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Primary Design Technology

Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.

Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.
Art Academy - Yinka Shonibare (Upper KS2)
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Art Academy - Yinka Shonibare (Upper KS2)

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Yinka Shonibare is an Art and Design unit of work aimed primarily at children aged 9-11. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Sculpture Textiles Yinka Shonibare is a British-Nigerian concept artist who explore the themes of cultural identity and the colonial past of Britain and other European countries in the nineteenth pattern. His distinctive style often includes using Ankara cloth designs produced through the traditional batik method of textile design. This unit of work focuses on his art installation, ‘The British Library’ at Tate Modern (London) which explores immigration into the United Kingdom. The unit finishes with the creation of wind sculptures using malleable materials formed using an armature. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Dragons (Lower Key Stage 2)
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Art Academy - Dragons (Lower Key Stage 2)

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Dragons! is an Art and Design unit of work aimed primarily at children aged 7-9. The unit is an opportunity for children to undertake a range of creative and artistic activities within a common theme – Dragons. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Drawing • Painting • Sculpture Within a common theme of dragons, children learn and consolidate knowledge of a range of different techniques. They learn about how to blend colours when using colouring pencils and soft chalk pastels when creating dragon eyes compositions. They use this knowledge when decorating their ceramic dragon eyes and clay models of dragons. As part of the drawing element within this unit they learn how to enlarge drawings using a simple grid method. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology -  Cereal Snack Bar (Lower Key Stage 2)
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Design Technology - Cereal Snack Bar (Lower Key Stage 2)

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Cereal Snack Bar is a Design Technology unit of work aimed primarily at children aged 7-9. The unit focuses on children designing and making healthy cereal bars and also understanding the importance of eating breakfast regularly. Design Brief: Design and Make a Healthy Cereal Snack Bar The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfills the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children create their own recipe, branding, and packaging for a cereal bar for a healthy snack. This unit of work also includes learning about the importance of breakfast. Children build on their knowledge of healthy eating and preparing fruit and vegetables to develop their own design for a healthy breakfast cereal bar. As part of their learning they understand the importance of market research and conducting surveys. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Crumble Nightlights (Upper Key Stage 2)
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Design Technology - Crumble Nightlights (Upper Key Stage 2)

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In this unit of work children using Crumble Kit components to design and make a night light that is controlled by a microcontroller and is activated when it gets dark. Children learn about all the different ways in which lights are used in the home and they understand that a product such as a lamp can bee broken down into its component parts. As part of their learning, they re-activate their knowledge of using simple circuits to make a bulb light up. They learn about the purpose of nightlights and about their inventor – Abe Donsky. As part of this learning sequence, children can also learn about Thomas Edision. Children are then taught about the different components of Crumble Kit and how they are controlled using block coding language. Children then apply they learnt knowledge and understanding to create nightlight that lights up when it gets dark using a light sensor to monitor the environment. The nightlight shade is made of recycled plastic and this needs to be considered when designing the nightlight.
Design Technology - Rainforest Monsters (Lower Key Stage 2)
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Design Technology - Rainforest Monsters (Lower Key Stage 2)

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In this unit children extend their knowledge and understanding of mechanical systems by learning about pneumatic systems. They apply this knowledge to create a rainforest monster toy with a pneumatic moving mouth. They begin by learning about how air creates movement in a pneumatic system. Using this knowledge in a focused practical task, they create a simple pneumatic toy based on the story of the wide mouth frog. They further extend their knowledge of pneumatic systems using connected syringes to understand how pneumatic systems can change the direction and amount of movement in a system. They apply this knowledge to design and make a toy based on a rainforest animal. The toy uses a pneumatic system to control the opening and closing of its mouth.
Art Academy - Watercolour Landscapes (Lower Key Stage 2)
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Art Academy - Watercolour Landscapes (Lower Key Stage 2)

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Watercolour Landscapes is an Art and Design unit of work aimed primarily at children aged 7-9. The unit deepens children’s understanding of the landscape genre within Art and Design whilst also developing skills and techniques in using watercolour paints. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. In addition, presentations are provided that provide knowledge about landscape paintings and watercolour techniques Strands of Learning: • Painting • Printmaking Children learn about landscape painting. This is delivered by considering some of the techniques that artists use when painting landscape compositions including creating depth by layering and the use of aerial perspective in landscape paintings. Through their studies of landscape, children develop their knowledge of the skills and techniques of using watercolour paints. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Pop Art (Key Stage 1)
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Art Academy - Pop Art (Key Stage 1)

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Pop Art is an Art and Design unit of work aimed primarily at children aged 5-7. It introduces children to this well-known art movement and some of its features and iconic artists. Learning within this unit of work focuses mainly on printmaking techniques. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Printmaking • Drawing • Painting Children learn a range of simple printmaking techniques including using their hands, stamps and stencils to create repeated images. They use these techniques to create pop-art inspired prints. As part of the unit of work they learn about the iconic work of the artist Romero Britto and through this are introduced to the genre of still life painting. In studying the art of Andy Warhol and Keith Haring they create multiple printed images in the style of pop art. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Clarice Cliff (Lower Key Stage 2)
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Art Academy - Clarice Cliff (Lower Key Stage 2)

