beat them - join 'em. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. Hope it helps.
ICT IGCSE Access Database (6 lessons, 10 teacher videos , 2 quizzes, 30+ flash cards)
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ICT IGCSE Access Database (6 lessons, 10 teacher videos , 2 quizzes, 30+ flash cards)

7 Resources
This series of 6 lessons cover all the database skills required to use MS Access competently and develops students theoretical knowledge of key database terms and concepts. Ideally suited for any educational curriculum but specially modelled around the EDEXCEL IGCSE ICT ). Each lesson builds towards a Ferrari World theme park (UAE) case study and contains: • A literacy, numeracy, think settler activity. • Flash cards for all key words • Explainer slides • A range of activities. • Videos (in both MP4 & YouTube links) • Access to a google quiz for effective student progress checks and retrieval practice (2 quizzes in total – basic and an advanced quiz) Lesson topics: • Data Types and Data Entry (incl. 1 teacher tutorial video) • Key Relationships and Key Types (incl. 1 teacher tutorial video) • Validation & Sorting (incl. 2 teacher tutorial videos) • Queries & Operators (incl. 4 teacher tutorial videos) • Reports & Mail Merge (incl. 2 teacher tutorial videos) • Revision (37 flashcards and a range of revision activities) Purchasing the whole scheme of work provides you with a passcode for a dedicated webpage with links to everything. These lessons have been used with English as Additional Language students to great effect within an International School setting. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Intro to Coding
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Intro to Coding

9 Resources
9 lessons to introduce coding concepts to your students. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
Computer Aided Design - SketchUp Basics - ICT IGCSE - Lesson 1 of 4
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Computer Aided Design - SketchUp Basics - ICT IGCSE - Lesson 1 of 4

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From a set of 4 lessons (bundled) introducing students to the basics of the free to access version of SketchUp (Computer Aided Design Software). We have had huge success with this in my international school in the Middle East. Each lesson contains: Literacy/Numeracy/Stretch Question settler activity A ‘How to login’ visual guide. Tutorial video with narration talking students through a step by step guide in creating their first 3D building design Lesson 3 has two video tutorials Lesson 4 has access to a third party extension tutorial A set of keyword flash cards (ready to print) with an in class Quiz-Quiz-Trade activity. Access to an online revision quiz. Lesson 1 - 3 include a plenary activity Lesson 4 includes a markscheme for a final project challenge. We recommend looking at the bundle deal to get the most out of this mini-SOW. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. Hope it helps.
HTML Basics for EAL Learners – Lesson 8 - Revision Guide + TWO ONLINE QUIZZES
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HTML Basics for EAL Learners – Lesson 8 - Revision Guide + TWO ONLINE QUIZZES

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Features all the keywords and script from this mini-SOW in an easy to print revision guide. Also features two online quizzes that pupil’s can complete (And which self-mark). First quiz focuses on first half of the Beginners SOW and the second on the later half. Designed purely with EAL students in mind. Each lesson features a fun and active way of learning 4-6 keywords/script with a progress check at the end. Lessons then include an example, usually with a screen grab video to aid teaching, followed by an exercise on w3schools.com. Plenary checks their progress against the LOs. Simple. Effective. Free. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
ICT - Microsoft Office First Basic Skills Test - IGCSE Edexcel Unit 6 Software Skills (9 of 11)
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ICT - Microsoft Office First Basic Skills Test - IGCSE Edexcel Unit 6 Software Skills (9 of 11)

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This lesson is from a 11 lesson SOW and contains: A. Video Tutorials (Lessons 1 – 10) B. Interactive Progress Checks (Online Quizzes with instant feedback (Lessons 1 – 8)). C. Literacy , Numeracy and ‘Think’ Starters D. A Cross-Curricular Theme to each topic E. Stretch Questioning and Activities F. Literacy mat G. Lesson plan template. This 11 lesson mini SOW has proved invaluable in covering seemingly basic, but often overlooked, skills ready for the Edexcel IGCSE ICT exam, Paper 2 (which covers unit 6). Taken from a SOW that consists of 11 lessons: File Manager. Word, Part A – Climate change project Word, Part B – Climate change project PowerPoint, Part A – Liverpool FC Project PowerPoint, Part B – Liverpool FC Project. Excel, English Premier League Project Excel, Fortnite Project Excel, SpaceX Project First Test Lesson – WW2 project. Post Test Feedback and all tutorials. Final Test – Solar Company project. Hope it helps, WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
4 . ICT > IGCSE > Edexcel > Unit 4 > ONLINE SERVICES > Cloud Computing
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4 . ICT > IGCSE > Edexcel > Unit 4 > ONLINE SERVICES > Cloud Computing

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A lesson for the ICT EDEXCEL: IGCSE Unit 4 Scheme of Work. 5 lessons in all that cover (it is by far the smallest of the 6 units in the GCSE). Types of Online Services Impact of the Internet Transactional Data Cloud Computing End of unit Revision & Test (with link to an online bespoke unit 4 Quiz) Each lesson comes with: A complete 5-minute lesson plan for that lesson. Literacy/Numeracy/Think settler Kagan Activity for keyword acquisition (Quiz-Quiz-Trade or Relay activity) A main activity dependent on the key topic. A plenary A set of lesson specific keyword cards A literacy extension mat An EAL keyword focus activity sheet WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. Hope it helps.
The Computer Revolution - 5.	How Video Games Shaped Our World
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The Computer Revolution - 5. How Video Games Shaped Our World

