2-3 hours of lessons (dependent on group) in order to prepare for Pokémon Go as a set product in Component 1 Section B.
Learning Intentions:
To consider the demographic for Pokémon Go
To apply the Uses and Gratifications Theory to Pokémon Go
To discover the institution behind Pokémon Go
To explore the regulation of Pokémon Go
To respond to exam style questions about Pokémon Go
Lesson introducing the 4 set products for section B of the new 9-1 GCSE media course.
Students use the fact sheet provided to make initial investigations into the audiences for and industries behind each product.
Lesson introducing GCSE Media students to the construction of film posters.
The lesson explores conventions, analysing existing products and compares products to historical counterparts.
For use with the Animated Tales video. Lesson should take 2 hours giving students an understanding of plot, modeled and independent analysis of language and the opportunity for creative writing and peer assessment.
Students will examine 2 contemporary and 1 historical advert in order to analyse the representations they create.
Mock exam question (based on Eduqas GCSE from 2017) included as plenary.
Lesson introducing the idea of representations for GCSE Media students.
Tasks allow students to examine Paralympic athletes, teenagers and male stereotypes.
Lesson introducing key terms for analyzing poetry. Card sort followed by the consolidation of the terms on a handy reference sheet. Students then identify where they can find the techniques in the given poems.
Designed as a first few lessons for GCSE Media students to learn and apply terminology for moving image media.
Tasks include analysis of Mise en Scéne and creation of shot dictionaries.
5 step by step PPTs to show how to alter mood, create zombie images, create photoceptions, develop water-style reflection and create comic book effects.