Hero image

IPO Education

Average Rating4.44
(based on 12 reviews)

Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.

49Uploads

24k+Views

42k+Downloads

Curriculum linked education resources from the UK Intellectual Property Office. Lesson plans, activities and annual competitions for primary to secondary.
Intellectual Property Education Framework (Secondary - Scot)
IPO_EducationIPO_Education

Intellectual Property Education Framework (Secondary - Scot)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Shaun's Cracking Ideas Design Challenge (Cymraeg)
IPO_EducationIPO_Education

Shaun's Cracking Ideas Design Challenge (Cymraeg)

(0)
Ma’ Shaun the Sheep yn cymryd drosodd Cracking Ideas eleni! Ma’r cynlluniau gwers yn cyflwyno’r syniad o arloesedd, chreadigrwydd ag eiddo deallusaol a'i rôl ym mywydau pob dydd. Ma'r cynlluniau gwers wedi eu cynllunio ar gyfer myfyrwyr Cyfnod Allweddol 2 (rhwng 7 - 11 oed) ac yn cefnogi'r gystadleuaeth eleni o fynd a Shaun yn ôl i Fferm Mossy Bottom. Mae'r cynlluniau gwers yn dilyn y cwricwlwm a gellir eu defnyddio yn yr ystafell ddosbarth, grŵp ieuenctid neu adref. This year Shaun the Sheep takes over Cracking Ideas! The lesson plans introduce the concept of innovation and creativity, intellectual property and its role in everyday lives. The lesson plans are designed for Key Stage 2 students (aged 7 – 11 years old) and support this year’s competition to get Shaun back to Mossy Bottom Farm. Both lesson plans link to the curriculum and can be used in the classroom, youth group or at home.
Wallace & Gromit Innovation Session
IPO_EducationIPO_Education

Wallace & Gromit Innovation Session

(1)
The ‘Wallace & Gromit Innovation Session’ introduces children to the concept of innovation. It highlights how innovation surrounds us in everyday life and how some household products may have been designed.
Wallace & Gromit Innovation Session
IPO_EducationIPO_Education

Wallace & Gromit Innovation Session

(2)
The ‘Wallace & Gromit Innovation Session’ introduces young people to the world of innovation and invention. It focuses on products which young people will be familiar with in their daily lives and defines innovation and how it occurs via a process including inspiration, decision-making and design.
Wallace & Gromit Innovation Session
IPO_EducationIPO_Education

Wallace & Gromit Innovation Session

(0)
The ‘Wallace & Gromit Innovation Session’ introduces young people to the concept of innovation. It highlights how innovation surrounds us in everyday life and how some household products may have been designed. The session is split into four activities focusing on innovation in product design.
Who thought of that?
IPO_EducationIPO_Education

Who thought of that?

(1)
‘Who thought of that?’ introduces Key Stage 2 learners to the world of innovation and the four types of intellectual property: Patents, Trade Marks, Design and Copyright. Inspired by Wallace & Gromit and Aardman, it is filled with fun facts and activities to encourage curiosity about how things works and ideas to make things better and includes activities on inventions, branding, design and advertising.
Intellectual Property Education Framework (Primary - Wales)
IPO_EducationIPO_Education

Intellectual Property Education Framework (Primary - Wales)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Secondary - Eng)
IPO_EducationIPO_Education

Intellectual Property Education Framework (Secondary - Eng)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
Intellectual Property Education Framework (Primary - Scot)
IPO_EducationIPO_Education

Intellectual Property Education Framework (Primary - Scot)

(0)
The Intellectual Property (IP) Education Framework (developing creativity and innovation in tomorrow’s workforce) has been developed to equip the next generation of innovators, entrepreneurs and creatives with the knowledge to identify, protect, use and respect IP. The framework sets out that knowledge through age-appropriate competency statements from primary to higher education. Learning about intellectual property will help prepare young people for employment, responsible digital citizenship. Developed in consultation with teachers from across the four UK nations, with industry and professional bodies. The IP Education Framework is a cross cutting resource that supports each of the UK curricula. It has been designed so that teachers can easily access the parts of the framework most relevant to their teaching. The framework signposts free education resources from the UK IPO and partners that support teachers and educators to introduce IP concepts into everyday lessons, building learners’ understanding and practical application of ownership and ideas, creativity and innovation.
The Game is On!  Episode 1 Ages 14+
IPO_EducationIPO_Education

