I currently teach high school maths (and have done now for ten years). I'm in the process of sorting through my resources and will be adding more weekly!
I currently teach high school maths (and have done now for ten years). I'm in the process of sorting through my resources and will be adding more weekly!
This printable Halloween Escape Room Game is full of fun puzzles and codes to crack. It is a great team builder activity to help foster classroom community and improve critical thinking and problem-solving skills.
Introduction
You are outside with your friends enjoying the crisp, autumn air of Halloween. You decide to visit the old, abandoned house on Elm Street.
When you arrive, you notice the lights are on, is someone home? You approach the house to get a closer look.
You decide to knock and the door falls open. You slowly enter whilst saying “trick or treat?” The door slams behind you, making you jump. It is a trap!
You notice the lock on the door needs a code and a series of puzzles have appeared. Can you use your amazing code‐breaking skills to crack the puzzles and escape before the owner returns.
Puzzles
Students solve a series of puzzles. As students crack the puzzles they will reveal numbers to complete their answer sheet. There are 9 puzzles to complete in total. See the preview for the full range of puzzles.
his printable Halloween Escape Room Game is full of fun puzzles and codes to crack. It is a great team builder activity to help foster classroom community and improve critical thinking and problem-solving skills.
Introduction
You are enjoying a Halloween party at school with your friends. You have played a few rounds of Halloween Truth or Scare and won a prize for your score on the Pumpkin Pong game.
You and your friends decide to have a go at the guess and feel mystery boxes. Your teacher insists you all put on blindfolds before putting your hands in.
As you feel around in the box labelled “Dracula Teeth” you hear a loud bag. You remove your blindfold to find everyone has disappeared. You try the door but it is locked!
You notice the lock on the door needs a code and a series of puzzles have appeared. Can you use your amazing code‐breaking skills to crack the puzzles and unlock the door?
Puzzles
Students solve a series of puzzles. As students crack the puzzles they will reveal numbers to complete their answer sheet. There are 9 puzzles to complete in total. See the preview for the full range of puzzles.
A robbery was committed last night from Captain Morgan’s pirate ship. As his trusted first mate, you must identify the thief. You have the names and details of 32 suspects who were in the area when the crime took place. The thief is one of them.
There were five witnesses to the robbery. Each witness has left you a clue. The clues have been given in code so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you will be able to eliminate half of the suspects from the list, until you are left with just one.
Who is the thief?
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.
A robbery was committed at the Chocolate Factory. As the highest-ranking crime detective, you must solve the crime and find out who the thief is.
You have the names and details of 32 suspects who were in the area when the crime took place. The thief is one of them.
There were five witnesses to the robbery. Each witness has left you a coded clue, so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you will be able to eliminate half of the suspects from the list, until you are left with just one.
Who is the thief?
Game Play
The robbery mystery takes approximately 30 minutes based on players’ experience, skill, age and group size.
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.
A robbery was committed last night. All the Easter chocolate was stolen from the store cupboard.
As the highest-ranking crime detective, you must solve the crime and find out who the thief is. You have the names and details of 32 suspects who were in the area when the crime took place. The thief is one of them.
There were five witnesses to the robbery. Each witness has left you a clue. The clues have been given in code so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you will be able to eliminate some suspects.
Each clue will remove half of the suspects from the list, until you are left with just one.
Who is the thief?
Game Play
The robbery mystery takes approximately 30 minutes based on players’ experience, skill, age and group size.
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.
Santa had just finished putting all of the toys onto his sleigh. He then returned home to enjoy a well-deserved treat.
As Santa went to fetch his treat, he noticed the plate was empty. Someone had stolen his treat!
As Santa’s highest-ranking Christmas Elf, you must solve the crime and find out who stole Santa’s treat.
You have the names and details of 32 suspects who were in the area when the crime took place. The thief is one of them.
There were five witnesses to the robbery. Each witness has left you a clue. The clues have been given in code so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you can eliminate some suspects.
Each clue will remove half of the suspects from the list, until you are left with just one…
Who is the thief?
Game Play
The robbery mystery takes approximately 30 minutes based on players’ experience, skill, age and group size.
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.
A murder was committed last night during a Halloween party.
As the highest-ranking crime detective, you must solve the crime and find out who the murderer is.
You have the names and details of 32 suspects who were at the party when the crime took place. The murderer is one of them.
There were five witnesses to the murder. Each witness has left you a clue. The clues have been given in code so that only you, with your amazing code‐breaking skills, will be able to crack them and solve the crime.