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Clarice Cliff is an Art and Design unit of work aimed primarily at children aged 7-9. The unit focuses on the work of the ceramic designer Clarice Cliff. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Painting Sculpture Children draw fruit and then turn them into stylised drawings that are incorporated into designs for plates and bowls. Children create landscape designs in the style of Clarice Cliff. Skills are developed in sculpture through creating paper mache bowls and ceramic pots using the slab method. As an additional activity, children are given the opportunity to create wooden clock faces. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Zentangles (Lower Key Stage 2)
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Art Academy - Zentangles (Lower Key Stage 2)

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Zentangles is an Art and Design unit of work aimed primarily at children aged 7-9. Its main theme is creating patterns using line, shape, and colour. Children create Zentangle patterns, a Zentangle sculpture and a Zentangle monoprint. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: • Drawing • Painting • Sculpture • Printmaking This unit encourages children to discuss and learn about colours, shapes, and lines and how they are used to create pattern. A Zentangle is a meditative form of doodling that has patterns that interweave and ‘tangle’ together. It can be used as a form of mindfulness for children. As well as promoting calmness and relaxation, Zentangles are a way of developing children’s fine motor skills and effective use of art mediums such as drawing pens, felt tips, colouring pencils, and paint. Zentangles are a form of abstract art. Abstract art is about shapes and colours and the feelings it expresses, not about the accurate portrayal of a subject. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Blooming Lovely (Upper Key Stage 2)
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Art Academy - Blooming Lovely (Upper Key Stage 2)

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Blooming Lovely is an Art and Design unit of work aimed primarily at children aged 9-11. The unit deepens children’s understanding of drawing, painting and collage. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Painting Collage Children use the central theme of flowers to undertake a range of activities to extend and consolidate knowledge and skills in drawing, painting and collage. They create flower paintings using both paint and pastel media and use these to deepen their understanding of colour theory. They make simple 3D flowers that are used to create collage. Towards the end of the unit they study the flower paintings of Georgia O’Keefe and are introduced to the work of Tom Yendell a prominent mouth and foot painter. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Streetfood Fiesta (Upper Key Stage 2)
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Design Technology - Streetfood Fiesta (Upper Key Stage 2)

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Street Food Fiesta is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making a street food product and developing children’s knowledge of being a young entrepreneur. Design Brief: To design and make a healthy food product suitable for the Street Food Festival The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children set up a small food business to create and sell a sweet or savoury food product at the school Street Food Festival. They learn about street food around the world, design their own street food and learn some of the fundamentals of entrepreneurship when creating their own small business. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Puppets (Key Stage 1)
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Design Technology - Puppets (Key Stage 1)

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Puppets is a Design Technology unit of work aimed primarily at children aged 5-7. The unit focuses on creating puppets using textiles and sewing techniques. Design Brief: Design and make a hand puppet based on a character from a fiction book in the library. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Materials/Textiles In this unit of work: Children make a hand puppet by marking out, cutting, and joining pieces of fabric together to create a character from a story book. Children learn about puppets and discuss what makes a good puppet – this is an introduction to design specifications. They design a hand puppet based on a story book character and learn how to use a simple puppet template pattern to create their puppet. Using their design they decorate their puppet to resemble the book character. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - William Morris (Upper Key Stage 2)
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Art Academy - William Morris (Upper Key Stage 2)

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William Morris is an Art and Design unit of work aimed primarily at children aged 9-11. The unit consolidates, develops and deepens children’s understanding of the technique of printmaking and sculpture through the work of the Victorian artist and designer William Morris. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Painting Sculpture Printmaking Children study and create illuminated letter designs that are then realised as a clay bas relief sculpture. They then study the wallpaper designs of William Morris to understand motifs as the central part of patterned designs. They design their own motifs and use them in a variety of relief printmaking activities. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Abstract Sculpture (Lower Key Stage 2)
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Art Academy - Abstract Sculpture (Lower Key Stage 2)

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Abstract Sculpture is an Art and Design unit of work aimed primarily at children aged 7-9. The unit consolidates and deepens children’s understanding of sculpture and in particular, assemblage sculpture. Learning is delivered through an in-depth look at abstract art and some iconic artists and artwork that feature in this art movement. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. An additional presentation focuses on What is Sculpture? Strands of Learning: Sculpture Painting Children learn about some of the key artists and art works associated with abstract art. They study the work of Kandinsky, Piet Mondrian, Pablo Picasso and Joan Miro and interpret their work through authentic assemblage sculpture. The unit completes with them creating their own abstract sculpture designed to highlight the problem of plastic waste. This is used to deepen children’s understanding of how contemporary artists use their artwork to express their feelings and thought and to convey important messages, This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Weaving (Lower Key Stage 2)
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Art Academy - Weaving (Lower Key Stage 2)

