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Resourceful Mind

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(based on 41 reviews)

Welcome to Resourceful Mind! Through my extensive experience in teaching design, engineering, graphics, food and textiles, I've developed resources that make topics easy to understand. My materials include clear visuals, simple explanations, and engaging tasks to reinforce learning and support learners.

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Welcome to Resourceful Mind! Through my extensive experience in teaching design, engineering, graphics, food and textiles, I've developed resources that make topics easy to understand. My materials include clear visuals, simple explanations, and engaging tasks to reinforce learning and support learners.
Effects of emerging technology Product Design
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Effects of emerging technology Product Design

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One of lesson explaining the effects of emerging technology. The lesson helps students identify the positive and negative effects and the prepares them for GCSE exam questions. The lesson contains exam style questions and explains how to access the low and high marks. Contains Starter Main lesson 2 Tasks Exam question mark breakdown 6 exam questions from 1 - 6 marks Exit card Follows on from emerging technology lesson on technology push, market pull and consumer choice.
Plastics and their properties (one off lesson or cover work)
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Plastics and their properties (one off lesson or cover work)

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Introduction to plastics What are they why we use them What are their properties Design a reuseable plastic product kept it simple for year 7’s being taught by a non specialist. Avoided all the plastic term names like polyethylene etc and tried to make it engaging. You could add plastic names to stretch higher ability pupils Useful for that quick lesson you just don’t have the time to create
Cover lesson: Plan your living space
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Cover lesson: Plan your living space

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I created this lesson for a non specialist to cover a DT lesson, can be used as a standalone or over a couple of lessons. Lesson plan: Draw a living area using a grid and symbols: Objective: Students will plan and draw a living area layout using a grid system and symbols to represent furniture and objects. Materials Needed Grid paper or drawing paper (a pre-drawn grid is available in slides will need to br printed out A3) Pencils, erasers, rulers Example floor plan diagrams for reference Lesson Steps Introduction (10 minutes) Introduce the concept of floor planning and how architects and designers use grids and symbols to plan living spaces. Show examples of floor plans and discuss Symbols(10 minutes) Introduce common symbols used in floor plans to represent furniture (e.g., beds, sofas, tables), doors, windows, and other objects (e.g., TV, plants). Mini review Grid Basics (10 minutes) Explain the grid system and how each square on the grid represents a specific measurement (e.g., 1 square = 10cm). Demonstrate how to measure and mark the grid using rulers and pencils. Planning Phase (15 minutes) Assign students to plan their living area layout on the grid paper. Encourage them to consider scale, proportions, and functionality (e.g., placement of furniture for traffic flow). Drawing Phase (20 minutes) Once planning is complete, instruct students to start drawing their floor plan using symbols for furniture and objects. Emphasize neatness, accuracy in scale, and clear labeling of symbols. Extension activities Review and Discussion (10 minutes): Have students display their floor plans and discuss their design choices with classmates. Encourage peer feedback on layout effectiveness and creativity. Reflection (5 minutes): Ask students to reflect on the challenges faced during the activity and what they learned about floor planning and design principles. Challenge advanced students to incorporate additional elements such as color codes for different areas (e.g., living room, kitchen).
Sustainability
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Sustainability

