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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
Key Stage 3 Computing - Introducing Programming Terms using Scratch
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Key Stage 3 Computing - Introducing Programming Terms using Scratch

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By creating a Times Table Learning Game on Scratch, students can become familiar with key programming terms: Sequence Selection Iteration Variables Includes lesson powerpoint, student resource and Scratch quiz. Update: Additional resource added - screenshots of Scratch code for quiz in case you are not using Scratch 2 offline editor. Follow on lesson - Direct Reflection and Improvement Time. How much do they now understand.
A453 Prep
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A453 Prep

4 Resources
Getting students ready for A453 controlled assessment. Some prompts and practice in this final lessons before they star the real thing.
Scratch for Secondary - Year 7 Assessment
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Scratch for Secondary - Year 7 Assessment

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PA1 Scratch Introducing programming concepts through visual-based learning Programming Concept - Knowledge and Application test Screenshots provided in the Word document in case you are not using the offline editor Scratch 2.
Python Efficiency Bundle
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Python Efficiency Bundle

7 Resources
A follow-on unit to Python Basics. Introducing procedures and functions for more efficient code. Procedures & Functions Using menus (selection) Adding to and reading from file. Importing modules Using lists Using SQL to search for data
GCSE Computing A451 Hardware Revision
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GCSE Computing A451 Hardware Revision

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Designed to help lower-ability students remember basic facts about computer hardware. Input devices Output devices Storage devices - remembering which is which - Magnetic, optical, SSD and Flash. Red - easy to remember, green - try to remember, yellow - you know you want to succeed!
GCSE Computer Science 9-1 Data Representation - Number
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GCSE Computer Science 9-1 Data Representation - Number

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Learn to convert denary to binary to hexadecimal (and vice versa) using a simple method that reduces the amount of calculations a student has to do. This spreadsheet is designed with students in mind, showing them a fast and effective way to convert numbers without having to remember too many different stages in the calculation. Learning Objectives: To convert from binary to denary and vice versa To convert from binary to hexadecimal and vice versa Teacher PowerPoint and solution. Student worksheet for Excel. Coming shortly: To convert from hexadecimal to denary and vice versa
GCSE Computer Science 9-1 Data Representation - Number 4
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GCSE Computer Science 9-1 Data Representation - Number 4

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Binary Addition This resource uses a spreadsheet to teach binary addition, and then encourages students to do a double-check to ensure that their answer is correct. By teaching via spreadsheet first, they will get into the habit of adding the 1s and 0s correctly, so that when doing it written, their mind knows the process to follow. Student worksheet and teacher solution included.
GCSE Computer Science 9-1  Storage Calculating File Size
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GCSE Computer Science 9-1 Storage Calculating File Size

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GCSE Computer Science Unit 1 - Storage Calculating the capacity of files: In the exam, students will be expected to be able to calculate the capacity of different file types: Text File, Database File, Sound File and Image File. This lesson provides students with practice calculating capacity for the four different file types - 5 minute lesson plan and teacher solution provided.