A booklet containing explanations and exercises on binary number conversion, hexadecimal number conversion, ASCII and Unicode.
Activities include:
Converting numbers
Binary number pattern worms
Hex Grid Challenge
ASCII word challenge
Unicode Emoji Challenge
Binary number conversion task. Pupils colour in the numbers in the 5 times table. This will reveal a hidden number when the page is turned.
Great activity when introducing binary with a bit of maths too!
21 words with the letters jumbled up - some of them are computer science and some of them are Christmas related.
Answers included at the bottom to save you having to engage the brain as you approach the Christmas holiday!
PDF and PUB file included so the resource can be edited and used for mixed topics / subjects
Green letters can be used more than once
Blue letters can only be used once
Red letter must be included
Students need to think of key terms linked to the topic.
eg.
Topic: Hardware
Words: Keyboard, Memory etc...
A set of activities on powerpoint that the pupils can work through in those lessons just before Christmas:
Unscramble keywords,
Spot the Input Device
Spot the difference
Binary Baubles
Data Types
Acrostic Poem
Used as a re-cap starter activity (although it took the students longer than I expected) on the hardware topic. Clues given, students workout the keyword / phrase and then try to it on the grid.
The total of each box is the sum of the numbers below - Practice converting numbers in to binary and hexadecimal.
Double Sided: Side 1: Binary
Side 2: Hexadecimal
Fun Christmas activity that gets students to think about words related to Computer Science - They have to use the letters in the Christmas phrase to make words.
Points scored depending on the number of letters - Can be turned in to a competition.
Grids to be displayed on a whiteboard with 9 questions. Topics covered:
Representing Data
Databases
Networks & Internet
Programming
Can be used as a quiz or individual grids used as a starter to a lesson.
I have used as a revision quiz and have included the answer grid PDF. I gave the students 30 seconds on each grid. Easy to adapt for future topics.
3 Starter Activities for KS3 / GCSE / A -Level computer science.
Work out the answer to the clues to fill the spiral. Use the letters in the circles and unscramble to reveal a hidden key term.
A double sided worksheet with 5 programming challenges (paper based).
Pupils need to work out how to move the spaceship with instructions to find Bobs friends.
Task 4 & 5 introduce the use of a REPEAT command to loop instructions.
I have used a coin in class so the pupils can track movement.
This is the third word spiral task I have created. Students use the clues to find keywords. They write these words in to the spiral. They then use the letters circuled in red to reveal a hidden word.
Great Computer Science Starter activity
This is the second word spiral task I have created. Students use the clues to find keywords. They write these words in to the spiral. They then use the letters circuled in red to reveal a hidden word.
Great Computer Science Starter activity