We offer an extensive range of engaging resource that are proven to educate learners of various ages and abilities. Our catalogue of workbooks cover an array of subjects including Functional Skills, Maths, English, Digital Skills, Retail, Employability, Social Development and Tutorials.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Contact us at SmartbooksEd@outlook.com.
We offer an extensive range of engaging resource that are proven to educate learners of various ages and abilities. Our catalogue of workbooks cover an array of subjects including Functional Skills, Maths, English, Digital Skills, Retail, Employability, Social Development and Tutorials.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Contact us at SmartbooksEd@outlook.com.
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.
The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units.
Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off.
This Bundle of resource covers:
Module 1 - Using devices and handling information
1.1 Know the main features and uses of different types of device.
This resource includes:
Task 1 - Learners to identify 9 key digital devices using images.
Task 2 - Using their existing knowledge coupled with some online research, learners will record below 5 key features for each digital device.
Task 3 – Learner will then collate data on how much each device is used by themselves and their peers.
Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.2 Know what an application is and the main types of application software
Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both.
Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices.
Task 3 - Become familiar with the different types of applications available and how they all have a different purpose.
Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited.
Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information
1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility).
Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc.
Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied.
Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required.
Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting.
Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings.
Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Module 1 - Using devices and handling information.
1.4 Navigate online content to locate required information.
Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice.
Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo.
Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own.
Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online.
Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this.
Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access.
Task 7 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples.
Module 1 - Using devices and handling information - 1.5 Carry Out Searches online
Task 1 - Learners are required to find the answers to find the answers to 18 general knowledge questions using the World Wide Web. This can be an individual or group timed challenge. All answers will be officially checked with any incorrect answers incurring a 10 second penalty.
Task 2 - Learners will become familiar with the most commonly asked online questions. They will guess using ‘first word’ criteria and then carry out a search to find the ‘most popular’ based on the most current data.
Task 3 - Learners will learn how to take a screenshot using different digital devices, put this into practice and attach the evidence.
Task 4 - Learners will demonstrate how to carry out a variety of searches online. They are required to plan a fictional holiday following specific guidelines and meeting certain criteria.
Extension Activity – Learners to continue with Task 4 and carry out two further searches based around the weather and reviews of their chosen destination and accommodation.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time.
Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon.
This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
These workbooks have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills.
The particular resource can be used effectively in Tutorials, English and various other sessions. The unit also incorporates ICT with the optional use of Microsoft Excel, Publisher and Word.
The resource focuses on setting lifetime goals in the form of a ‘Bucket List. Learners participate in activities and discussions to help them gain an understanding of how compiling a checklist of goals can promote a real sense of earnestness and determination to achieve them as well as being positively beneficial in keeping life exciting, fun and full of purpose.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE!
This resource is available to download as a PDF file. Word versions are available and feel free to message me directly for these formats at SmartbooksED@outlook.com
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaced the current Functional Skills ICT Qualification from 31st of July 2023. The DFSQ’S main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification is made up of 5 Module and broken down into a series of units.
The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered which can be signed off.
This resource covers:
Module 1 - Using devices and handling information.
Unit - 1.4 Navigate online content to locate required information.
This resource includes:
Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice.
Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo.
Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own.
Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online.
Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this.
Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access.
Task 7 - This section explains how Hyperlinks work and allows the learners to gain an understanding of the key components. Learner can then go online and navigate around a website of their choice using Hyperlinks and discuss the benefits.
Task 8 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Guided answers when appropriate are also included.
Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon.
This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaced the current Functional Skills ICT Qualification from 31st of July 2023. The DFSQ’S main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification is made up of 5 Module and broken down into a series of units.
The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered which can be signed off. ividual outcomes covered and can be assessed easily and signed off.
This resource covers:
Module 1 - Using devices and handling information
Unit - 1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility).
This resource includes:
Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc.
Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied.
Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required.
Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting.
Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings.
Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Guided answers when appropriate are also included.
Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon.
This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaced the current Functional Skills ICT Qualification from 31st of July 2023. The DFSQ’S main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification is made up of 5 Module and broken down into a series of units.
The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered which can be signed off.
This workbook covers:
Module 1 - Using devices and handling information
Unit - 1.2 Know what an application is and the main types of application software
This resource includes:
Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both.
Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices.
Task 3 - Become familiar with the different types of applications available and how they all have a different purpose.
Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited.
Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Guided answers when appropriate are also included.
Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon.
This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaced the current Functional Skills ICT Qualification from 31st of July 2023. The DFSQ’S main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life.
These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met.
The qualification is made up of 5 Module and broken down into a series of units.
The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered which can be signed off. he individual outcomes covered and can be assessed easily and signed off.
This workbook covers:
Module 1 - Using devices and handling information
Unit - 1.1 Know the main features and uses of different types of device.
This resource includes:
Task 1 - Learners to identify 9 key digital devices using images.
Task 2 - Using their existing knowledge coupled with some online research, learners will record below 3 key features for each digital device.
Task 3 – Learner will then collate data on how much each device is used by themselves and their peers.
Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole.
Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Guided answers when appropriate are also included.
Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon.
This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
These workbooks have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable digital and functional skills. This resource can be used effectively in Animal Care, Tutorials, English, and Maths sessions.
This Animal Care related resource focuses on caring for a new dog. It allows learners to form an understanding of the preparation required before bringing home a new puppy as well as the costs involved.
They are then required to calculate food amounts using three separate scenarios.
The final task calls for learners to search online for 3 high end dog accessories with a £5000 budget.
This resource is available to download as a PDF file, however once purchased an Editable Word version can available for free by messaging us directly at SmartbooksED@outlook.com
PLEASE NOTE: The workbook is a guide only and open to interpretation. Personal knowledge, opinion or information found online may vary.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE!
