I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
This bundle comprises the entire 6 week SOW for Algorithms and Flowcharts.
By purchasing this bundle, you will be saving 20%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 6 week SOW for Photoshop and Flash.
By purchasing this bundle, you will be saving 25%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 6 week SOW for Programming in Python.
By purchasing this bundle, you will be saving 20%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 7 week SOW for Digital Literacy and E-Safety.
By purchasing this bundle, you will be saving 38%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 5 week SOW for Coding in HTML.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is Lesson 3 of a 8 week project for KS3 students (who have 1 lesson a week). It focuses on spreadsheet skills, using Microsoft Excel. It is is ideally suited for Year 8/9 students, although would be a good resource for higher level Year 7 students.
This is lesson 3 of the 8 lesson course. The objectives for Lesson 3 are:
Understand how to use cell references in formulas.
Understand how to quickly and efficiently copy formulas.
Understand what the if statement is.
Understand how to complete mini-tasks to demonstrate understanding.
The skills this entire Scheme of Work covers include:
Excel Basics
Columns
Rows
Cells
Printing
Excel formulas
Creating formulas
Using operators
Excel if statement
Using drag and drop
Understanding selection
Conditional Formatting
Data Validation
Drop down boxes
VLOOKUPS
Advanced Financial Model
Mail Merge
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There is an assessment during the SOW. The assessment includes a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word and of coruse Microsoft Excel.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This bundle comprises the entire 8 week SOW for Introduction to Excel.
By purchasing this bundle, you will be saving 24%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 6 of the 6 lesson course. Lesson 6 covers:
Understanding Variables and Subroutines
Adapting the pelican crossing to use a subroutine to simplify the program
Programming a Car park using Subroutines and Variables
Analysing how variables can be used to “count” and the advantages this could have in many scenarios
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks.
This is lesson 2 of the 6 lesson course. Lesson 2 covers:
Understanding brightness, contrast, hue, saturation and colour balance
Completing a number of small challenges involving changing brightness, contrast, hue, saturation and colour balance to correct various photos
Extension challenge included to “fix” other
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding pixels, resolution and pixilation
Looking at aspect ratio and the importance of maintaining it
Learning about Photoshop layers and how they are used to create complex images
Looking at the Magic wand tool
Understanding brightness, contrast, hue, saturation and colour balance
Mini project: Creating a unique image using all the skills from the previous lessons
Understanding what animation is
Looking at Flash layers and how locking and hidng them helps
Understanding how to create basic shapes in Flash
Analysing the different tweening techniques and understanding what they are
Understanding what backdrops are
Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Extension resources are available throughout the lessons to support the more capable student.
Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW.
There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 7 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 7 of the 7 lesson course. Lesson 7 covers:
The CPU
The Fetch, Decode, Execute cycle
Information, at KS3 level, of the functions of the FDE cycle
A practical task showing students the concept of the FDE cycle
Lesson 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 3 and 4 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 3 and 4 of the 7 lesson course. Lesson 3 and 4 covers:
How to create a PowerPoint presentation
Understanding what information can be used in a presentation
Looking at good and bad colours combinations and slide designs
Lesson 3 and 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 4 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 4 of the 7 lesson course. Lesson 4 covers:
Primary Storage
Understanding what RAM and ROM are
Recognising the differences between them
Learning about Volatile and Non-Volatile memory and their differences
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 5 and 6 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 5 and 6 of the 6 lesson course. Lesson 5 and 6 covers:
Creating a unique game
Providing ideas and inspiration to students
Including guides for sprite and stage design
A PLC for students to refer to for game complexity
Lesson 5 and 6 are being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks.
This is lesson 3 of the 6 lesson course. Lesson 3 covers:
Mini project: Creating a unique image using all the skills from the previous lessons
Students will be provided with a number of individual photos, and an “end goal” example. They must use their prior understanding and the step-by-step guides to create t
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding pixels, resolution and pixilation
Looking at aspect ratio and the importance of maintaining it
Learning about Photoshop layers and how they are used to create complex images
Looking at the Magic wand tool
Understanding brightness, contrast, hue, saturation and colour balance
Mini project: Creating a unique image using all the skills from the previous lessons
Understanding what animation is
Looking at Flash layers and how locking and hidng them helps
Understanding how to create basic shapes in Flash
Analysing the different tweening techniques and understanding what they are
Understanding what backdrops are
Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Extension resources are available throughout the lessons to support the more capable student.
Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW.
There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This bundle comprises the entire 10 week SOW for Staying Safe Online.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is Lesson 3 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 3 of the 10 lesson course. The objectives for Lesson 3 are:
Explain how people may be cyber bullied.
Discuss physical and verbal bullying.
Explain the difference between cyber bullying and other forms of bullying and what to do if you are a victim of bullying or see other people being bullied.
The skills this entire Scheme of Work covers include:
Online Stranger Danger
Cyberbullying
Personal Data
Social Networking
Malware
Viruses, Worms
Trojan Horses, Spyware
Social Engineering
Blagging, Phishing
Pharming, Shouldering
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 8 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 8 of the 10 lesson course. The objectives for Lesson 8 are:
Analyse what is meant be social engineering.
Explain the terms blagging, phishing and pharming.
Be able to identify phishing emails.
Understand how to write your own social engineering emails.
The skills this entire Scheme of Work covers include:
Online Stranger Danger
Cyberbullying
Personal Data
Social Networking
Malware
Viruses, Worms
Trojan Horses, Spyware
Social Engineering
Blagging, Phishing
Pharming, Shouldering
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on basic website development using HTML, so is ideally suited for Year 7 students.
This is lesson 1 of the 5 lesson course. Lesson 1 covers:
What is HTML
Writing and understanding the Basic Structure
Opening the website in editable form
Understanding the Body section
Using the P tag (paragraphs)
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills and learning this Scheme of Work covers include:
What is HTML
Writing and understanding the Basic Structure
Opening the website in editable form
Understanding the Body section
Using the P tag (paragraphs)
Using the H1, H2 etc tags (headers)
Using the UL and LI tags (bullet points)
Using the OL and LI tags (numbered list)
Using the IMG SRC tags to import images
Editing images by changing their width
Using the style tag in the head section (colours, fonts, etc)
Inserting scrolling marquees
Creating website hyperlinks
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
Step-by-step instructions are included for the students (and teacher) which detail exactly how to create websites in HTML. This SOW can be used by students (and teachers) who have little or no experience of programming.
In addition, the HTML websites that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks.
This is lesson ? of the 6 lesson course. Lesson ? covers:
Creating a unique image using the skills and understanding from this lesson
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
Understanding pixels, resolution and pixilation
Looking at aspect ratio and the importance of maintaining it
Learning about Photoshop layers and how they are used to create complex images
Looking at the Magic wand tool
Understanding brightness, contrast, hue, saturation and colour balance
Mini project: Creating a unique image using all the skills from the previous lessons
Understanding what animation is
Looking at Flash layers and how locking and hidng them helps
Understanding how to create basic shapes in Flash
Analysing the different tweening techniques and understanding what they are
Understanding what backdrops are
Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Extension resources are available throughout the lessons to support the more capable student.
Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW.
There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 1
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 1 of the 10 lesson course. Lesson 1 covers an introduction to mood boards. The lesson includes examples, an explanation and then a task that the students must complete.
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.