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Algorithms (R354/KS3)
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Algorithms (R354/KS3)

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Background This unit of work is based on the OCR Entry level in Computer Science (R354) I have found that this is a brilliant basic introduction into the GCSE. Key Demographic I find this is perfect for Year 9 pupils or equivelent. I have also used this on students who have jsut moved to the UK and gone through this for their first year of study. This has helped them grasp the english language better. Contents Three full lessons PowerPoints Worksheets - Answers to Binary Numbers License Algorithms Unit © 2024 by TLundComputing on behalf of Bootham School is licensed under CC BY-NC-SA 4.0
Making a Traffic Light
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Making a Traffic Light

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Description This resource goes over the Raspberry Pi Pico and how to make a simple traffic light. This is a physical computing task so requires the following hardware: Raspberry Pi Pico Breadboard 3 LEDs (Red, Amber/Orange, Green) 3 330 Ohms Resistors 1 Button 1 Buzzer (For Super Challenge) Software: Thonny MicroPython Package installed
Boolean Logic (R354/KS3)
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Boolean Logic (R354/KS3)

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Background This unit of work is based on the OCR Entry level in Computer Science (R354) I have found that this is a brilliant basic introduction into the GCSE. Key Demographic I find this is perfect for Year 9 pupils or equivelent. I have also used this on students who have jsut moved to the UK and gone through this for their first year of study. This has helped them grasp the english language better. Contents Two full lessons PowerPoints Worksheets License Boolean Logic Unit © 2024 by TLundComputing on behalf of Bootham School is licensed under CC BY-NC-SA 4.0
Python-A-Sketch
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Python-A-Sketch

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Python-A-Sketch This activity has been used as a stand alone lesson/project that makes a very very simple “Etch a Sketch” style application using tkinter and turtle in Python. What’s included? This resource contains: A worksheet that can be easily printed as a booklet. A python file showing the final solution (This is uploaded as a text file, change the file extension to .py before running) Warnings The code is covered under the MIT license and does not have any data validation in currently in case someone enters a command such as up x rather than up 100. However, this could be a great challenge for your students. Updates? If you have any potential updates you’d like me to add please comment any changes :)
R354 - Computer Systems SOL
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R354 - Computer Systems SOL

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Brief PowerPoints and worksheets that support the teaching and learning of Entry Level Computer Science Contents This contains everything for the teaching of computer systems (40%) of the qualification
Year 9 - Beginner Python
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Year 9 - Beginner Python

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Beginner Python for Year 9 What is this resource? This resource is for year 9 pupils who are beginners at python or may have an extremely basic knowledge and need a refresher. This is focused on using the PRIMM (Predict, Run, Investigate, Modify, Make) model of learning with a big emphasis on students reflecting on their work at the end of each lesson Contains Lesson Plans Scheme of Learning Reflection sheet Worksheets Teacher PowerPoints Assessment Task Python Skills Printing, Variables, Inputs Data Types If Statements For Loops While Loops
Small Basic
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Small Basic

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Description This holds a small basic unit designed for year 7 students but can be adapted for other use. This was made during the Covid-19 pandemic meaning there are references to teaching live or not. Includes Lesson PowerPoints For Teachers Lesson PowerPoints for Students to put their work SOL
Scratch - Game Design Part 2
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Scratch - Game Design Part 2

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Description Part 2 of game design with scratch. This has been made during the Covid-19 pandemic meaning there are computer and none computer based lessons. This focuses on the 2nd part of game design, where the students make their game. Additional Info NC means None Computer C means Computer Includes Lessons PowerPoints SOL (Excel)
Scratch: Games Design -  Part 1
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Scratch: Games Design - Part 1

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Description A module about scratch programming. This resource has been made during the Covid-19 pandemic meaning there are computer and non-computer based lessons. This part goes over why we have games design and basic uses of Scratch. Includes Lesson PowerPoints README (SOL viewed via a web browser) Lesson Plans (pdf)
KS3 HTML Module
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KS3 HTML Module

(2)
Description This resource is built for KS3 ICT and covers basic HTML and CSS. No additional software is needed for this module. All can be done in a simple text editor. Includes 7 PowerPoints suitable for teachers and students Scheme of Learning (Word) Assessment Task Marksheet (word) Editable Assessment Task (Word) Student Resources (HTML files, Pictures, Web links)
GCSE Computer Science Bridge Task - KS3 - KS4
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GCSE Computer Science Bridge Task - KS3 - KS4

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GCSE Computer Science Bridge Task - KS3 - KS4 What is this? This is a series of tasks/challenges to introduce students to the GCSE Computer Science Specification J277 Who is this for? These tasks are aimed at students who are looking to complete the OCR J277 Computer Science qualification. What is included? Ready to use PDF with: Qualification Overview Brief Unit Overview Unit Task Editable PowerPoint of the above PDF Student Workbook for students to place their answers with links to videos from Craig N’ Dave and other helpful articles Timescale This would ideally be given to students to complete over summer but could be used as a revision task What units are covered? There is a task for each unit on the specification. The unit orders are: 1.1 Systems Architecture 1.2 Memory and Storage 1.3 Networks, Connections, and Protocols 1.4 Network Security 1.5 Systems Software 1.6 Ethical, Legal, Moral, Cultural, and Environmental Issues 2.1 Algorithms 2.2 Programming Fundamentals 2.3 Producing Robust Programs 2.4 Boolean Logic 2.5 Programming Languages and Integrated Development Environments Key Notes This has been written to be used with Microsoft Teams. Feel free to edit documents to fit your needs Changes 13/07/2020 Changed some headings that go with the units
Introduction to Binary KS3
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Introduction to Binary KS3

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Introduction to Binary KS3 Who is this for? This resource is for ICT or computer science teachers who are teaching binary as an introduction to KS4 or as a detailed KS3 lesson. Learning Objectives Be able to identify binary Be able to convert denary and binary numbers Be able to explain how to convert binary Differentiation The activities included have these opportunities built in. Each worksheet is composed of 3 tasks. Task 1 is always a walk through and set up task. Task 2 pushes this further with taking some of the scaffolding away so that pupils can try on their own. Task 3 is a challenge for high ability students.