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I have been teaching MATHEMATICS (11-16) since 1990. I have regularly been commended on my classroom displays and the quality of my resources as I feel this enriches the student experience. As a self-taught graphic designer I now produce professional quality materials for our academy/academy chain across all departments including posters/banners and promotional materials. I am currently working on updating some older resources as well as developing new ones!

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I have been teaching MATHEMATICS (11-16) since 1990. I have regularly been commended on my classroom displays and the quality of my resources as I feel this enriches the student experience. As a self-taught graphic designer I now produce professional quality materials for our academy/academy chain across all departments including posters/banners and promotional materials. I am currently working on updating some older resources as well as developing new ones!
DICE SIMULATOR - Simulate the throwing of up to 3 dice for classroom activities
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DICE SIMULATOR - Simulate the throwing of up to 3 dice for classroom activities

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You can simulate the throwing of up to 3 dice on a whiteboard for classroom activities. You will need Adobe Flash Player installed on you computer. (they usually do have it installed as standard) Now 2 files that basically do the same thing (the update file has an slightly different menu system) Please check out my other upload that simulates dice throwing and so you can look at expected outcomes and experimental outcomes.
IDENTIFY THE 2D SHAPES - Interactive whiteboard Activity/Starter
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IDENTIFY THE 2D SHAPES - Interactive whiteboard Activity/Starter

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Use to improve students identification of 2d shapes and info about them. This resource is best used on an interactive whiteboard. You will need Adobe Flash Player on your computer (most have it installed as standard) The activity is to Drag a shape into it’s appropriate position. If it is correct it snaps into place. If it’s incorrect it will return to the top. If you click the ? next to each box it gives info about that shape (click the ? again to make it close before proceeding) I have other resources similar to this for 3d shapes and matching formulas to shapes.
SHAPE and SPACE - Match an a shape to its formula - INTERACTIVE WHITEBOARD resource/activity
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SHAPE and SPACE - Match an a shape to its formula - INTERACTIVE WHITEBOARD resource/activity

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Use to improve students identification of FORMULA associated with 2d and 3d solid shapes This resource is best used on an interactive whiteboard. You will need Adobe Flash Player on your computer (most have it installed as standard) The activity is to Drag a shape into it’s appropriate position. If it is correct it snaps into place. If it’s incorrect it will return to the top. If you click the ? next to each box it gives info about that shape (click the ? again to make it close before proceeding) I have other resources similar to this for 2d and 3d (solid) shapes
GUNPOWDER PLOT GAME (2 player) - Stack barrels of gunpowder and investigate maths strategy.
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GUNPOWDER PLOT GAME (2 player) - Stack barrels of gunpowder and investigate maths strategy.

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It is an Adobe Flash file but even if you don’t have this installed it works in Internet Explorer (Right click and open with IE) It is a 2 player game that I have used as a starter (mainly around November 5th in the UK) OR EVEN BASED an ENTIRE LESSON AROUND IT I give the pupils the choice of going first or second. Either me Vs 1 pupil or me Vs the class As I know the strategy that you have to get to 3,9 or 15 first to make sure you it doesn’t matter who goes first as I usually win and it makes them more eager to have another go. It really gets the pupils fired up and after a few games someone might notice what the strategy is or rather part of it. They’ll probably notice first that you alwasy get to 15 first so get them to explain why. (it’s usually “…well if we add 1 you’ll add 5 or if we add 4 you’ll add 2…” etc Get them to think about what they have just said 1+5,2+4 …so its something to do with 6 15 is 6 less than 21 … perhaps you can use this knowledge to make sure you get to 15 first etc etc I have gone on to get them to investigate other target numbers eg 47 find the first number you need to get to 47 /6 is 7 remainder 5 so you need to go first and say 5 if the next player adds 2 you need to add 4 (2+4=6) What would happen if you could place up to 10 barrels and target number was 100?
MULTIPLICATION using DOMINOES (Full set 0-0 to 12-12 with x symbol) and associated WORKSHEET
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MULTIPLICATION using DOMINOES (Full set 0-0 to 12-12 with x symbol) and associated WORKSHEET

