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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.

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Wolsey Academy operates as a non-profit, with every penny we make going to one of our charity partners or into the Ipswich Initiative, funding good works across the town and county. Search for Wolsey Academy to see our website for more details and to purchase resources at a discount.
Computer Revolution
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Computer Revolution

18 Resources
17 lessons, Fully Resourced 16 Guided Reading Worksheets The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 17.Revision keyword flash cards and essay assessment.
WolseyAcademyWolseyAcademy

The Computer Revolution - 17.Revision keyword flash cards and essay assessment.

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - Cybersecurity case studies
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The Computer Revolution - Cybersecurity case studies

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 15.	Emerging Technologies and their impact
WolseyAcademyWolseyAcademy

The Computer Revolution - 15. Emerging Technologies and their impact

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 14.	DeepMind, AI, AlphaGo and ChatGPT
WolseyAcademyWolseyAcademy

The Computer Revolution - 14. DeepMind, AI, AlphaGo and ChatGPT

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 13.	Digital Divide
WolseyAcademyWolseyAcademy

The Computer Revolution - 13. Digital Divide

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 12.	Facial Recognition
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The Computer Revolution - 12. Facial Recognition

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 11. Artemis and Space X
WolseyAcademyWolseyAcademy

The Computer Revolution - 11. Artemis and Space X

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 10.	Quantum Computing
WolseyAcademyWolseyAcademy

The Computer Revolution - 10. Quantum Computing

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 9.	Covid Track and Trace
WolseyAcademyWolseyAcademy

The Computer Revolution - 9. Covid Track and Trace

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 8.	Blockchain and Cryptocurrencies
WolseyAcademyWolseyAcademy

The Computer Revolution - 8. Blockchain and Cryptocurrencies

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 7.	Impact of the Internet
WolseyAcademyWolseyAcademy

The Computer Revolution - 7. Impact of the Internet

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 6.	Mid-Unit Test and Revision
WolseyAcademyWolseyAcademy

The Computer Revolution - 6. Mid-Unit Test and Revision

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 5.	How Video Games Shaped Our World
WolseyAcademyWolseyAcademy

The Computer Revolution - 5. How Video Games Shaped Our World

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 4.	The PC, GUI and Microsoft
WolseyAcademyWolseyAcademy

The Computer Revolution - 4. The PC, GUI and Microsoft

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 3.	The Microchip and Moore’s Law
WolseyAcademyWolseyAcademy

The Computer Revolution - 3. The Microchip and Moore’s Law

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - The History of Women in Computing
WolseyAcademyWolseyAcademy

The Computer Revolution - The History of Women in Computing

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Computer Revolution - 1.	Enigma and Turing
WolseyAcademyWolseyAcademy

The Computer Revolution - 1. Enigma and Turing

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The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet
The Battle of Jutland, 1916
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The Battle of Jutland, 1916

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Third lesson from a series of 3 allowing students to develop their knowledge of how the Royal Navy developed during the 19th century and how this eventually led to HMS Dreadnought. The role of Admiral Fisher in encouraging the construction of these ships, the Arms Race it led to and then the final, but inconclusive, clash at Jutland in 1916. These lessons provide vital context to the origins of the First World War. Each lesson works well as a stand alone lesson but each lesson builds on the context of the former. The lessons are constructed as follows: 1. Origins of the Arms Race – Fisher’s Reforms to the Royal Navy a. Navy post-Trafalgar, context slides (teacher talk and debate) b. Historian quote question and discussion x 2 c. Video extract and questions d. 7 Reform Factors and Table completion activity e. Letter home to family on the reforms f. Plenary: Reading comprehension task 2. HMS Dreadnought and the Arms Race a. Historiography task and questions b. HMS Dreadnought special features label task c. Video extract and questions d. PEEKA Paragraph writing x 2 – with peeka template and Dreadnought fact sheet. e. Plenary: Reading comprehension task 3. The Battle of Jutland, 1916 a. Keyword recap writing task b. Context slides (teacher talk and debate) c. Video extract and questions x 2 d. Describe the conditions task e. Eye witness source table (with 6 eye witness accounts) f. Who won? – debate prompts g. Jack Cornwell reading comprehension task. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlant
HMS Dreadnought and the Arms Race WW1
WolseyAcademyWolseyAcademy

HMS Dreadnought and the Arms Race WW1

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Second lesson from a series of 3 allowing students to develop their knowledge of how the Royal Navy developed during the 19th century and how this eventually led to HMS Dreadnought. The role of Admiral Fisher in encouraging the construction of these ships, the Arms Race it led to and then the final, but inconclusive, clash at Jutland in 1916. These lessons provide vital context to the origins of the First World War. Each lesson works well as a stand alone lesson but each lesson builds on the context of the former. The lessons are constructed as follows: 1. Origins of the Arms Race – Fisher’s Reforms to the Royal Navy a. Navy post-Trafalgar, context slides (teacher talk and debate) b. Historian quote question and discussion x 2 c. Video extract and questions d. 7 Reform Factors and Table completion activity e. Letter home to family on the reforms f. Plenary: Reading comprehension task 2. HMS Dreadnought and the Arms Race a. Historiography task and questions b. HMS Dreadnought special features label task c. Video extract and questions d. PEEKA Paragraph writing x 2 – with peeka template and Dreadnought fact sheet. e. Plenary: Reading comprehension task 3. The Battle of Jutland, 1916 a. Keyword recap writing task b. Context slides (teacher talk and debate) c. Video extract and questions x 2 d. Describe the conditions task e. Eye witness source table (with 6 eye witness accounts) f. Who won? – debate prompts g. Jack Cornwell reading comprehension task. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlant