LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
Arithmetic bingo consists of questions such as adding negative numbers and multiplying a negative by a positive. Included are questions such as 2-10, -6x-6 and -6+26.
Contains bingo cards and 72 question cards that cover addition, subtraction, multiplication and division with negative and positive numbers. A bingo card is also included for students to in their numbers from a given list.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
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Negative Integers Battle Card Game
These 30 follow me cards are a great way to revise mean, median and mode. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
- Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
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Mean, Median and Mode Bingo
Mean Wars Averages Card Game
This is a bundle of 5 domino sets on the subjects of Fraction Equivalents, Fraction Conversion, Shapes, Area of Shapes and General Arithmetic. Offered at a huge discount.
• Fractominoes | Dominoes for Learning Equivalent Fractions
• Fractominoes 2 | Dominoes for fraction decimal and percentage conversion
• Shape Dominoes | Game for the practice of geometric shape recognition
• Area Dominoes | Game for the practice of finding Areas of shapes
• Arithmetic Dominoes | Game for the practice of basic arithmetic
This is a fun way to practice Order of Operations questions, also known as BIDMAS, BODMAS or PEDMAS. It encourages students to remember to do brackets first, then indices/exponentials, then division and multiplication, then finally addition and subtraction. Some questions have been designed to show up misconceptions such as 6-3+4. A common mistake is that students add 3+4 then take that away from 6, rather than doing the sum in order.
A card game based on the traditional game of Rummy, where normal cards are exchanged for cards that feature calculations which challenge a player’s knowledge of the order of operations There are 52 cards, 4 suits, 13 cards per suit as per a normal game of rummy. A working-out sheet is provided and intended for every student, so they can find solutions to each calculation as the game is played.
This is included in Card Game Bundle 5
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Order of Operations Battle Card Game
Negative Numbers Bingo
Arithmetic Dominoes
This pack is filled with engaging and fun worksheets designed to introduce students to equivalent fractions converting between fractions, decimals and percentages. There are 10 worksheets, each differentiated 3 ways. There are two files. One with the worksheets and one with the solutions and teachers notes.
This pack contains the following:
Worksheet 1 Bar Equivalence
Worksheet 2 Equivalent Fractions
Worksheet 3 Equivalent Linking
Worksheet 4 Simplifying Fractions
Worksheet 5 Percentages and Decimals
Worksheet 6 Tenths as Decimals
Worksheet 7 Buttons
Worksheet 8 Word Link Fractions Decimals and Percents
Worksheet 9 Equivalent Fractions Word Problems
Worksheet 10 Converting Fractions, Decimals and Percents
The first worksheet introduces students to equivalent fractions using fraction bars as a way of comparing. The second worksheet consists of fraction circles as a way to compare equivalent fractions. The third worksheet is a linking activity where students link drawn equivalent fractions. This time the drawn fractions are in different shapes, such as circle, square, octagon, so students are required to find the fraction of the shape that is shaded before connecting it to the equivalent fraction.
The fourth worksheet is a more traditional equivalent fractions sheet, asking students to simplify fractions in the numerical form. The fifth worksheet covers converting between decimals and percentages, and the sixth worksheet covers converting decimal fractions (fractions with a denominator with a power of 10 such as 10, 100 and 1000) into decimals and percentages.
The seventh worksheet is a challenge worksheet looking at what fraction of buttons are shaded. It encourages simplification, and differentiation 3 even has a question about percentages.
The eighth worksheet is a work link puzzle, where students connect fractions to equivalent decimals and percentages with lines, which go through letters on the page which froms a word. It covers 1/2, 1/4, 3/4, 1/5, 2/5 and 1/10
The ninth worksheet consists of word problems involving equivalent fractions. Differentiations 1 and 2 include circle fractions for shading to help with the questions. The final worksheet covers converting between fractions, decimals and percentages including using inequality symbols to state which number is larger, and an ordering fractions decimals and percentages question. It consists of 1/2, 1/4, 3/4, 1/5 and decimal fractions (fractions with denominators that are powers of 10).
This pack is also available as part of our Fractions Decimals and Percentages Bundle available here.
UPDATED for 2022:
Redesign of cards to make them easier to use
This card game is a fantastic way to test adding and subtracting with negative numbers. The competitive nature of this game allows students to become confident in the addition and subtraction of negative numbers while also being fun and competitive.
Players are dealt a certain number of cards. A base card is then turned over, and players choose a card from their hand which is closest in value to the given card. Play continues for a set number of rounds, and the player with the most points at the end wins.
This pack includes 54 cards with negative integer questions. Included in the pack is an answer key for all cards and gameplay rules. The cards are also printed with easy-cut guides to make preparation fast and simple.
