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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
KS3 Computer Science: Scratch Learning Game
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KS3 Computer Science: Scratch Learning Game

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Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)
Python - Menus, Selection and Functions
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Python - Menus, Selection and Functions

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Python Efficiency - Lesson 2 Menu-driven Program Creating a menu using Procedures, Functions and Selection. Menu to perform calculations: Add, subtract, multiply or divide 2 numbers from user input. (Example Python code in text file - simply copy and paste into Python)
Python Efficiency - Procedures and Functions Introduction
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Python Efficiency - Procedures and Functions Introduction

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Following on from the Python Introduction Unit, this unit will focus on developing more efficient code now that students understand iteration, selection and lists. In this lesson, students look at simple examples in order to understand the difference between procedures and functions. (Included text file with code as Python file cannot be uploaded). Next lessons: Using functions to effectively plan code.
GCSE Computer Science 9-1: The 12 Days of Christmas: Scratch Versus Python
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GCSE Computer Science 9-1: The 12 Days of Christmas: Scratch Versus Python

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End of term activity comparing Scratch and Python. Lists Sequence Selection User Input Variables Output. Based on the 12 Days of Christmas songs. First 4 days completed in Scratch and Python to give the structure of the code for students to complete the challenge for the other 8 days. A bit of programming fun to end the term. (Python code included in notepad - copy and paste into Python; screenshots of Scratch code, in case the file won't open). Merry Christmas.
GCSE Business Communications - Steps to Success 1 - A267/ECDL preparatory task
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GCSE Business Communications - Steps to Success 1 - A267/ECDL preparatory task

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How can students prepare for the A267 exam if they don't have a computer at home? Get them to think through the process they would go through in the exam, to complete the A267 exam. Before and after screenshots of tasks in Word, Excel, Powerpoint, Publisher and Access: How did the student get from Point A to Point B. Great for revision, class discussion or home learning.
Christmas ICT: Santa's Mail Merge - Business or ICT
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Christmas ICT: Santa's Mail Merge - Business or ICT

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Preparing for the GCSE Business Communication Systems A267 exam. Students seem to dislike/fear mail merge. I have created this resource to bring the 'fun' element into mail merge, in a way that students will understand how it works. My access file wouldn't upload, so I have exported the database to excel.
GCSE Computing A451 Programming Memory Joggers
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GCSE Computing A451 Programming Memory Joggers

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A simple resource to revise the key skills required in the A451 Programming unit. Idea of use in lesson: 2 minute madness game - "Explain to the person beside you the items on the memory jogger in 2 minutes". The other person then writes down what they remember. Then you move round one, to the next person, and do the next memory jogger in the pack.
Introducing HTML with Dreamweaver
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Introducing HTML with Dreamweaver

9 Resources
This Unit combines 3 key elements of the new KS3 computing element: Computer Science (Systems Security) Digital Literacy (Dreamweaver - Building websites) Programming - Introduction to HTML Main focus of unit on the 'Design' screen in Dreamweaver with altering properties in HTML.
HTML & Dreamweaver - Lesson 2
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HTML & Dreamweaver - Lesson 2

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Lesson plan introducing HTML and use of layers, tables and templates. Key Concept - linking together Computer Science, Digital Literacy and Programming.
A453 Prep
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A453 Prep

4 Resources
Getting students ready for A453 controlled assessment. Some prompts and practice in this final lessons before they star the real thing.