An experienced writer of Computing/ICT resources (and four text books) my free products have been downloaded over a million times all over the world.<br>
Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content.
Please download and enjoy!
Greg (Computing Science teacher for 23 years and now a national computing education adviser)
An experienced writer of Computing/ICT resources (and four text books) my free products have been downloaded over a million times all over the world.<br>
Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content.
Please download and enjoy!
Greg (Computing Science teacher for 23 years and now a national computing education adviser)
Created as an A5 booklet to sit next to pupils as they code in Python. In my teaching I constantly reinforce the importance of looking at examples of code when learning to program.
Although this was created for the new Scottish National 4/5 courses the reference guide could be used by anyone learning to code using Python 3.
Please leave feedback
G Reid
App Inventor was developed by MIT to teach students programming in a fun context that every modern student understands, mobile phones!
My students love this unit. It allows them to move at their own pace, be creative and solve problems. For many of them it is their first introduction to the world of programming.
I first created this resource in 2012 years ago but have recently updated it for App Inventor 2. The original free version was downloaded over 30,000 times with consistently exceptional feedback so I have written this new version as a commercial product.
The unit contains:
8 pdf copies of the workbooks
Teaching notes
Pupil files required for each workbook
An app design sheet
The unit will last for between 20 and 30 hours.
Have fun!!
snegreid
(The Android Robot, screenshots and images from App Inventor for Android are created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License located at http://creativecommons.org/licenses/by/3.0/.)
This unit was written for the Scottish, Computing - National 4/5 - Information Systems Design &; Development Unit.
It covers what info systems are, their purpose, the data types they contain and an examination of user interface design.
The unit is mainly theory work but has a variety of tasks built in.
Send me a message with your e-mail address if you wish the files that accompany the unit.
Please give feedback.
G Reid
This unit was written to improve pupils understanding of the hardware and software components which are required to build a computer system. By learning how to understand specifications pupils should be able to make informed choices when they choose components. Geeky but great fun and engaging. The unit covers the Scottish Curriculum for Excellence, Es & Os 3-08c and 4-08d. Have fun Greg P.S. Please leave feedback.
Please note this download is only useable if you already have a copy of Serif WebPlus. The application has been discontinued.
In this practical unit pupils create a website on the London 2012 Olympics while learning how to use Serif’s excellent WebPlus X5 software.
This is intended as an introductory unit to web design and creation. All the text and graphics are supplied to the pupils.
Following this unit, my pupils work in groups of four to design and implement a website for a client.
The files are saved in a Dropbox folder. Send me your e-mail if you wish to use the files.
Please leave feedback.
This theory unit was written by my colleague Arthur Kerr and edited by myselfIt was written for the Scottish National 4/5 Computing course but could easily be used with other exam systems.
It covers:
- Networking
- Security
- Legality
- Environment
Please leave feedback
This booklet was written for the Scottish National 4/5 courses but could be used as part of any programming course for beginners.
The booklet covers the following topics
- What is a program?
- Design Methodologies
- Programming Construct Definitions
- Program Constucts exemplified in Pseudocode (with several tasks to teach pupils design & pseudocode at the same time)
- Readability
- Types of Errors
- Interpreters vs Compilers
Please leave feedback
Thanks
This assessment was written to be used with my tutorial sheets for Serif DrawPlus (also on TES).
The assessments is done in three stages to test Basic, Intermediate and Advanced skills as taught in the tutorials.
It is expected that most pupils will achieve section 1 and only a few will be capable of all the required skills.
Written to take place during 1, 53 minute period.
Please leave feedback.
These 7 lessons were written to be delivered as part of a Scottish Qualifications Authority workshop to discuss with Computing Science teachers alternative ways to deliver web coding.
They are designed to introduce fun problem solving exercises (some paper-based, some practical) and are intended to be used as lessons starters or simply to break up longer coding exercises.
The lessons cover:
1. Basic Tags/Elements (h1, h2, p, title)
Pupils are given cut out pieces of web content and code and must arrange the pieces on a blank A3 HTML template printout.
2. Coding Basic Tags (h1, h2, p, title) Pupils are given an HTML file with page content (as a single paragraph of text) but no elements. They must separate the text out and add tags to format the content. They are also asked to research how to create the bullet point list required by the task.
3. Division Tags (div) Similar to lesson 1 but introducing the concept of sectioning off a page using division tags.
4. Adding In-line Styles (text colour, text size, background colour, fonts) Pupils are given an HTML file, printed on A3 paper, with spaces for styles to be added. They must arrange a number of cut-out styles on the HTML file to match a screenshot of a finished page.
5. Adding In-line Styles Pupils are given an screenshot of a finished page with annotations showing colours, fonts and text-sizes used. They must edit the styles in a given file to match the finished page.
6. External Style Sheets Pupils are shown the same site implemented using in-line and then an external stylesheet. This is used to discuss the advantages of external styles. Their task this time is to edit, delete and add to the stylesheet to alter the look of the website to match a fnished example.
