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A professional software engineer. Creating learning material using my industry knowledge and skills to hopefully help teachers and students.

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A professional software engineer. Creating learning material using my industry knowledge and skills to hopefully help teachers and students.
KS1 - Algorithms Introduction and Worksheet
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KS1 - Algorithms Introduction and Worksheet

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A gentle introduction to algorithms. What are they, how do we use them everyday, and how can we identify them? A powerpoint/slideshow that explains the basics of what an algorithm is without going too in depth or technical. Also included is a worksheet with both quantitative and qualitative questions about identifying and explaining algorithms and their purpose.
KS1 - What is Code?
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KS1 - What is Code?

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A gentle introduction to code. What is code, what is it used for, what are programming languages, what are bugs? A powerpoint/slideshow going through the basics of what code is and what it’s purpose and usages. There is also a worksheet (with answers) included that is based on the information from the powerpoint.
KS1 - What are Computer Games
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KS1 - What are Computer Games

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An introduction into computer games. What are they, what goes into making them, and what features do games have? This includes a powerpoint/slideshow going through the basics of computer games, a worksheet (with answers) based on that powerpoint. There is also an additional activity that helps students break down a video game and think about what elements and work went into creating that game.
KS1 - History of Computing
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KS1 - History of Computing

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This resource contains two powerpoints. One goes through how computers have changed over time, from the humble abacus to modern day gaming computers. The other covers some influential people in computer, such as Alan Turing, Charles Babbage, Ada Lovelace and Sir Tim Berners Lee. There is also a worksheet to allow the students to design what they think computers will look like in the future and what they will do. There is also a wall display showing the progression of computers throughout history on a timeline.
Caesar Cipher Presentation and Activity
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Caesar Cipher Presentation and Activity

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A presentation explaining what the Caesar Cipher is, as well as definitions for encryptions and cryptography, and an activity to create cipher dials and encoded messages. Also, a word search with encrypted answers - so the children have to first decrypt the words then find them in the word search. This would work great as a small activity or in addition to a unit of work. It offers a way to add a fun activity to get children engaged in what could be an otherwise boring subject. Contents The Caesar Cipher.pptx The presentation to be used to explain the Caesar Cipher and introduce the activity. Caesar Cipher Dials.docx A word document with the dials, ready for printing. Caesar Dipher Dials.png A image of the two dials, for editing or wall displays. Caesar Cipher Word Search.docx The word search for the children to work out and find the answers. Caesar Cipher Word Search - Answers.docx The answers to the word search (including the decrypted words and locations). Requirements Microsoft Office Suite (Word and Powerpoint)
KS1 - Websites and Web Servers
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KS1 - Websites and Web Servers

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This resource contains a powerpoint that explain how websites and web servers work online. It explains how domain names work, how the domain suffix can change the website. It also covers what a web server is and how websites are sent to your computer when you browse the internet. The powerpoint contains animations to easily explain the concepts as well as a small video showing that a web browser is not required to retrieve a website. There is also plenty of notes in the presentation to aid the teacher’s understanding and answer any follow-up questions. There is also a worksheet, with an answer sheet, to further retain the information from the powerpoint.
Reading Comprehension - Alan Turing
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Reading Comprehension - Alan Turing

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This reading comprehension contains an information sheet that covers the life of Alan Turing. This includes the technological advancements, his struggle with homophobia, and his accomplishments during WWII. There is also a question sheet to help retain the information and practice reading comprehension techniques and skills. There is an answer sheet included to aid the teacher during the marking process.
KS1 - Common Computer Components & IO Devices
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KS1 - Common Computer Components & IO Devices

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A presentation that goes over the basic components of a computer (mouse, keyboard, screen, etc) and how to identify them on other devices. Another presentation and activity/quiz to identify Input Output (IO) devices. It contains instructions, a sign for the children to hold up as well as a presentation quiz.
KS1 - Writing a Story using Microsoft Word
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KS1 - Writing a Story using Microsoft Word

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This resource covers the basics of Microsoft Word and how to use it create a story. It contains information about how to change the styling of text as well as help on how to come up with a story idea and plan out its plot.
KS1 - Internet Safety
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KS1 - Internet Safety