The Game is On! Episode 1 Ages 14+

(0)
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode One - The Adventure of the Girl with the Light Blue Hair In a fictional land called London, Sherlock Holmes and John Watson meet a curious client: the toymaker Joseph who has just recently signed a deal with some Hollywoodland producers to make a movie featuring Joseph’s most famous toy. However, soon after the deal was announced, a graffiti artist – a mysterious girl with light blue hair – started painting violent and bloody images all over London, images that Joseph finds disturbing. What does the mysterious girl want? Why is she painting her graffiti? Sherlock is intrigued. The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.
Create a Cracking Christmas Decoration
IPO_EducationIPO_Education

Create a Cracking Christmas Decoration

(0)
A Cracking Ideas themed worksheet to design a Christmas decoration. Includes a variety of shapes to cut around as inspiration. The design of your decoration could be protected by registered design. This protects the appearance of it and includes colour shape and texture when added to your decoration. Wallace & Gromit’s Cracking Ideas is a series of fun innovation challenges for primary education.
2023 Wallace & Gromit's Cracking Ideas KS1
IPO_EducationIPO_Education

2023 Wallace & Gromit's Cracking Ideas KS1

(0)
2023 Competition Closed Your resources: Wallace & Gromit’s Cracking Ideas Competition Form – Key Stage 1 (Ages 4 to 7) 2023 Competition Terms and Conditions 2023 Adult Registration Form 2023 Certificate of Recognition - New! Cracking Ideas Educational Resources - New! About: Wallace & Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home! Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting Intellectual Property (IP). Our age-appropriate activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s some very special prizes up for grabs! Flexible resources support different ages, settings, abilities and interests. Use them in your classroom or with an after-school club, youth centre, Scout or Guide group. In these activities, children think about how innovative design can improve the world around them. Working as individuals or as part of a team, children will undertake some creative product design, explore some important stages in the design process, and help Wallace & Gromit reinvent the Wrong Trousers so that they can do good for our planet. As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources. Wallace & Gromit will be sharing their competition top tips and inspirational ideas throughout the competition via the IPO Education – Cracking Ideas social media channels, and through our ‘IP in Education’ newsletter. It might even be that their adventures and tips will inspire your very own Cracking Ideas. Please share tour design journey with us on social media by using #CrackingIdeas Let’s show the world world what a cracking bunch of inventors the next generation are! Competition closes 1st September 2023
2022 Wallace & Gromit's Cracking Ideas KS2
IPO_EducationIPO_Education

2022 Wallace & Gromit's Cracking Ideas KS2

(0)
2022 Competition closed Wallace Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home! Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting intellectual property. Our age-appropriate activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s a very special prize up for grabs! Flexible resources support different ages, settings, abilities and interests. Use them in your classroom or with an after-school club, youth centre, Scout or Guide group. In these activities children think about how we get from place to place, undertake some creative product design, explore some important stages in the design process, and come up with a sustainable and fun way to help Wallace and Gromit get from place to place during their tour of the UK. As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources, and there’s more information for adults at the end of this guide. Wallace & Gromit’s UK tour of Innovation This year we are introducing a special challenge with the school or group that sends in the most entries winning a unique prize that they can all enjoy. Wallace & Gromit will be on their very own tour of innovation across the UK. The duo will travel a mile on their virtual tour for every competition entry received from a school/group. On the way they will stop at cities, towns and districts discovering innovations of the past and future. The whole journey will be documented on our social media channels and through our newsletter. It might even be that their exploits will inspire your very own Cracking Ideas.
2022 Wallace & Gromit's Cracking Ideas Home Education Pack
IPO_EducationIPO_Education

2022 Wallace & Gromit's Cracking Ideas Home Education Pack

(0)
Wallace Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home! Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting intellectual property. Our competition and activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s a very special prize up for grabs! In these activities children think about how we get from place to place, undertake some creative product design, explore some important stages in the design process, and come up with a sustainable and fun way to help Wallace and Gromit get from place to place during their tour of the UK. As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources, and there’s more information for adults at the end of this guide. Wallace & Gromit’s UK tour of Innovation This year we are introducing a special challenge with the school or group that sends in the most entries winning a unique prize that they can all enjoy. Wallace & Gromit will be on their very own tour of innovation across the UK. The duo will travel a mile on their virtual tour for every competition entry received from a school/group. On the way they will stop at cities, towns and districts discovering innovations of the past and future. The whole journey will be documented on our social media channels and through our newsletter. It might even be that their exploits will inspire your very own Cracking Ideas.
2023 Wallace & Gromit's Cracking Ideas Competition - Certificate of Recognition - New!
IPO_EducationIPO_Education

