Say hello to a platform dedicated to industrious, yet overtasked teachers like you. Say goodbye to countless hours spent developing relevant and engaging ELA lessons. Whether you are teaching the fundamentals of grammar, creative writing skills, classic literature, or contemporary fiction, you will find thousands of activities and assessments to help you achieve a healthier work-life balance without sacrificing academic rigor.
Say hello to a platform dedicated to industrious, yet overtasked teachers like you. Say goodbye to countless hours spent developing relevant and engaging ELA lessons. Whether you are teaching the fundamentals of grammar, creative writing skills, classic literature, or contemporary fiction, you will find thousands of activities and assessments to help you achieve a healthier work-life balance without sacrificing academic rigor.
Incorporate more science fiction into the high school classroom and evaluate general reading comprehension with this plot-based quiz covering the short story “Flowers for Algernon” by Daniel Keyes. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following aspects of plot:
The protagonist’s job
Relationships between the protagonist and various characters
How the protagonist works to improve his intelligence
The effects of a medical experiment
The protagonist’s inferences about the learning process
The resolution
And more
“The Night Came Slowly” by Kate Chopin is an complex narrative packed with symbolism, yet it is short enough to compensate for awkward gaps in teaching schedules. With this plot-based quiz covering the short story, teachers will be able to evaluate general reading comprehension and promote homework accountability. An answer key is provided, as well as a copy of the public domain text. Materials are delivered in Word Document and PDF formats. By taking this assessment, students will demonstrate knowledge of the following:
The narrator’s perspective on humanity
The narrator’s perspective on nature
The narrator’s perspective on literature
The narrator’s personal reflections
The narrator’s spirituality
The setting
Personifying details
And more
Promote student choice and facilitate the process of researching relevant topics from beginning to end with this low-prep activity to conclude a unit on Ender’s Game by Orson Scott Card. Students will choose from thirty research topics—addressing ideas such as real-life child soldiers, humanitarian organizations, Project Blue Book, the Fermi paradox, space travel, and other events transpiring as recently as 2023—and navigate academically appropriate sources with the goal of teaching their peers about their topics. A detailed scoring rubric is provided. Materials are delivered in Word Document and PDF formats.
Ultimately, students will perform the following tasks:
Articulate connections between a research topic and the assigned novel
Conduct research using available resources
Collect and classify reliable sources
Develop successful methods of recording information
Evaluate the credibility of nonfiction texts, taking into consideration readability, date, relevance, expertise, and bias
Apply conventions of MLA formatting
Correctly site resources to avoid plagiarism
Organize information in a cohesive manner, using a note-taking system that includes summary, paraphrasing, and quoted material
Analyze, synthesize, and integrate information, generating a thoughtfully comprehensive report, free of generalities and redundancies
Present information in a formal, coherent manner
Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 3 and 4 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided.
This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.
More specifically, students will do the following:
Identify what the text states explicitly and implicitly
Define challenging words and phrases as they are used in the text
Explore nuances in words with similar meanings
Discern the greater significance of given details
Determine the intended effect of the author’s stylistic choices
Examine how complex characters think, behave, interact, and develop
Discern the tone of a given excerpt
Apply knowledge of literary devices with emphasis on slang, personification, metaphor, and simile
Explore themes in context
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 1 and 2 of Ender’s Game by Orson Scott Card. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided.
These resources may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using these activities for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.
By engaging with these materials, students will do the following:
Identify what the text states explicitly and implicitly
Discern the greater significance of a given detail
Explore how complex characters think, behave, interact, and develop
Compare and contrast characters (Ender and Peter)
Apply knowledge of literary devices with emphasis on simile, metaphor, and invective
Determine the intended effect of the author’s stylistic choices
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 3 and 4 of Ender’s Game by Orson Scott Card. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. Materials are delivered in Word Document and PDF formats.
These resources may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using these activities for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.