This is included in Card Game Bundle 1
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-Calculation Switch
-Negative Switch
-Negative Numbers Bingo
These 30 follow me cards are a great way to revise prime factors of numbers, including written in indices/exponential form. There are two possible starting points, so differentiation is built into the activity.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards.
- Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
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Factors Matching Activity
Space Conquest Times Tables and Factors Board Game
Factors Frenzy Card Game
A collection of GCSE exam style questions for the new GCSE (9-1) maths. Each question is crafted to reflect exam style questions on a variety of topics, all targeted for those aiming for a grade 6/7.
This pack contains 48 exam style question task cards covering the new curriculum for grades 6 and 7 target of the new gcse in number topics.
Topics are as follows:
Percentages - 3 cards
Reverse Percentages - 3 cards
Compound Percentages - 4 cards
Recurring Decimals - 4 cards
Standard Form -6 cards
Density and Pressure - 6 cards
Indices -5 cards
Direct & Inverse Proportion - 6 cards
Upper and Lower Bounds - 4 cards
Surds - 7 cards
The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. It is also a useful tool for students to use as self study and revision tools.
An answer key with worked solutions is included. This also includes a handy working out sheet for students to put their answers in.
Find out grade 8/9 target number GCSE cards here.
This pack contains a set of 24 questions on Mixed Math Word Problems, including Algebra, Geometry, Number and Statistics subject areas. They are designed completely from scratch with simplicity, professionalism and concentration in mind. These questions are designed to be little maths puzzles that explore some deeper thoughts of numbers etc.
Including a total of 96 task cards, this pack consists of 24 unique questions which have been differentiated in four ways. The easiest questions are Red, followed by Yellow, then Green and finally Challenge.
What makes this pack so unique is that is consists of questions from a mixture of topics within mathematics, making it a great exploration task or starter to a lesson.
Full answers are included, as is a student answer sheet for them to record their answers.
These also make great starter questions, and offer opportunities for classroom discussions.
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Geometry Task Cards
Algebra Task Cards
Number Bonds Game Galaxy Quest
Negative Numbers Bingo
Prime Factors Follow Me Cards
This pack contains 48 exam style question cards on statistics and probability designed to challenge students aiming for grades 8 and 9.
Topics are as follows:
*Combinations and Permutations - 4 cards
*Stratified Sampling - 4 cards
*Probability Problem Solving Using Equations - 6 cards
*Tree Diagrams - 5 cards
*Conditional Probability - 5 cards
*Venn Diagrams including completing them from information, using algebra to solve Venn Diagrams and Set Notation - 12 cards
*Histograms of Unequal Class Widths including Averages and Probability surrounding Histograms - 7 cards
*Averages Problem Solving using Algebra - 4 cards
The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. Students are also encouraged to use these as part of their revision.
Full answers are included, as is a student answer sheet so that the cards can be laminated and reused.
This is included in a bundle of four other grade 8/9 target GCSE packs including Algebra, Graphs, Number and Geometry.
Get it Here
This pack contains 48 exam style questions for the 9-1 GCSE on the topic of Number written for students aiming for the grades 8 and 9.
Topics are as follows:
*Recurring Fraction & Decimals - 5 cards
*Simplifying Surds and Rationalising the Denominator - 8 cards
*Fractional and Negative Indices - 7 cards
*Upper and Lower Bounds - 6 cards
*Standard Form - 4 cards
*Direct & Inverse Proportion - 6 cards
*Compound Percentage - 4 cards
*Percentage Change - 2 cards
*Reverse Percentage including Reversing Compound Percentages - 6 cards
The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. An answer key is included and a handy student answer sheet is also included so you can laminate and reuse the cards.
You can also find our grade 6/7 target number cards here
This pack is including in a bundle with 4 other GCSE grade 8/9 topic including Algebra, Geometry, Statistics and Graphs, available here:
https://www.tes.com/teaching-resource/new-gcse-grade-8-9-target-11775455
These 30 follow me cards are a great way to revise converting recurring decimals as fractions from simple ones such as 0.999 (recurring) through to more complicated ones such as 0.7125252525 (recurring). There are two possible starting cards offering some level of differentiation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Students should be expected to not use a calculator.
Some ideas for how to use follow me cards:
Have students race to connect the cards.
Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
This activity offers a different way to teach tally and pie charts. Students choose 20 fruit cards from the fruit deck (or any amount you choose from the 45 cards if you wish to make things more challenging). We recommend that 20 cards offers the most interesting collection to work with, while also being a factor of 360.