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By the end of this lesson, students will understand the concept of sustainability, recognise the impact of human actions on the environment, be familiar with fossil fuels, and apply the principles of the 6R’s in designing a sustainable product. Introduction (10 minutes) Start with a discussion on how human activities harm the planet (e.g., pollution, deforestation, overconsumption). Show images and video depicting environmental damage caused by human actions. Defining Sustainability (15 minutes) Define sustainability as meeting the needs of the present without compromising the ability of future generations to meet their own needs. Discuss the importance of sustainable practices in preserving natural resources and maintaining ecological balance. Understanding Fossil Fuels (10 minutes) Explain what fossil fuels are (coal, oil, natural gas) and how they are formed over millions of years. Discuss the environmental impact of burning fossil fuels, such as air pollution and climate change. The 6R’s of Sustainability (15 minutes) Introduce the 6R’s: Rethink, Refuse, Reduce, Reuse, Recycle, and Repair. Discuss examples of each R and how they contribute to sustainable living (e.g., using reusable bags, repairing instead of replacing items). Activity: Designing a Sustainable Product (30 minutes) Task each group or student with designing a product (e.g., water bottle, backpack) with sustainability in mind. Encourage them to consider materials, energy use, recyclability, and end-of-life disposal. Have groups present their designs and explain how they incorporated sustainable principles. Conclusion and Reflection (10 minutes) Wrap up the lesson by revisiting key points on sustainability, human impact, fossil fuels, and the 6R’s. Ask students to reflect on how they can apply sustainable practices in their daily lives.
Christmas Fun Challenge Quiz 2017
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Christmas Fun Challenge Quiz 2017

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Here is a fun game quiz you can play with a class divided into 2 teams. There are 8 rounds, 5 questions per round. 1: Picture reveal (Who's hiding behind the tree) 2: Reindeer Race (Pick a reindeer to win the race) 3: Christmas quiz (Christmas questions) 4: Ding Dong Dingbats (What is the carol from the picture) 5: Pixelated picture reveal (What is the city?) 6: Whats the Punchline (The worst cracker jokes) 7: Whats in the present (Crack the code) 8: Elf on the shelf (Rhyming names) See the youtube video for a snipit of each round Link to video https://www.youtube.com/watch?v=fWvIaVsjnko Suitable for ages 8 - 16
Scheme of Learning Design and Technology Curriculum For Wales Board Game
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Scheme of Learning Design and Technology Curriculum For Wales Board Game

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Here is a scheme of learning for a Design and Technology unit that aligns with the principles of the Curriculum for Wales. This Scheme of Learning (SOL) has been carefully crafted to be accessible for delivery by a non-specialist teacher in a general-purpose classroom over the course of a term. It provides a clear outline of the learning objectives, detailing the rationale behind the selected activities. Additionally, the scheme integrates essential skills, encourages critical thinking, and addresses common misconceptions. It includes prerequisite knowledge, comprehensive assessment rubrics, lesson overviews, and a curated list of key vocabulary to support both teaching and learning throughout the unit.
Food Provenance - Hospitality and Catering
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Food Provenance - Hospitality and Catering

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This lesson introduces students to the concept of using local produce, focusing on how it supports the environment and the local economy. Students will explore the benefits, such as reduced food miles, sustainability, and support for local farmers, while also considering the challenges of relying solely on local food sources, such as limited variety and seasonal availability. The lesson includes: PowerPoint Presentations: Clear visual explanations and key points on food provenance and sustainability. Video Resources: Engaging visual content to illustrate examples of local food production and its impact. Mini Reviews: Short, focused assessments to check for student understanding after key sections of the lesson. Interactive Tasks: Group activities that encourage collaboration and hands-on learning, such as designing a soup using local produce. Challenge Sheets: Stretch-it questions to encourage deeper thinking, including support materials to guide students through more complex concepts. Final Review and Reflection: A class discussion to consolidate learning and reflect on how students can apply their knowledge in their daily food choices. This resource is ideal for a Key Stage 4 class in Hospitality and Catering, Food Technology, or Geography, and includes everything needed to engage students in the importance of local, sustainable food choices. Please leave a review if you have purchased
Equality
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Equality

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Learning Objective: Pupils will understand the concept of equality and will be able to explain it in their own words through discussion, activities, and reflection. Learning Outcomes: All pupils will be able to identify what equality means and give a simple example. Most pupils will be able to explain equality in their own words and describe how it applies in different situations. Some pupils will be able to critically evaluate situations of inequality and suggest thoughtful solutions to promote equality in various contexts. This lesson allows pupils to engage with the topic at different levels of depth, progressing from basic understanding to more complex critical thinking. Included in slide Starter Bingo Game Mini Review Handouts 3 Tasks Plenary