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Mr Bulmer's Learning Zone

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This shop primarily looks at the Computer Science across the Key Stages of the British and International Curriculum. I have also included a series of videos which cover each topic from the Syllabus for the 2023-2025 Cambridge IGCSE. There are also examples of how to best answers exam questions from both papers 1 and 2 of the iGCSE.

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This shop primarily looks at the Computer Science across the Key Stages of the British and International Curriculum. I have also included a series of videos which cover each topic from the Syllabus for the 2023-2025 Cambridge IGCSE. There are also examples of how to best answers exam questions from both papers 1 and 2 of the iGCSE.
BOOLEAN LOGIC CIRCUITS - 50 Mark Quiz/Test
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BOOLEAN LOGIC CIRCUITS - 50 Mark Quiz/Test

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COMPUTER SCIENCE BOOLEAN LOGIC ‘End of Topic’/Formative Review. I use this quiz both for my Year 9s (End of KS3 Topic) and for my Year 10 and 11 IGCSE Computer Science Classes as part of a formative review. The quiz is out of 50 marks and covers the six main Logic Gates, Truth Tables and both LOGIC and Boolean Logic Statements.
Winter Olympics - End of Term Animation Lesson
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Winter Olympics - End of Term Animation Lesson

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In this lesson students work in Adobe Flash and build an 'animated sequenced' between the start and finsh line for an Olympic event of their choosing. Higher marks (EBI) are given to students who are using tweening in their animations.
iGCSE Computer Science: 1.1.1 (a) – Data representation - Binary Systems
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iGCSE Computer Science: 1.1.1 (a) – Data representation - Binary Systems

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The first of a series of videos to address the iGCSE COMPUTER SCIENCE Section 1 - Theory of Computer Science 1.1 Data representation 1.1.1 Binary systems Candidates should be able to: (a) recognise the use of binary numbers in computer systems (b) convert positive denary integers into binary and positive binary integers into denary (a maximum of 16 bits will be used) © show understanding of the concept of a byte and how the byte is used to measure memory size (d) use binary in computer registers for a given application (such as in robotics, digital instruments and counting systems)
Python Game Tutorial: 80s Retro PONG Game
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Python Game Tutorial: 80s Retro PONG Game

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Welcome back to another video! Today, we’re taking a trip back to the 80s to recreate the iconic game of Pong in Python! Whether you’re just starting out or you’ve got some programming experience under your belt, this project is perfect for honing your skills. We’ll dive into the logic of moving the ball, making it bounce off paddles, and implementing a score system…all the essential elements that make Pong such a timeless classic. Plus, if you’re not a Python expert yet, this tutorial will be a fantastic learning experience. Get ready to code, have fun, and bring a retro gaming legend to life. Let’s get started and make your screen come alive with some Pong action!