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Andy Lutwyche's Shop

Average Rating4.69
(based on 8544 reviews)

I have been a teacher for over 20 years - all the stuff I upload has been tried and tested in my classroom. I don't mind a discussion on Twitter too where I also share new resources. I now have a personal website: https://andylutwyche.com/

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I have been a teacher for over 20 years - all the stuff I upload has been tried and tested in my classroom. I don't mind a discussion on Twitter too where I also share new resources. I now have a personal website: https://andylutwyche.com/
Circle Theorems Codebreaker
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Circle Theorems Codebreaker

(14)
The mandatory terrible joke whose punchline is revealed by answering some questions involving circle theorems. Useful as a starter or plenary in my experience.
Algebraic Fractions Codebreakers
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Algebraic Fractions Codebreakers

(22)
Three algebraic fraction codebreakers to solve with the usual terrible jokes. They are of increasing difficulty so choose the one appropriate to your needs.
Transforming Shapes Codebreaker 2
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Transforming Shapes Codebreaker 2

(4)
This one uses coordinates to get to the joke; I’m actually quite pleased with myself over this joke as it is self-referencing. This also involves reflection, rotation and translation.
Equations of Linear Functions Codebreaker
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Equations of Linear Functions Codebreaker

(0)
Essentially students must use y=mx+c to answer questions then reveal the punchline to a joke. There is a grid and five lines from which to refer to, but this includes parallel and perpendicular lines and their equations as well.
Simple Differentiation Codebreaker
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Simple Differentiation Codebreaker

(1)
Designed for AQA Further Maths Level 2 Certificate course (the style of questions in particular) but could be used at A level too. Answer the questions, reveal the (really rather good, even if I do say so myself) joke.
Matrices (Missing Values) Codbreaker
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Matrices (Missing Values) Codbreaker

(2)
I’m teaching Further Maths Level 2 for the first time in a few years so thought I would produce some resources for it of which this is one. Set up and solve equations using your knowledge of multiplying matrices basically. I am particularly proud of the joke!!!
Pythagoras Codebreaker
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Pythagoras Codebreaker

(10)
An extremely lame joke but some Pythagoras questions to calculate. Eight questions in total so ideal for a quick homework, plenary or starter; four questions have diagrams and four questions are worded.
Surface Area of Cuboids Codebreaker
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Surface Area of Cuboids Codebreaker

(6)
I had and could find loads of surface area resources but they weren’t just on cubes and cuboids so I remedied that. The usual terrible joke discovered after doing some maths…
Tranforming Functions (Coordinates) Spiders
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Tranforming Functions (Coordinates) Spiders

(0)
Four spiders which are easiest at 12 o’clock then get harder clockwise; they also allow for debate about what function fits the coordinates given. These are designed to stop students just following a set of rules and to get them thinking; I hope it works!
Storage Hunters - Percentage Change (Profit/Loss)
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Storage Hunters - Percentage Change (Profit/Loss)

(45)
If you've not seen Storage Hunters on Dave (or the equivalent channel in your country) then you are missing out, but this activity uses the concept of someone buying something and selling it on, hopefully for a profit on their part. The students must read carefully then calculate the percentage profit or loss.
Introduction to Complex and Imaginary Numbers
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Introduction to Complex and Imaginary Numbers

(3)
We had to come up with a “taster” lesson for Year 11s thinking about doing Maths or Further Maths A Level. We decided on this as it is something they will have heard of, isn’t on the Further or Additional Maths GCSE and relatively straightforward in its initial stages. There is a PowerPoint and a codebreaker.
Monsters Inc - Properties of Number
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Monsters Inc - Properties of Number

(4)
This is aimed at lower ability but could also be used for higher ability. It combines maths and drawing as you have to sketch what the monster should look like given the properties. The first two have specific numbers, the second two offer a variety of answers and was intended (by me) to lead to discussion, but you could use it however you like!