7. Cascading Order Pupils are given 5 A3 sheets each which shows an HTML file, a CSS file and a screenshot of the page when shown in a browser. These examples must be examined carefully and used to research the precedence order used when a browser interprets styles (i.e. In-line over-rules external, ID overrules external). This a a difficult task requiring a lot of code reading and problem solving.
Level: (Beginner / Intermediate)
Duration: (Around 3 to 4 hours in Total)
Teaches: (See above)
Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs.
Although this homework uses Scratch program code, the code is simply a vehicle to ask the questions and the homework may be used with students who have never seen Scratch.
Permission has been granted by the Scratch team to uses images of Scratch code.
Have fun. My students loved these!
Previously downloaded 30,000 times on a few websites comments have included:
"Thanks, these look like really good examples and introduce code in a fun and engaging way."
"Very useful. I'll use for a Maths class as well."
"Great examples to understand code. Thank you for sharing it."
This unit covers Data Representation & Computer Architecture for N4 é N5.
It covers:
Binary
Units
Bin to Den and Den to Bin conversion
ASCII
Bit-Map Storage and Calculations of File Size
Vector Graphic Storage
Machine Code
Computer Architecture (memory, processor components, buses, addressibility)
é Interfaces
Three calculation sheets accompany the unit.
For access to all the files send me a message with your e-mail address and I’ll register you for the Dropbox they’re stored in.
Please leave feedback.
G Reid
In this enterprise task, pupils create a website for a client (another member of staff, local group, charity or company).
Pupils are expected to work in groups, identifying their own skills, sharing workload, communicating with their client and meeting deadlines.
This is the next step after my Basic Web Design unit where pupils learn how to use web editing software.
Greg Reid
Please review for future updates.
These sheets are part of a Curriculum for Excellence course for S1 pupils.
The format of these sheets was an attempt to get away from workbooks where pupils work from step 1 through to step 50 without thinking.
Pupil are taught skills and encouraged to try things (in other words problem solve).
An assessment at the end requires pupils to demonstrate that they understand where to use each Word facility appropriately.
This style of teaching takes a bit of getting used to and is definitely harder work. The benefits outweigh this though.
Good luck!
Greg
These were written as part of my new Curriculum for Excellence course for S1 pupils.
Pupils are not forced to work through the help sheets but use them when required.
All pupils then work through the Comic Life Projects sheets to a level of their own choosing. Each new project is more challenging.
If you definitely wish to use this unit, please e-mail me for a copy of the files as there are too many to upload.
Thanks
Greg Reid
This resource was created to accompany my school's Internet Safety Unit.
The resource can be used to instigate class discussion regarding the accuracy of Internet information, as an information sheet or maybe as a homework exercise (you'd have to write the questions though).
Please leave feedback.
Thanks.
(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.)
Previously downloaded over 27,000 times, these 7 extension sheets continue the basic game created in "Creating a Fun Computer Game using Scratch"(please download first). The sheets are designed to encourage and develop problem solving skills (solutions are supplied on the back of each worksheet) by adding new features to the basic game (sound, more fish, speech, game over screen, bonus items etc)
This resource was previously rated 5.0 from 28 ratings. Comments are shown below:
"These are amazing. I find it really hard to get from following every instruction to breaking it down so that they can adapt things to their own ideas. this does the job brilliantly."
"Thanks so much, the resource is perfect for my new programmers."
Previously downloaded over 13,000 times, these four worksheets are an excellent introduction to Audacity. Audacity is a free program used to edit sounds for use as: ring tones, sound effects, backing tracks or spoken text.
Each worksheet is very visual, providing a clear set of instruction on how to import, cut, mix and add effects to sound files. Some copyright free sounds are supplied for use with the unit of work.
This resource was previously rated 4.9 from 20 ratings. Comments are shown below:
"Brilliant set of materials, great design, so useful. Excellent, thank you."
"How good does it feel when you find the PERFECT resource for what you want to do?! I'm doing Entry Pathway ICT with SEN pupils, we're going to make podcasts, but first I need to teach them how to use Audacity. This is wonderful, thanks"
(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.)
There are several skills required to be a good programmer. One of these is being able to identify the order of code.
In this Scratch homework students are given a description of a short animation and the blocks required to build it, Their task is identify the correct order of the blocks. The homework starts with a worked example.
There are three questions making this homework about a 10-15 minute task.
Students love this style of problem solving homework.
There are several skills required to be a good programmer. One of these is being able to debug programs by identifying errors in code.
In this Scratch homework students are given a description of a short animation and are required to find the errors in the code. The homework starts with a worked example.
There are three questions making this homework about a 10-15 minute task.
Students love this style of problem solving homework.
Have fun!
(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.)
Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs.
Although this homework uses Scratch program code, the code is simply a vehicle to ask the questions and the homework may be used with students who have never seen Scratch.
This homework focuses on move and rotate.
Permission has been granted by the Scratch team to uses images of Scratch code.
Have fun. My students loved these!