By engaging with these materials, students will do the following:
Identify what the text states explicitly and implicitly
Define challenging words and phrases as they are used in the text
Explore nuances in words with similar meanings
Discern the greater significance of given details
Determine the intended effect of the author’s stylistic choices
Examine how complex characters think, behave, interact, and develop
Discern the tone of a given excerpt
Apply knowledge of literary devices with emphasis on slang, personification, metaphor, and simile
Explore themes in context
Evaluate general reading comprehension with this plot-based quiz covering chapters 5 and 6 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following:
The collective term for Ender’s group members
The group’s supervisor
Ender’s observations of older kids playing games
How Ender compels an older kid to play a best-of-three set against him
The older kids’ reaction to Ender’s victory in the best-of-three series
Ender’s new friendship
The means by which Ender wins a challenging game
Ender’s ponderings
And more
Evaluate general reading comprehension with this plot-based quiz covering chapters 3 and 4 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following:
The concerns of the unidentified voices
Graff’s role in Ender’s life
Graff’s curiosities about Ender’s behavior
The reason Mazer Rackham is famous
How the unidentified voices intend to foster Ender’s creativity
The general response to Ender’s arrival at Battle School
Ender’s reaction to being bullied
Graff’s philosophies
And more
Evaluate general reading comprehension with this plot-based quiz covering chapters 1 and 2 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following:
The protagonist’s compassionate nature
Ender’s birth name
The term used to refer to aliens in the novel
Family dynamics
The reason for a visit to the doctor
Why Ender is mocked by his peers
Ender’s response to bullying
Peter’s personal goals
And more
Evaluate general reading comprehension with this plot-based quiz covering chapters 7 and 8 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following:
Graff’s assessment of Ender’s reaction to Bernard
Alai’s request of Ender
The atypical nature of Ender’s army assignment
A distinguishing characteristic of Petra
Bonzo’s role
Ender’s reaction to being traded to Rat Army
Graff’s desire to manipulate Ender’s games
Dink’s unconventional thinking
Strange occurrences in Ender’s fantasy games
And more
Evaluate general reading comprehension with this plot-based quiz covering chapters 9 and 10 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following:
Graff’s concerns about Ender’s game play
The reason for Ender’s family’s move
Peter’s interests and and philosophies
Valentine and Peter’s collaboration
The reason Graff visits Valentine
Valentine’s recognition
The makeup of Dragon Army
Bean’s general characterization
The cause of Ender’s sadness
And more
Evaluate general reading comprehension with this plot-based quiz covering chapters 11 through 13 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following:
The lesson Ender learns from Carn Carby
The unexpectedly quick turnaround in battle simulations
Ender’s efforts to increase knowledge on fighting buggers
Bean’s own toon, which is different than others
Graff’s refusal to help Ender
The conflict between Bonzo and Ender
Ender’s realization that some of Peter’s views are true
Ender’s latest transfer
A revelation concerning Stilson and Bonzo
Ender’s wish in regard to his relationship with Peter
Ender on Earth for an extended period of time
Information about Eros
Evaluate general reading comprehension with this plot-based quiz covering chapters 14 and 15 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following:
Mazer Rackham’s influence on Ender’s simulated games
Control over the bugger fleet
Ender’s squadron
A character who is pushed to the limit
Ender’s final exam
Victory
Mazer Rackham’s revelation post-victory
Developments on Earth
A visiting colonist
Developments concerning Peter
Ender’s realization upon holding the egg
A new title
Evaluate general reading comprehension and eliminate assessment planning responsibilities with this bundle of seven plot-based quizzes covering Ender’s Game by Orson Scott Card, a dystopian science fiction novel. Answer keys are provided. Materials are delivered in Word Document and PDF formats.