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If you download please comment/follow so if the resource is updated I will be able to notify you. this resource is PART OF a SET that I have split into single items SEE MY OTHER DOMINO RELATED RESOURCES INCLUDED a set of dominoes with the MULTIPLICATION Symbol FOR PRINTABLE SETS OF DOMINOES with ADDITION, SUBTRACTION symbols on the dominoes or just PLAIN - SEE MY OTHER UPLOADS There is a worksheet for INEQUALITES ( <,> and =) for NUMBER WORK 0-0 to 12-12 approx (5cm x 10cm at 100%) I printed these on CARD and laminated them, other sets were printed on different coloured card Remember to just print Page 1 or yo will print the example/instructions on page 2
PRIME FACTOR FINDER (1-100) - Starter / Interactive Whiteboard Activity /Lesson Resource
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PRIME FACTOR FINDER (1-100) - Starter / Interactive Whiteboard Activity /Lesson Resource

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I have used this with all year groups / all abilities as both a starter activity and a lesson resource when covering this topic. It can be used by student or staff on a computer by hovering/rolling/clicking a specific number They can come to the interactive whiteboard and touch one of the numbers to give them the prime factor/index notation for that number. It can be used to check sets of questions from worksheets or as part of a prime factor bingo game. It needs Adobe Flash Player installed on the computer it is being used on. ( Most computers do have this) If anyone can think of other uses please make a comment. *** Apologies to the first few people who downloaded this resource as I mistakenly uploaded the incorrect version- should be OK now) There was a problem with 34 and 78
MATHS WORDS - MISSING VOWELS - 420 Words from KS3 vocab list across 10 different worksheets +ANSWERS
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MATHS WORDS - MISSING VOWELS - 420 Words from KS3 vocab list across 10 different worksheets +ANSWERS

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I think this will be a very challenging but useful activity Answers included or should that be nswrs ncldd. A great activity at any time of the year to keep mathematical language /words in the for front of their thoughts. perhaps try to complete it over the Christmas Holidays It could be set as a competition -individual/small group/ table Each pupil could be given a different set of questions. A table could be given all 10 sheets or all the same sheet and work collaboratively Lots of possible variations Please lets me know how it goes.
PRIME FACTORS - PRIME FACTOR TREES - Full set of CARDS 2-100 (+ lots sheets of  just the prime no.s)
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PRIME FACTORS - PRIME FACTOR TREES - Full set of CARDS 2-100 (+ lots sheets of just the prime no.s)

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If you use/download this resource PLEASE Comment/Follow so I can keep in touch if I update it or improve it. I have produced a Prime Factor Banner/Poster ** that can also be used along side this activity as well as a PRIME FACTOR FINDER PROGRAM that can be used for the answers on the whiteboard* FOR USE WITH PRIME FACTORS. CONTENTS: A SET OF CARDS WITH NUMBERS 2-100 Aprrox 4.5cm x 4.5 cm each All composite (non-primes) are in square boxes Primes are in circles A SET OF ALL THE PRIME NUMBER (VARIOUS QUANTITIES) A SET OF INDICES (in hexagons) Instructions Pick a number - students have to make that number just using the prime cards CAN BE USED CONSTRUCTING PRIME FACTOR TREES OR what works well if you put all the composite (non-prime cards in a bag) and then pick one out OR Use like a LUCKY DIP Walk around class and get individual pupils/tables to pick one(or more) out of the bag. PUPILS MAKE THEIR NUMBER(S) using their PRIME Number cards Multiplication and Power/indices cards can also be used. I have produced a Prime Factor Banner/Poster for Prime factors that can also be used along side this activity as well as a PRIME FACTOR FINDER PROGRAM that can be used for the answers on the whiteboard
SURFACE AREA and VOLUME of a cubiod FINDING DIMENSIONS + VOLUME using HIGHEST COMMON FACTOR (HCF)
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SURFACE AREA and VOLUME of a cubiod FINDING DIMENSIONS + VOLUME using HIGHEST COMMON FACTOR (HCF)