You can decode the clues in any order you wish. Every time you solve a clue you can eliminate some suspects.
Each clue will remove half of the suspects from the list, until you are left with just one…
Who is the murderer?
Game Play
The murder mystery takes approximately 30 minutes based on players’ experience, skill, age and group size.
Extra Ideas
For groups or pupils who solve the mystery quicker than others why not have them write a secret message of their own for their classmates to decode.
You could have some keys printed out for them to use (e.g. Morse code, pig pen cipher, braille, semaphore etc… these are easily found with a quick web search)
You could suggest they hide a message in a passage of text (e.g. have their message in capitals or back words letters with in text) or for it to be read left to right.
They could design their own code / create symbols for each letter of the alphabet and use it to wrote a secret message.
You receive 10 growth mindset colouring pages with quotes and 10 blank ones for you or your students to write their own quotes on.
This set of 10 coloring pages is perfect to engage your students in cultivating a growth mindset. Students can colour each of these pages with a positive growth mindset quote. Completed pages can be used to decorate the classroom or students can keep them in their books, folders or take home to display.
5 Robot themed maths worksheets on two digit subtraction with carrying.
Pupils must find the answer to each addition sum then use the key at the bottom of the page to see what color to use.
5 Robot themed maths worksheets on two digit addition with carrying.
Pupils must find the answer to each addition sum then use the key at the bottom of the page to see what color to use.
These mastery worksheets on Pythagoras’ Theorem and Trigonometry (SOHCAHTOA) include questions on fluency, reasoning and problem solving.
Providing differentiation and challenge for students whilst saving teachers time!
All answers are provided for the questions.
15 animal themed math worksheets on rounding to the nearest whole number, 10 and 100 (5 of each) with answers.
Students must round numbers to the nearest whole number, 10 or 100 then use the key at the bottom of the page to see what colour to use.
5 animal themed math worksheets on rounding to the nearest whole number with answers.
Page 1 - Dog
Page 2 - Cat
Page 3 - Bird
Page 4 - Rabbit
Page 5 - Fish
Pages 6 - Answers
Students must round numbers to the nearest whole number then use the key at the bottom of the page to see what colour to use.
5 animal themed math worksheets on rounding to the nearest 100 with answers.
Page 1 - Dog
Page 2 - Cat
Page 3 - Bird
Page 4 - Rabbit
Page 5 - Fish
Pages 6 - Answers
Students must round numbers to the nearest 100 then use the key at the bottom of the page to see what colour to use.
5 animal themed math worksheets on rounding to the nearest 10 with answers.
Page 1 - Dog
Page 2 - Cat
Page 3 - Bird
Page 4 - Rabbit
Page 5 - Fish
Pages 6 - Answers
Students must round numbers to the nearest 10 then use the key at the bottom of the page to see what colour to use.
Comes with 8 fun Christmas themed maths colouring worksheets for addition and subtraction, 3 for number sizes and 2 for rounding to ten and hundred.
Each Calculated Colouring Sheet is provided in A4 and A5 Size.
Comes with 2 fun math worksheets for rounding to ten and hundred.
Page 1 - Numbers up to 64 - round to the nearest 10
Page 2 - Numbers up to 649 - round to the nearest 100
Page 3 - 4 - All colouring sheets repeated as A5 Size
Page 5 - Answers
Students must round a numbers to the nearest 10 or 100 then use the key at the bottom of the page to see what colour to use.
Comes with 3 fun maths Christmas worksheets for number sizes
Page 1 - Numbers up to 50
Page 2 - Numbers up to 100
Page 3 - Numbers up to 300
Page 4 - 6 - All colouring sheets repeated as A5 Size
Page 7 and 8 - Answers
Students must decide which range a number falls into then use the key at the bottom of the page to see what colour to use.
Comes with 8 fun Christmas themed maths colouring worksheets for addition and subtraction.
Page 1 - Single digit Addition
Page 2 - Double Digit Addition (no carrying)
Page 3 - Double Digit Subtraction (no carrying)
Page 4 - Double Digit Addition (with carrying)
Page 5 - Double Digit Subtraction (with carrying)
Page 6 - Double Digit Addition (with carrying and working backwards)
Page 7 - Double Digit Subtraction (with carrying and working backwards)
Page 8 - Double Digit Addition and Subtraction Problems (with carrying)
Page 9 - 16 - All colouring sheets repeated as A5 Size
Page 17 and 18 - Answers
Students must calculate the answers for each question then use the key at the bottom of the page to see what colour to use.