Facilitate active participation in small-group discussions of science fiction literature with this set of literature circle materials for teaching Ender’s Game by Orson Scott Card. The following are included: a handout detailing student roles, documentation logs to hold students accountable for their tasks, and a standards-based rubric for scoring student performances. Materials are delivered in both Word Document and PDF formats. By engaging with these literature circle materials, students will do the following:
Articulate key details from the story
Generate open-ended questions related to the novel in order to carry out meaningful discussions with peers
Respond thoughtfully to open-ended questions and others’ contributions to the discussion
Document ways in which the novel is consistent with aspects of modern society
Locate specific passages and/or quotations that relate to major themes and concepts such as those relating to technology, space travel, the military, and the value of independent thinking
Artistically convey important information from the assigned reading
Write about literature with clarity, accuracy, and precision
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 11 through 13 of Ender’s Game by Orson Scott Card. Included are the following: a plot-based quiz, a close reading analysis worksheet, and answer keys. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. Materials are delivered in Word Document and PDF formats. By engaging with these materials, students will do the following:
Identify what the text states explicitly and implicitly
Examine nuances in words with similar meanings
Discern the greater significance of given details
Make logical inferences about the author’s thinking in context
Consider historical context when answering questions about plot
Discern the intended effects of given details
Determine the function of a given character or chapter
Explore how complex characters think, behave, interact, and develop
Apply knowledge of literary devices including euphemism, pun, ambiguity, foreshadowing, rhetorical question, dramatic irony, and verbal irony,
Explore themes in context
Support claims and inferences with sound reasoning and relevant evidence
Write about literature with clarity, accuracy, and precision
Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 14 and 15 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided.
This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.
More specifically, students will do the following:
Identify what the text states explicitly and implicitly
Examine nuances in words with similar meanings
Discern the greater significance and intended effects of given details
Make logical inferences about the author’s thinking in context
Explore how complex characters think, behave, interact, and develop
Consider the symbolism associated with Mazer Rackham
Apply knowledge of literary devices with an emphasis on situational irony
Explore themes in context
Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 9 and 10 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided.
This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.
More specifically, students will do the following:
Identify what the text states explicitly and implicitly
Examine nuances in words with similar meanings
Discern the greater significance of given details
Make logical inferences about the author’s thinking in context
Consider historical context when answering questions about plot
Discern the intended effects of given details
Determine the function of a given detail
Explore how complex characters think, behave, interact, and develop
Apply knowledge of literary devices including epiphany, dramatic irony, situational irony, and more
Explore themes in context
Evaluate general reading comprehension and support the development of close reading analysis skills with this bundle of assessments covering chapters 9 and 10 of Ender’s Game by Orson Scott Card. Included are the following: a plot-based quiz, a close reading analysis worksheet, and answer keys. These activities eliminate the need for take-home assessment planning without sacrificing rigor in the classroom. Answer keys are provided. Materials are delivered in Word Document and PDF formats. By engaging with these materials, students will do the following:
Identify what the text states explicitly and implicitly
Examine nuances in words with similar meanings
Discern the greater significance of given details
Make logical inferences about the author’s thinking in context
Consider historical context when answering questions about plot
Discern the intended effects of given details
Determine the function of a given detail
Explore how complex characters think, behave, interact, and develop
Apply knowledge of literary devices including epiphany, dramatic irony, situational irony, and more
Explore themes in context
Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 11 through 13 of Ender’s Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided.
This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.
More specifically, students will do the following:
Identify what the text states explicitly and implicitly
Examine nuances in words with similar meanings
Discern the greater significance of given details
Make logical inferences about the author’s thinking in context
Consider historical context when answering questions about plot
Discern the intended effects of given details
Determine the function of a given character or chapter
Explore how complex characters think, behave, interact, and develop
Apply knowledge of literary devices including euphemism, pun, ambiguity, foreshadowing, rhetorical question, dramatic irony, and verbal irony,
Explore themes in context
Support claims and inferences with sound reasoning and relevant evidence
Write about literature with clarity, accuracy, and precision