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This is really a use of HIGHEST COMMON FACTOR to find the DIMENSIONS and hence the VOLUME of a cuboid given the area of each face. A very good KNOWLEDGE of finding the HCF, I would say, is essential. The higher numbered worksheets are very challenging otherwise. 15 worksheets each with 6 questions 2-1 to 2-15 You could cut them into single questions to be easily stuck into books. so working out could be shown. Each student could be given question within their ability range. Each pupil with a different question perhaps. Cut-up single questions could be mixed up but in a bag/envelope and used as a luck dip type situation
The NUMBERS GAME (Basic version) uses SQUARE and PRIME numbers
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The NUMBERS GAME (Basic version) uses SQUARE and PRIME numbers

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INCLUDED: This A3 GAME BOARD (Looks great laminated) Play/rules involve using SQUARE and PRIME numbers and much more PUPILS can also record what type/colour of squares they land on and tally/graph them I am sure there are other uses the game could be used for. RED squares have SQUARE NUMBERS GREEN squares have PRIME NUMBERS and have People on:child, young adult, old adult BLUE squares have TRIANGLE NUMBERS ORANGE squares have some ATOMIC NUMBERS PURPLE squares have PERFECT NUMBERS YELLOW squares have INTERNATIONAL DIRECT-DIAL CODES(country indicated by flag) PINK have related to MISCELLANEOUS FACTS about that number (some maths some ‘fun’ **ADVANCED VERSION available as a separate DOWNLOAD his includes: Rules for 2 different ways to play the game Advanced 1 - Uses a SCORE CARD so the player can check off all the numbers they have landed on. Each of these has a particular POINTS VALUE BONUS points are awarded in certain conditions THE POINTS TOTAL HAS THEN TO BE WORKED OUT Advanced 2 - Uses a set of CARDS to COLLECT (instead of the SCORE CARD) Each of these cards have INFORMATION about that particular number and includes maths,science and fun facts BONUS points are awarded in certain conditions THE POINTS TOTAL HAS THEN TO BE WORKED OUT BY COUNTING THE NUMBER OF POINTS ON EACH CARD ALSO INCLUDED: GAME RULES, SCORE CARD, SET OF CARDS FOR EACH NUMBER (+BONUS CARDS) SET OF A5 mini-posters for SQUARE,TRIANGLE,PRIME and PERFECT NUMBERS + ALL INDIVIDUAL CLIP-ART**
MAGIC SQUARES - SET E - KINGS and QUEENS-(Complete 4X4 magic square to discover their D.O.B)+ANSWERS
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MAGIC SQUARES - SET E - KINGS and QUEENS-(Complete 4X4 magic square to discover their D.O.B)+ANSWERS

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Use mathematical skills including LOGIC and REASONING to complete the 4X4 magic squares with the given numbers. 15 questions over 5 worksheets. On each worksheet 1-5 covers the last 15 Kings and Queens. All the magic squares are set out in the same format which students should be encouraged to find this pattern. The first box on the top row is the day so can only be between 1-31 The second box is a month so can only be between 1-12 The third is the century so can only be 16,17,18 or 19 (QE II is the only one born in the 20th century so is 19) etc etc On each worksheeet the King or Queen is and earlier date as you go down the questions.
MAGIC SQUARES - SUBSTITUTION - SET C- (Substitute FRACTIONS into magic square template)
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MAGIC SQUARES - SUBSTITUTION - SET C- (Substitute FRACTIONS into magic square template)

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32 questions across 4 worksheets +ANSWERS Given fractions as values of a, b and c construct a magic square using by substituting them into the expressions on the template. By collecting like terms and expression could be found for the magic number Either answer worksheet can be reversed into a question worksheet where the students have to work out a,b and c There are 4 worksheets in this set so that each student on a ‘table’ or seated near each other could have a different set of questions Watch out for more resources in this series.
MAGIC SQUARES - SUBSTITUTION - SET B - (Substitute DECIMALS into magic square template)
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MAGIC SQUARES - SUBSTITUTION - SET B - (Substitute DECIMALS into magic square template)

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32 questions across 4 worksheets +ANSWERS Given decimal values of a, b and c construct a magic square using by substituting them into the expressions on the template. By collecting like terms and expression could be found for the magic number Either answer worksheet can be reversed into a question worksheet where the students have to work out a,b and c There are 4 worksheets in this set so that each student on a ‘table’ or seated near each other could have a different set of questions Watch out for more resources in this series.