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
SpaceX, Starlink and the Digital Divide
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SpaceX, Starlink and the Digital Divide

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A resource that harnesses the power of SpaceX’s Starlink program to educate students about the digital divide. Explore the satellite constellation’s mission to provide global Internet access, sparking discussions on equitable connectivity and inspiring students to address this critical issue in our digital age. It includes a number of comprehension tasks, a longer guided reading task and a group project designed to encourage students to design their own solution to the global digital divide using a budget of $100K and using online research to find real world prices. Students then give positive feedback to each other’s pitches. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. #betterteachingbetterplanet
History of Space Travel
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History of Space Travel

16 Resources
16 Lessons covering all aspects of the human history in space. From Sputnik to the Shuttle to Artemis. We’ve got you covered. 16 fascinating and varied resources to teach your students about the final frontier  Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount. Use code ‘WOLSEY’ for 10% off at the Wolsey Academy Web Store Please help us, help you, help them. Thank you. Hope it helps. W
Digital Devices - 9.  Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL
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Digital Devices - 9. Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL

(0)
Digital Devices - 9. Case Study: Microsoft Operating Systems - Edexcel ICT iGCSE Unit 1 – EAL Catering for Edexcel ICT iGCSE Unit 1. Lesson 1 of 16 (lessons 1 & 2 and the revision guide are free to download) These lessons were made for students in the Middle East and have a strong focus on EAL and keyword acquisition/application. Each lesson has 3-8 keywords on easy to use cards that fit into the lesson activity and also make excellent printable revision resources (the revision guide features them all in one place). Each lesson begins with a different active learning activity, a mini-plenary and a written or creative ICT task requiring the correct application of the keywords. All have stretch questioning to the main activities. The SOW has an online mid and end of unit test that can be found at the Wolsey Academy website. Wolsey Academy has had a lot of success with this SOW with EAL students who have really progressed in their understanding of the technically vocabulary involved with the ICT iGCSE.
Computer Science – Literacy/Guided Reading Task 13 - Artificial Intelligence
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Computer Science – Literacy/Guided Reading Task 13 - Artificial Intelligence

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A Guided Reading Task from the set of 16 ‘Computer Science’ Guided Reading challenges used by Wolsey Academy. Each task involves reading an extract from a piece of computer science scholarship, creating a sub title for each paragraph and noting key points. It ends with a summarisation task. It allows students to engage with high end literature and developing not just their reading skills and subject specific vocabulary but engages them in contemporary issues and controversies. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. The 16 are as follows: GCHQ – A look at the beginnings of computing the Second World War, Alan Turing and Enigma. Hidden Figures – The African American women that contributed to the NASA Apollo program. Moore’s Law – the scientist who helped developed the microchip and his (prescient) prediction on their future development. Idea’s Man – Paul Allen, co-founder of Microsoft, on the impact of Windows Game Over – the development and origins of the Game Boy Society & The Internet – Positive and Negative Impacts The Blockchain Future – A look at the impact of blockchain Covid19 – A look at how technology and tracking apps helped (or hindered) in the fight against Covid19 Computing with Quantum Cats – An exploration of the nature of quantum computing SpaceX Starship – how space x are using computing to bring down the price of space travel Facial Reognition – how this technology promises to transform the world, for the better and for the worse. The Digital Divide – a deep study into the two tier world digitisation has created Artificial Intelligence – Wired’s top science writer gives an overview of the impact of AI The Metaverse – Billions are being poured into this technology by the Tech Giants – but what is it? They Tell Me This Is How The World Ends – Financial Times Book the Year 2021 – the threat posed by hacking and cyberthreats. Chip War – Financial Times Book of the Year 2022 – How microchips are at the centre of a new fight for superpower dominance Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps.
Coding Games - ICT/Computer Science COVER LESSON
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Coding Games - ICT/Computer Science COVER LESSON

(2)
I use this at my school to send to non-specialists that may have been given an ICT/Computer Science cover at short notice. Just makes sure the lesson is used productively but also places very few demands on the cover teacher. It has: A literacy/numeracy and keyword starter. A brief piece of context. Links to SIX free online coding games/sites that the students can complete. Each site comes with its own tutorials and explainer videos so most students can access them straight away. A simple post-it note plenary. Hope it helps. WolseyAcademy.com, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission.
1.	EAL – Intro to Coding, Robots and AI – Impact on Society
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1. EAL – Intro to Coding, Robots and AI – Impact on Society

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Part of a SOW of 7 lessons with a revision guide and online test at the end. Designed for EAL and weaker students to introduce them to new vocabulary regarding coding, robotics and the future of AI. Later lessons make use of Google Doodles, Ozobots, Robozzle and Scratch to demonstrate some very fundamental coding techniques and functions. Lessons blend key word acquisition with basic skills, ideal for EAL and weaker students. Can also act as a general introduction to these concepts to all classes. Designed for all ICT/Computer Science courses. 1. Impact on society 2. Case study on autonomous vehicles 3. Repeat Functions (via a Google Doodle exercise) 4. Debugging (Using Ozobots) 5. Subroutines (Using Robozzle) 6. Random Function (Scratch Star Wars Game) 7. IF statements and compilers (Scratch Flappy Birds Game) 8. Revision Guide.