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This resource will help teach your kids: - How to stay safe online - What is personal information, and how to protect it - Why you need strong passwords and how to create one - How passwords are cracked/brute forced - An explanation of catfishing - Suspicious links and programs - What to do if they feel unsafe online This pack contains the powerpoint, with notes, as well as a worksheet to further retain the learned information, with an answer sheet.
KS1 - Designing a Website
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KS1 - Designing a Website

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Allow your children’s imagination run wild when they design their own website using pen and paper (or paints if you don’t mind the mess). This doesn’t require any coding knowledge or any use of computers. This package contains a powerpoint that explains briefing how to design a website and looks at a few other websites and their structure. It also contains a worksheet to help the kids in designing their own website by answering some questions and drawing some pictures.
KS1 - What are Computers and Using Them to Learn
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KS1 - What are Computers and Using Them to Learn

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Using this resource your kids will learn what computers are, how to identify them in the home and at a workplace as well as different ways to use them how to learn. There are plenty of interactive and discussion sections in these powerpoints to keep the kids engaged and learning. This resource contains two powerpoints, a worksheet with answers, as well as a crossword with answers.
KS1 - What is the Internet?
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KS1 - What is the Internet?

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Everybody interacts with the internet on an almost daily basis, yet there is limited understanding on how the internet actually works or what it is. This resource contains a powerpoint that explains how the internet works, the different between LANs (Local Area Networks) and WANs (Wide Area Networks) as well as the difference between the WWW (World Wide Web) and the Internet. The powerpoint is full of animations to help with understanding which will kid your kids engaged and learning. There is also notes included in the powerpoint to help answer any further questions or add more details. This resource also contains a worksheet, with answers, to help further cement the material.
KS1 - How Computers Store Information
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KS1 - How Computers Store Information

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Computers store all our information in binary, a combination of 0s and 1s. However, not everyone understands what binary is, what a byte is, or how many bytes there in in a Gigabyte. This pack contains a presentation that goes through how computers store information as well as a short explanation on bits, bytes, and binary and the different units of bytes. There are plenty of notes to help for further understanding and curious students. This pack also contains a binary conversion worksheet with accompanying binary conversion table. The student can use the conversion table to work out binary messages and convert messages into binary. There is also another presentation that goes through how to create their own secret messages using the binary conversion. They can then swap with a friend and decode each others messages. I have also written an article that explain binary in more detail that can be helpful to answer some of the more difficult questions, or just to give yourself some background information. This article is completely free to access/read. https://acroynon.com/bits-bytes-and-binary/
Python: An Introduction to Code (eBook)
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Python: An Introduction to Code (eBook)

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There is a myth that to be able to write code you must sit in a dark room, face illuminated by cascading green text, while you hammer away at your keyboard writing hieroglyphics. This is not true. “Python: An Introduction to Code” is a book that I have written to explain the basic concepts of programming and how to write code using the Python programming language. You don’t need to have ever written code before, or even understand what programming is, to read this book. This book goes through all the basics of programming in Python, such as installing Python, variables, control flow, functions, object orientated programming, data structures and more. There are plenty of small exercises and code snippets throughout this book which will get you reading and writing code. You’ll start at the very basics and by the end you’ll be able to create larger projects with full Graphical User Interfaces (GUIs). There are also bigger activities, such as creating a to-do list application, a simple user login system, and more. These will have full step to step processes and code examples to explain how to create them from scratch. At the end of the book I explain some theoretical concepts regarding the Python programming language and computer science in general. This includes the difference between compilers and interpreters, how programming languages are created and executed, data structures, how Python stores, manages, and deletes variables in memory, and more. I chose to write a book about Python as it is an relatively easy language to pick up and learn for new programmers. There is no big up-front cost to learning it, you don’t need to learn a bunch of stuff before you can write a simple “Hello World” program. You can start programming straight away and then build up your knowledge of programming as you go. Buying this resource (on TES) will include a digital version of the book in a .pdf format. However, it is also available on Amazon in both eBook and paperback (linked below). Disclaimer The digital version (pdf or ebook) of this book is in full colour (unless reading on a b/w kindle). However, the physical paperback copy is in black and white. This was done to keep the price down (Amazon charge a lot for colour printing). This should not impact the experience of the book. There is a small amount that talks about colour (e.g. changing the background or text colour of widgets in a GUI), but it is not important to actually see the colours. Get it on Amazon There is a kindle/ebook format as well as a physical paper copy available on amazon. You should be able to find it by just searching for: “python introduction to code Adam Roynon” (TES doesn’t allow posting of third party links in description)