2023 Wallace & Gromit's Cracking Ideas Competition - Certificate of Recognition - New!

(0)
2023 Competition Closed We’re thrilled to announce that certificates of recognition are available for all participants of Wallace & Gromit’s Cracking Ideas Competition 2023. These certificates celebrate the inventive spirit of young minds. Let’s honour their creativity together! Your resources: 2023 Certificate of Recognition - New! About: Wallace & Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home! Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting Intellectual Property (IP). 2023 Competition Closed Follow our IPO Education – Cracking Ideas social media channels, and sign up to our ‘IP in Education’ newsletter if you wish to keep up to date with our latest competition news, free resources and more!
The Game is On! Episode 6 Ages 14+
IPO_EducationIPO_Education

The Game is On! Episode 6 Ages 14+

(0)
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode 6 – The Adventure of the Photographer’s Stratagem In the grande finale of The Game is On! series, the boundary between illusion and reality has never been so blurred … You can download the Teaching Notes related to this episode under the File Previews tab.
2022 Wallace & Gromit's Cracking Ideas KS1
IPO_EducationIPO_Education

2022 Wallace & Gromit's Cracking Ideas KS1

(0)
2022 Competition Closed Wallace Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home! Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting intellectual property. Our age-appropriate activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s a very special prize up for grabs! Flexible resources support different ages, settings, abilities and interests. Use them in your classroom or with an after-school club, youth centre, Scout or Guide group. In these activities children think about how we get from place to place, undertake some creative product design, explore some important stages in the design process, and come up with a sustainable and fun way to help Wallace and Gromit get from place to place during their tour of the UK. As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources, and there’s more information for adults at the end of this guide. Wallace & Gromit’s UK tour of Innovation This year we are introducing a special challenge with the school or group that sends in the most entries winning a unique prize that they can all enjoy. Wallace & Gromit will be on their very own tour of innovation across the UK. The duo will travel a mile on their virtual tour for every competition entry received from a school/group. On the way they will stop at cities, towns and districts discovering innovations of the past and future. The whole journey will be documented on our social media channels and through our newsletter. It might even be that their exploits will inspire your very own Cracking Ideas.
The Game is On! Episode 5 Ages 14+
IPO_EducationIPO_Education

The Game is On! Episode 5 Ages 14+

(0)
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode 5 – The Adventure of the Unreliable Narrator Told by the Fairy to find the missing boy, Sherlock Holmes and John Watson arrive in a dark and strange place. But when they come across a game – one they really should play – that’s when their adventure starts in earnest. Now, more than ever before, The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.
2023 Wallace & Gromit's Cracking Ideas - Printer Friendly Competition Form
IPO_EducationIPO_Education

2023 Wallace & Gromit's Cracking Ideas - Printer Friendly Competition Form

(0)
2023 Competition Closed Your resources: Wallace & Gromit’s Cracking Ideas Competition Form – Printer Friendly Version 2023 Competition Terms and Conditions 2023 Certificate of Recognition About: Wallace & Gromit’s Cracking Ideas aims to inspire your children to be creative and inventive, whether you’re in a classroom, a club or at home! Designed with the help of Aardman, whose invention-loving duo Wallace & Gromit feature in the learning materials, Cracking Ideas provides curriculum-led activities that get children engaged with design and the importance of protecting Intellectual Property (IP). Our age-appropriate activities inspire children aged 4-7 and 8-11 to come up with their own inventions which they can enter into our nationwide competition - there’s some very special prizes up for grabs! Flexible resources support different ages, settings, abilities and interests. Use them in your classroom or with an after-school club, youth centre, Scout or Guide group. In these activities, children think about how innovative design can improve the world around them. Working as individuals or as part of a team, children will undertake some creative product design, explore some important stages in the design process, and help Wallace & Gromit reinvent the Wrong Trousers so that they can do good for our planet. As they learn and invent, children are introduced to Intellectual Property (IP) and the importance of protecting original ideas. Don’t worry if you’re not familiar with IP! We explain IP in simple, age-appropriate ways in the resources. Wallace & Gromit will be sharing their competition top tips and inspirational ideas throughout the competition via the IPO Education – Cracking Ideas social media channels, and through our ‘IP in Education’ newsletter. It might even be that their adventures and tips will inspire your very own Cracking Ideas. Please share tour design journey with us on social media by using #CrackingIdeas Let’s show the world world what a cracking bunch of inventors the next generation are! Competition closes 1st September 2023
The Game is on Episode 2 Ages 14+
IPO_EducationIPO_Education

The Game is on Episode 2 Ages 14+

(0)
The Game is On! is a series of animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse. Episode Two – The Adventure of the Six Detectives When Sherlock Holmes and John Watson receive a letter from Mary Westmacott, a new adventure at the border between illusion and reality is just about to start. Is Mary only having terrifying nightmares, is she losing her mind, or is she really being haunted by her own literary creations? If there is anyone who can solve the mystery, it is surely Sherlock Holmes. The Game is On! You can download the Teaching Notes related to this episode under the File Previews tab.