Hero image

Computing, Business and IT Buddy

Average Rating4.11
(based on 64 reviews)

With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

293Uploads

102k+Views

23k+Downloads

With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
Year 7 Computing Induction Activity
Pipjen77Pipjen77

Year 7 Computing Induction Activity

(0)
Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.
Data Representation - Converting Numbers Bundle
Pipjen77Pipjen77

Data Representation - Converting Numbers Bundle

5 Resources
I have developed a simpler method for converting numbers: Binary to denary (and vice versa) Binary to hexadecimal (and vice versa) Denary to Hexadecimal via Binary (and vice versa) By teaching via spreadsheet, it will hopefully enable students to master the conversion process quicker. The workbook follows on the from the spreadsheets - now students know the process, they can work through calculations manually.
GCSE Computer Science 9-1 Data Representation - Number 4
Pipjen77Pipjen77

GCSE Computer Science 9-1 Data Representation - Number 4

(0)
Binary Addition This resource uses a spreadsheet to teach binary addition, and then encourages students to do a double-check to ensure that their answer is correct. By teaching via spreadsheet first, they will get into the habit of adding the 1s and 0s correctly, so that when doing it written, their mind knows the process to follow. Student worksheet and teacher solution included.
Scratch for Secondary
Pipjen77Pipjen77

Scratch for Secondary

3 Resources
Introducing programming concepts in Scratch so as to make a logical transition from visual-based programming to text-based programming.
KS3 Computer Science: Scratch Learning Game
Pipjen77Pipjen77

KS3 Computer Science: Scratch Learning Game

(0)
Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)