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Computing
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Dijkstra's Algorithm for Computer Science
Dijkstra’s Algorithm
The way I would run this is to talk through the motivation for the algorithm from the presentation, and give the terminology worksheet to be filled in (answer in the presentation). We’d then work through the brute force worksheet. I might then run through the example, then give them the simple graph to fill in. Than we would work through TaskGraph1 for the graphs. Then I might get them to either code, or come up with graphs for them to solve in small groups or in pairs.
Included:
TPT presentation
Labels to fill in worksheets to give structure for the students to fill in answers
TaskGraph1 3 graphs to run Dijkstras on.
AnswerGraph1 and 2 -answers for the graphs
Brute force worksheet and brute force worksheet answers
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HTML Poster and Tips / Cheat sheet collection
A collection of HTML and CSS posters. Suitable for both KS3 and GCSE levels of ICT / Computing / Computer Science. Useful not only to have on classroom walls but also can be reproduced and handed to your students.
Recommended to laminate and to reuse (to help save the environment).
Includes poster covering the following topics:
Basic html tags
HTML colours (infographic)
HTML and CSS
Anatomy of an HTML page
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80 Quick Computing Starters for KS3
An incredible amount of generic starter ideas for KS3 computing lessons.
They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons.
Generic starters are offered, as well as specialist starters covering the following topics:
Computational abstractions
Key algorithms
Programming
Boolean logic
Hardware and software
Instructions within a computer system
Data storage
Creative projects
Digital artefacts
E-Safety
All designed to help you improve your practice, and are formatted for you and ready to go!
This is also offered as part of the great value bundle KS3 Computing without the planning
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Python Challenges Workbook
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes.
All are chosen as being applicable to beginner Python classes.
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20 Computing and ICT Christmas lesson ideas (KS3)
20 ideas that encompass the Computing Programmes of study for KS3. Some of these ideas are really great, and a full lesson can be built from them, some are suitable as starters or fun mini-sessions within your lesson.
Headings:
Decorate a Christmas Tree
Christmas Myths
Create a spreadsheet model
A Christmas story in 2016
PowerPoint
12 days of Christmas Cost
Create a poster
Programming – 12 days of Christmas song
12 days of Christmas – presents programming
Celebrations around the world
Sorting
Bitmaps
Photoshop
Programming
Create
Solving problems
Naughty or nice
Abstraction
Reindeer
Puzzle
Just for fun…
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Photoshop 5 lesson tutorials KS3 SoW
5 Lessons.
52 files.
Tutorial sheets and worksheets to enable students to create DVD covers using Photoshop.
Designed for Photoshop CS5 extended, intended for KS3 use.
Includes worksheets, resources and video guides! The full package!
Great work for your students!
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35 Computing and ICT lesson ideas for KS3
35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson.
The idea is to save you time with the least preparation time possible.
Topics covered include:
Computational abstractions
Key algorithms
Programming
Boolean logic
Hardware and software
Instructions within a computer system
Data storage
Creative projects
Digital artefacts
E-Safety
Bundle
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KS3 Computing - without the planning
Some of our best-selling resources on tes, brought together in a fantastic value bundle:
15 complete KS3 computing lessons
35 lesson ideas for computing and ICT KS3
80 computing starters for KS3
20 computing plenaries for KS3
These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum.
Fantastic value bundle price.
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20 computing plenaries for KS3
20 computing plenaries for KS3.
Wonderful resource that can save a great deal of time!
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Python Cheat sheets Basic + Advanced (2.6 and 3.4)
Basic Python poster cheat sheets.
Designed for version 2.6 and 3.4.
Also contains a Python data types poster.
Python basics (2.6 and 3.4.2)
Python advanced (2.6 and 3.4.2)
Python data types
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Computer science and computing web quest (webquest) pack
Students can discover more about famous computer scientists in a fun and interactive way.
Zero preparation for the teacher!
From Steve Jobs to Tim Berners-Lee there are many famous computer scientists. But how many do your students know?
Students respond to open-ended questions in this nicely presented resource.
Two suggestions for delivery:
1. Give all of the students the same computer scientist. Maximum 10 minutes for each. Who can go through the set fastest?
2. Give different groups different computer scientists. Then present.
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Computer and computing hardware - KS3
Worksheets and active games for a fantastic full session.
A full and interesting lesson. Worksheets, active learning games, extension tasks, this resource has it all!
Designed for use with KS3 groups.
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Systems Software Lesson for OCR Computer Science
Complete lesson for Systems Software. Designed for OCR Computer Science (9-1) J276 but is more than useful for Computer Science students studying AQA and other exam boards.
Contains a PowerPoint presentation, and three worksheets to help you deliver the content.
Contains everything the students need to know:
the purpose and functionality of systems software
- operating systems:
- user interface
- memory management / multitasking
- peripheral management and drivers
- user management
- file management
- utility system software:
- encryption software
- defragmentation
- data compression
- the role and methods of backup (full and incremental)
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Encryption, Cryptography and Codebreaking - Computing (Computer Science) KS3 Sow
Scheme of work for encryption and keys.
Three self contained lessons that are suitable for high ability year 7, or can be adapted for any Key Stage 3 group or possibly GCSE.
Teaches the use of Keys, Internet password safety, encryption and public and private keys.
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Python 5-lesson KS3 Sow
A series of worksheets and activities designed for Python 3.4.5.1
Suitable for upper KS3 for an introduction to GCSE programming.
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Photoshop flashcards
Flashcards in colour designed to be cut in half and treasury tagged.
Topics:
Vector and Bitmap images
Selection tools
Layers
Add a new layer
Duplicate Layer
Spot healing tool
Image adjustment layer
Combining images
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Computing Cover one off lesson resources (KS3 and KS4)
KS3 and KS4 computing cover lessons.
Some require use of computers, some are specifically off-computer tasks
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Computing Tablet Design Cover Lesson
Tablet Design cover lesson - suitable for computing courses from KS3 to KS4
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Diamond Ranking Grid
This is a classic diamond ranking grid. The students can rank some concepts into order.
Better still, the students can be given a case study, develop their own list of concepts and then order them .
You can use this in different ways:
• Print out the sheets
• Print out concepts for students to arrange on the printed sheets
• Print out the concepts and get students to arrange without the template
• Project a completed sheet onto an interactive whiteboard and get the students to drag the boxes around
• Enlarge the sheet onto A3 and get them laminated. Students can then use the sheets with a pack of Whiteboard pens to enable a wipe clean board.
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App Inventor Guide to Screens
Simple guide for the blocks screen and the designer screen.
Designed for App Inventor 2