Students collect the data of their chosen cards and write it on the tally sheet. On the same sheet is a column for working out the number of degrees needed for constructing the pie chart. Two pie chart sheets are included, one with the key in colour, and one with the key ready for colouring.
Alternatively, get students to construct the pie chart from scratch in their books or a separate piece of paper.
The nature of this activity means that each student should, in theory, produce their own pie chart, unique from other students in the class.
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Graphs and Charts Matching Activity
Pictopraph Activity
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This pack is filled with worksheet activities covering the topic of patterns and sequences. All worksheets are differentiated, offering supported worksheets, as well as worksheets which challenge the most able students. Answer sheets are included.
Gaps In The Sequence asks students to find the missing numbers of sequences (some linear, some following patterns such as doubling each number) and to state the term to term rule.
The Fencing In and Dinner Table Conundrum worksheets introduce the idea of geometric patterns which grow at a linear rate, giving a visual representation on linear sequences. For the more able students, this worksheet asks them to find the nth term of the given patterns.
Fishing for Sequences asks students to find numbers which appear in a given sequence. The first differentiation covers only term to term rules. The middle differentiation includes nth term examples. The most challenging differentiation asks students to state with algebraic reasoning, why a given number is not in a sequence. This checks for a true understanding of sequences.
The fifth worksheet is all about the nth term, with a more challenging worksheet that pushes students to think about such sequences as square numbers, and fraction sequences. The sixth worksheet continues the nth term exploration, starting with students identifying whether a given sequences is linear, and stating whether a given number is in a sequence.
The seventh worksheet, Function Machines, asks students to find the given rule for some numbers. And finally, worksheet eight offers a unique challenge for uniquely able students. This worksheet introduces students to the proper mathematical notation for linear sequences, including the formula for finding any term in a sequence.
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Algebra Task Cards
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Understanding and Manipulating Algebra Worksheets
These KaBoom cards are a fun way to practice key arithmetic skills, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
Packs included are
Order of Operations
Times Tables
Multiplying and Dividing
Factors and Multiples
Addition and Subtraction
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, you as the teacher decides whether you will allow them another guess or not.
Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
Please note, this bundle includes the UK version of Factors and Multiples. If you require the US version, with the US notation, please email us with a copy of your receipt of this bundle at contact@littlestreams.co.uk and we will be happy to send you the US version.
These KaBoom cards are a fun way to practice times tables, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions in the 2, 5, 10 and 11 times tables including some pictorial representation. The Yellow Cards consist of questions in the 3, 4, 6 and 9’s. The green card consists of times tables questions which students commonly get wrong such as 6x9, and consists of the 7, 8 and 12 times tables.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, you as the teacher decides whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This product is available as part of a bundle with other KaBoom cards, at as discount. Click here to find out more.
These clip cards are a great way to test students’ knowledge of telling the time using a physical multiple choice system. It includes o’clock, half past, quarter past & to and 10 & 1 minute intervals, and contains converting between analogue clock & 12 hour, analogue clock & word form, Word form & 12 hour, and 12 hour & 24 hour. The given possible answers have been carefully chosen to allow teachers to spot any misconceptions students may have about telling the time.
The idea of this activity is that students work out the correct conversion of the given time, then clip a clothespin/peg or a paperclip to what they think is the correct answer.
This activity works equally well when the cards are laminated. Students simply circle the correct answer using a dry erase marker. Alternatively, you can print these on paper, hand out to your class at the end of the lesson, so they can put their names on and circle the correct answer, serving as a great exit ticket/plenary to the lesson.
These cards are in colour, but print equally well in grey scale for cost savings.
To make them self marking, simply place a dot on the underside of the card pertaining to the correct answer.
Available as part of Clip Cards Bundle One
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Elapsed Time Bingo
Telling the Time Flash Cards
Telling the Time Matching Activity
Time Wars Card Game With Clock Faces
A Skills Poster to help students learn how to use a Protractor, and a teacher's guide common misconceptions of angles.
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Angles Card Game
This free download is brought to you in collaboration with Number Loving and it combines two fully differentiated resources covering drawing, reading and interpretation of pie charts.
The first is a pack of six worksheets by LittleStreams the first four are of increasing difficulty drawing pie charts from tables and another two worksheets of increasingly difficulty drawing pie charts from bar charts. Solutions are provided for each worksheet. The second pack in this free download is a treasure hunt on reading and interpreting pie charts, it is differientated to three levels were the green (hardest) level is suitable for GCSE Higher. Each level consists of ten questions. Again the solutions are provided for teacher reference.
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Terms of Use
Download is for the use of one teacher only.