I currently teach high school maths (and have done now for ten years). I'm in the process of sorting through my resources and will be adding more weekly!
I currently teach high school maths (and have done now for ten years). I'm in the process of sorting through my resources and will be adding more weekly!
This is a mastery worksheet on Division of Decimals that includes questions on fluency, reasoning and problem solving.
This worksheet aims to provide differentiation and challenge whilst saving teachers time!
All answers are provided for the questions.
This is a mastery worksheet on Multiplication of Decimals that includes questions on fluency, reasoning and problem solving.
This worksheet aims to provide differentiation and challenge whilst saving teachers time!
All answers are provided for the questions.
This is a mastery worksheet on Addition and Subtraction of Decimals that includes questions on fluency, reasoning and problem solving.
This worksheet aims to provide differentiation and challenge whilst saving teachers time!
All answers are provided for the questions.
This is a mastery worksheet on Multiplication of Fractions that includes questions on fluency, reasoning and problem solving.
This worksheet aims to provide differentiation and challenge whilst saving teachers time!
All answers are provided for the questions.
This bundle includes three mastery worksheets on
Addition and Subtraction of Fractions Mastery
Multiplication of Fractions Mastery
Division of Fractions Mastery
All worksheets include questions on fluency, reasoning and problem solving.
These worksheets aim to provide differentiation and challenge whilst saving teachers time!
All answers are provided for the questions.
This bundle includes four mastery worksheets on
Place Value - Whole Numbers Problem Solving Mastery Worksheet
Place Value - Decimals Problem Solving Mastery Worksheet
These worksheets aim to provide differentiation and challenge whilst saving teachers time!
All answers are provided for the questions.
5 Robot themed maths worksheets on two digit addition with carrying.
Pupils must find the answer to each addition sum then use the key at the bottom of the page to see what color to use.
These cards are designed to help learners to solve problems, explore ideas, establish connections and collaborate with others.
Learners will need to choose an appropriate mental or written strategy and know when it is appropriate to use a calculator.
Learners will need to prioritise and organise the relevant steps needed to answer the problem.
Each of these problems are presented in four different ways depending on how you want to use them in your classroom.
• Section 1 – The problem and a solution box.
• Section 2 – The problem, mixed up hints and a solution box.
• Section 3 – The problem, ordered hints and a solution box.
The answers are also included.
This is a mastery worksheet involving fluency exercises on multiplying and dividing surds, expressing a surd in it’s simplest form, manipulating surds in brackets. These skills are then developed further making pupils think in the reasoning and problem solving questions.
Includes one page of fluency questions, one page of reasoning and three pages of problem solving questions on the GCSE topic of surds.
This bundle includes threes mastery worksheet on
Addition and Subtraction of Decimals Mastery
Multiplication of Decimals Mastery
Division of Decimals Mastery
All worksheets include questions on fluency, reasoning and problem solving.
These worksheets aim to provide differentiation and challenge whilst saving teachers time!
All answers are provided for the questions.
5 Robot themed maths worksheets on two digit subtraction with carrying.
Pupils must find the answer to each addition sum then use the key at the bottom of the page to see what color to use.
You receive 10 growth mindset colouring pages with quotes and 10 blank ones for you or your students to write their own quotes on.
This set of 10 coloring pages is perfect to engage your students in cultivating a growth mindset. Students can colour each of these pages with a positive growth mindset quote. Completed pages can be used to decorate the classroom or students can keep them in their books, folders or take home to display.
Comes with 8 fun Christmas themed maths colouring worksheets for addition and subtraction, 3 for number sizes and 2 for rounding to ten and hundred.
Each Calculated Colouring Sheet is provided in A4 and A5 Size.
Comes with 2 fun math worksheets for rounding to ten and hundred.
Page 1 - Numbers up to 64 - round to the nearest 10
Page 2 - Numbers up to 649 - round to the nearest 100
Page 3 - 4 - All colouring sheets repeated as A5 Size
Page 5 - Answers
Students must round a numbers to the nearest 10 or 100 then use the key at the bottom of the page to see what colour to use.
Comes with 3 fun maths Christmas worksheets for number sizes
Page 1 - Numbers up to 50
Page 2 - Numbers up to 100
Page 3 - Numbers up to 300
Page 4 - 6 - All colouring sheets repeated as A5 Size
Page 7 and 8 - Answers
Students must decide which range a number falls into then use the key at the bottom of the page to see what colour to use.
A robbery was committed last night from Captain Morgan’s pirate ship. As his trusted first mate, you must identify the thief. You have the names and details of 32 suspects who were in the area when the crime took place. The thief is one of them.
There were five witnesses to the robbery. Each witness has left you a clue. The clues have been given in code so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you will be able to eliminate half of the suspects from the list, until you are left with just one.
Who is the thief?
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.
A robbery was committed at the Chocolate Factory. As the highest-ranking crime detective, you must solve the crime and find out who the thief is.
You have the names and details of 32 suspects who were in the area when the crime took place. The thief is one of them.
There were five witnesses to the robbery. Each witness has left you a coded clue, so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you will be able to eliminate half of the suspects from the list, until you are left with just one.
Who is the thief?
Game Play
The robbery mystery takes approximately 30 minutes based on players’ experience, skill, age and group size.
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.
Santa had just finished putting all of the toys onto his sleigh. He then returned home to enjoy a well-deserved treat.
As Santa went to fetch his treat, he noticed the plate was empty. Someone had stolen his treat!
As Santa’s highest-ranking Christmas Elf, you must solve the crime and find out who stole Santa’s treat.
You have the names and details of 32 suspects who were in the area when the crime took place. The thief is one of them.
There were five witnesses to the robbery. Each witness has left you a clue. The clues have been given in code so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you can eliminate some suspects.
Each clue will remove half of the suspects from the list, until you are left with just one…
Who is the thief?
Game Play
The robbery mystery takes approximately 30 minutes based on players’ experience, skill, age and group size.
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.
A robbery was committed last night. All the Easter chocolate was stolen from the store cupboard.
As the highest-ranking crime detective, you must solve the crime and find out who the thief is. You have the names and details of 32 suspects who were in the area when the crime took place. The thief is one of them.
There were five witnesses to the robbery. Each witness has left you a clue. The clues have been given in code so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you will be able to eliminate some suspects.
Each clue will remove half of the suspects from the list, until you are left with just one.
Who is the thief?
Game Play
The robbery mystery takes approximately 30 minutes based on players’ experience, skill, age and group size.
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.