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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
GCSE Computing Revision
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GCSE Computing Revision

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The Name Game 'Easy Markers' - Ensure your students get the 'identification' questions in the A451 exam with these knowledge wheels. Use them as discussion tools, plenary activities or for 1-2-1 revision with low ability students.
GCSE Computer Science 9-1 The Programming Cycle of Assessment
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GCSE Computer Science 9-1 The Programming Cycle of Assessment

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Model used for controlled assessments. Used with students midway through OCR 20 Programming Challenges, to get Year 10 students to reflect and focus on the different stages in the Programming Cycle of Assessment and the importance. Class discussion of each stage, followed by students explaining and evidencing each stage. This enables them to work at a higher level and to understand the process required in September.
GCSE Computer Science 9-1 Python Prompt Cards
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GCSE Computer Science 9-1 Python Prompt Cards

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Designed as prompt cards to remind students of programming skills developed in the 'Introduction to Python' and 'Python Efficiency' units. Whilst students attempt OCR's '20 Programming Challenges', these cards are useful for reminding students of programming techniques such as iteration, selection, list (arrays), functions, SQL etc. Created so they can be printed out on card, and displayed in pockets at the front of class. Students then collect and refer to during the tasks preparing them for the controlled assessment in September. Also a 'compilation set' for students for revision purposes.
KS3 Understanding Computers Bundle
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KS3 Understanding Computers Bundle

3 Resources
Key Stage 3 Computer Science A unit which introduces Year 7 students to the Computer System. Theory is used to create an animation in Flash, thus developing ICT skills whilst learning Computer Science theory. Developing unit during Spring Term 2, so more resources to follow shortly.
KS3 CS1 Understanding Computer Input Process Output
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KS3 CS1 Understanding Computer Input Process Output

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Key Stage 3 Computer Science CS1 Understanding Computers Numeracy bridge lesson This lesson bridges the gap between the PA1 Scratch unit and CS1 Understanding Computers unit for Year 7. The lesson focuses on the computer system - Input - Process - Storage Output. The activities are based around the Little Man Computer simulation.
KS3 CS1 Understanding Computers
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KS3 CS1 Understanding Computers

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Key Stage 3 Computer Science CS1 Understanding Computers Lesson 2: Introducing Flash Creating a title sequence for the 'Understanding Computers' animation In this unit, students are introduced to the theory of how a computer works (basic level - Year 7). They will learn the theory and develop ICT skills in Flash concurrently, creating an animation summarising key learning. Lesson plan Flash student activity Example animations of title sequence (differentiated).
GCSE Computer Science 9-1 Lesson 6 Using Lists in Python
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GCSE Computer Science 9-1 Lesson 6 Using Lists in Python

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Python Efficiency Module: Recapping on lists from introductory unit to Python. Manipulating lists. Using Lists in Python 09.02.17 Success Criteria: Create list Print list and elements in list Add elements to a list Alter elements in a list Remove elements from a list Sort elements in a list Activity Python code in a text file.
GCSE Computer Science 9-1 Spring 1 Assessment
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GCSE Computer Science 9-1 Spring 1 Assessment

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GCSE Computer Science 9-1 Assessment on unit covered so far: Systems Architecture - Von Neumann Architecture, Components of the CPU. Translators & Facilitators - Low Level Language, Assembly Language and High Level Language. Algorithm - Binary search and merge sorting. Teacher assessment criteria (Low Ability, Medium Ability, High Ability)
HTML and Dreamweaver Feedback Page
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HTML and Dreamweaver Feedback Page

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Lesson 8 Feedback Page Final lesson in the HTML and Dreamweaver unit for KS3 Unit has been on Systems Security. The final webpage teaches students how to create forms in Dreamweaver using different types of questions. Differentiated resources.
GCSE Computing A451 Hardware Revision
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GCSE Computing A451 Hardware Revision

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Designed to help lower-ability students remember basic facts about computer hardware. Input devices Output devices Storage devices - remembering which is which - Magnetic, optical, SSD and Flash. Red - easy to remember, green - try to remember, yellow - you know you want to succeed!
Python Efficiency Bundle
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Python Efficiency Bundle

7 Resources
A follow-on unit to Python Basics. Introducing procedures and functions for more efficient code. Procedures & Functions Using menus (selection) Adding to and reading from file. Importing modules Using lists Using SQL to search for data
Scratch for Secondary - Year 7 Assessment
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Scratch for Secondary - Year 7 Assessment

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PA1 Scratch Introducing programming concepts through visual-based learning Programming Concept - Knowledge and Application test Screenshots provided in the Word document in case you are not using the offline editor Scratch 2.
Scratch for Secondary
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Scratch for Secondary

3 Resources
Introducing programming concepts in Scratch so as to make a logical transition from visual-based programming to text-based programming.