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Weaving is an Art and Design unit of work aimed primarily at children aged 7-9. The unit introduces and deepens children’s understanding of the technique of weaving. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: • Textiles Children undertake a range of weaving activities to develop their understanding of the technique. Children progress from simple paper weaving to using different types of looms. They learn the basic weaving technique and learn the different names for the equipment used when weaving. The learn simple knots and techniques to decorate and embellish their weaves. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Under the Sea (Key Stage 1)
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Art Academy - Under the Sea (Key Stage 1)

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Under the Sea is an Art and Design unit of work aimed primarily at children aged 5-7. The unit introduces children to some key elements of the art and design curriculum including weaving, sculpture and creating diorama. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Drawing • Painting • Textiles • Sculpture • Collage Children learn a range of different techniques and about some of the elements of art whilst creating different pieces of art within a common theme of Under the Sea. They learn about line, shape and colour whilst creating patterned finish using wax resist and other painting techniques. They use cut vegetables to create printed patterns on fish outlines as an introduction to printmaking. They are introduced to simple paper weaving using a fish template. They have the opportunity to create fish sculptures through modelling with a malleable material and also through assemblage techniques. Finally they bring their learning together from the unit to create ‘through the porthole’ diorama. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Castles - Key Stage 1
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Art Academy - Castles - Key Stage 1

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In this unit of work children consolidate their knowledge and understanding in two key areas of art and design – printmaking and collage/mixed media work. This is achieved through creative activities that are linked through the common theme of castles. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Painting Collage Printmaking Children learn about monoprinting and frottage work to create patterned papers. They learn about mosaics and use coloured shapes to create mosaic pictures and to mimic the work of the artist Paul Klee. They also learn about coats of arms and use collage techniques to create their own coat of arms. In their final composition they bring together their previous learning and collage together patterned papers and drawings to create a landscape collage of a castle. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Desk Tidy (Lower Key Stage 2)
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Design Technology - Desk Tidy (Lower Key Stage 2)

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In this unit of work children learn about shell structures and how different three-dimensional containers can be joined together to form a desk tidy. Children apply their knowledge of creating shell structures, computer-aided design, and recycling practices to create a desk tidy for themselves to use at home or at school. They learn how papier mâché techniques of adding layers can be used to stiffen and strengthen shell structures. Using a range of recycled materials, children create a desk tidy product and use a range of decorative techniques to create a quality product. Children learn how to use posters and how the functions of products can be used to market and advertise a product. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: What is a Desk Tidy? & Focused Practical Task 1: Making Shell Structures IDEA Task 2: What are shell structures? & Focused Practical Task 2: Paper Mâché Structures Focused Practical Task 3: Introducing Computer-Aided Design Designing Using Computer-Aided Design Making the Desk Tidy Evaluation Session
Design Technology - Rainbow Salads (Key Stage 1)
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Design Technology - Rainbow Salads (Key Stage 1)

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In this unit of work children extend their knowledge of food preparation by designing and making a healthy rainbow salad of five fruits and vegetables. This unit provides an opportunity for children to consolidate their food cutting skills and to extend these skills to include grating and juicing fruit and vegetables. Children begin by taste testing some salads that can be bought in the local supermarket before going on to create their own healthy salad product. They learn the key healthy eating message of eating five portions of fruit and vegetables daily and choosing these from a rainbow of colours. They learn how adding additional ingredients and a dressing can improve the taste of their salads. They complete this project by designing simple packaging and labelling for the rainbow salad product they have made. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: Supermarket Salads Focused Practical Task 1: Carrot Salad Focused Practical Task 2: Designing Salads for Your Friends Designing Salads Making and Evaluating Salad Design and Make a Packaging Box for the Salad
Design Technology - Fairground Ride (Upper Key Stage 2)
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Design Technology - Fairground Ride (Upper Key Stage 2)

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In this unit of work children design and make a working model of a fairground ride that uses rotational movement and is driven by a pulley system. Applying their understanding of computer programming they use block code to control the movement and functioning of the fairground model. Using their experiences of visiting fairgrounds and theme parks and watching an animation of a theme park, children deepen their understanding of the different movements of fairground rides and how they can be themed as part of the experience. They learn how a pulley and drive belt system works and how they can be used to transfer movement, change the speed and direction of movement. Children design a fairground ride model that uses rotational movement and make a wooden box structure for their model before adding a pulley and drive belt system. They use a Crumble Kit motor as part of an electrical system and apply their knowledge of block coding to control the speed and direction of the motor. Using their designs for guidance, children decorate the fairground model. For the evaluation part of this unit of work children evaluate the overall project and the processes they undertook to create the fairground model. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: Investigating Fairground Rides & IDEA Task 2: Investigating Pulley Systems Focused Practical Task 1 – Making a Base for the Model Focused Practical Task 2 – Fairground Ride Designer Group Designing Session IDEA Task 3: Electric Motors and Computer Control Making the Model Evaluating the Project