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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Future Perfect Continuous Tense Checker Board Game
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Future Perfect Continuous Tense Checker Board Game

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This is a game to practice the Future Perfect Continuous Tense. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Future Continuous Tense Checker Board Game
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Future Continuous Tense Checker Board Game

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This is a game to practice the Future Continuous Tense. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Future Perfect Tense Checker Board Game
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Future Perfect Tense Checker Board Game

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This is a game to practice te Future Perfect Tense. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Container Words Checker Board Game
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Container Words Checker Board Game

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This is a game to practice Container Words. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Demonstratives Checker Board Game
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Demonstratives Checker Board Game

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This is a game to practice Demonstratives. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Modals of Ability Checker Board Game
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Modals of Ability Checker Board Game

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This is a game to practice Modals of Ability. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Indefinite Pronouns Checker Board Game
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Indefinite Pronouns Checker Board Game

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This is a game to practice Indefinite Pronouns. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Gerunds and Infinitives Checker Board Game
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Gerunds and Infinitives Checker Board Game

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This is a game to practice Gerunds and Infinitives. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Irregular Plural Nouns Checker Board Game
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Irregular Plural Nouns Checker Board Game

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This is a game to practice Irregular Plural Nouns. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Have, Has, Do, Does, Like, Likes and Favorites Checker Board Game
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Have, Has, Do, Does, Like, Likes and Favorites Checker Board Game

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This is a game to practice Have, Has, Do, Does, Like, Likes and Favorites. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Like versus Would Like Checker Board Game
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Like versus Would Like Checker Board Game

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This is a game to practice Like versus Would Like. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Imperatives Checker Board Game
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Imperatives Checker Board Game

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This is a game to practice Imperatives. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Linking Words and Connectors Checker Board Game
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Linking Words and Connectors Checker Board Game

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This is a game to practice Linking Words and Connectors. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Infinitives of Purpose Checker Board Game
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Infinitives of Purpose Checker Board Game

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This is a game to practice Infinitives of Purpose. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Modals of Advice Checker Board Game
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Modals of Advice Checker Board Game

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This is a game to practice Modals of Advice. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Telling Time Checker Board Game
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Telling Time Checker Board Game

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This is a game to practice Time vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Transportation Checker Board Game
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Transportation Checker Board Game

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This is a game to practice Transportation vocabulary. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Comparative Adjectives Checker Board Game
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Comparative Adjectives Checker Board Game

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This is a game to practice Comparative Adjectives. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Adverbs Checkerboard Game
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Adverbs Checkerboard Game

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This is a game to practice Adverbs. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com
Past Simple Tense with Verb Be Checker Board Game
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Past Simple Tense with Verb Be Checker Board Game

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This is a game to practice Past Simple Tense with Verb Be. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.) Visit our Website for Free Samples, Special Savings and Online English Classes: eslfungames.com