These worksheets have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills.
The resource can be used effectively in Maths/Tutorials sessions and enables learners to demonstrate various skills and subtly embeds many of the Functional skills as are necessary for assessment.
It is suitable for Entry Level 3/Level 1 (although lots of scopes to differentiate within the tasks and an Editable Word Doc is Available).
In this particular resource learners are set a selection of tasks based on a snack machine image. They are required to answer open questions, perform various Mathematical calculations and determine true, false or unknown information.
Included is an extension task where learners can then design their own snack machine using different items, prices and locations using the templates provided.
Feedback is Key; we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE!
This resource is available to download as a PDF file. Word versions are available; feel free to message me directly for these formats at SmartbooksED@outlook.com
These worksheets have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills.
The resource can be used effectively in English/Tutorials sessions. It is suitable for Entry Level 3/Level 1 (although lots of scopes to differentiate within the tasks and an Editable Word Doc is Available).
This particular workbook focuses on reading comprehension and includes a fictional football match report. The Learners are set tasks to confirm understanding by answering open questions, determining true, false or unknown information and differentiating between the facts and opinions within the article.
Extension Activity - Learners can re write segments of the report using their own words and terminology and including both fact and opinion. They could also write a report on an actual game that could include their favourite football team.
It requires learners to demonstrate various skills and subtly embeds many of the Functional skills as are necessary for assessment.
Feedback is Key; we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE!
This resource is available to download as a PDF file. Word versions are available; feel free to message me directly for these formats at SmartbooksED@outlook.com
This series of resources have been created for those Teaching and Studying the City & Guilds Employability Skills Award/Certificate/Diploma (5546)
The qualification itself comprises many units, all of which require an assessment to present evidence and demonstrate that all learning outcomes have been met.
These Workbooks include various challenges, activities and tests to prove learners understanding and collate the evidence required to confirm they have met all outcomes. Each page has a header that includes the individual outcomes covered, which can be assessed and then signed off.
The workbook can be delivered as individual worksheets or as a final assignment that would typically follow 2 - 3 sessions of underpinning knowledge, group activities, research tasks and relevant delivery.
This particular instalment in the series focuses on understanding the many benfits that come from alternatives to paid workl and covers the following criteria.
1.1 identify alternatives to paid work.
2.1 list sources of information about alternatives to paid work.
2.2 give examples of national organisations associated with alternatives to paid work
2.3 give examples of groups and services that are alternatives to paid work in the local area.
3.1 outline the skills and qualities that could be gained from alternatives to paid work.
3.2 state how skills and qualities gained from alternatives to paid work could help in other areas of life.
Other Units are available on TES and within the SmartBooks Resource Shop
This resource is available to download as a PDF file. Word versions are available; feel free to message me directly for these formats at SmartbooksEd@outlook.com.
Feedback is Key; we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
These workbooks have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable digital and functional skills. This resource can be used effectively in Animal Care, Tutorials, English and various other sessions.
This Animal Care related resource focuses on Chinchillas and allows learners to form an understanding of how these small mammals live in the wild as well as how they need to be cared for in a domesticated environment.
The Chinchilla Factsheet includes lots of valuable information that can be used as a guide to help complete the accompanying questions. Alternatively there is blank version which can be populated by the learners using independent online research or by cutting and pasting the information provided on a separate sheet.
Also included is a blank question template allowing learners to create their own questions based on the information and then test each other’s knowledge.
The resource allows for lots of differentiation between levels and delivery would be undoubtably enhanced with an opportunity for the learners to observe or handle the animal in a supervised environment.
PLEASE NOTE: The Factsheet is a guide only and open to interpretation. Personal knowledge, opinion or information found online may vary.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE!
This resource is available to download as a PDF file. Word versions are available and feel free to message me directly for these formats at SmartbooksED@outlook.com
These workbooks have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills.
This workbook has been put together for with learners to complete prior, during and after watching a football match. It is perfect for the upcoming World Cup in Qatar or could be used for any significant or relevant match in the future.
There are various tasks that include the following:
Researching pre match information
Predicting and estimating in play action
Recording statistics throughout the game.
Converting the date into visual Chart form.
Evaluating the game using fact and opinion in a formal report
The resource incorporates functional skills in English and Maths and even ICT with the optional use of Microsoft Excel and Word.
There is a word Doc available which allows you to convert easily to other sports such as rugby basketball etc.
Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE!
This resource is available to download as a PDF file. As mentioned Word versions are available, so feel free to message me directly for these formats at SmartbooksED@outlook.com
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles.
This bundle includes the following;
Brain Game #4 - Word Connections requires learners to identify the word that conjoins either before or after three given words.
Example: FAIRY - MILK - PASTE Answer TOOTH =TOOTHFAIRY - MILKTOOTH - TOOTHPASTE. They can also earn extra points by finding other valid relevant connections. i.e. TOOTHACHE.
Brain Game #5 - Guess the Animals requires learners to identify the animal using the 5 clues. The quicker they guess the correct answer and the fewer clues they use, the more points can be earned.
Brain Game #6 - Food Match - Learners will be shown a food item, they then need to think of another item that is often paired with that food i.e BREAD & BUTTER.
The aim, however, is not to guess the obvious as you will only earn a point if your chosen food is not revealed, for example if they guessed ‘JAM’ instead.
Extension idea - Learners can earn extra points for as many other suitable and valid alternative food matches
You can use slides in all the Brain Game series individually as a Starter Activity or you can challenge learners to complete all 18.
Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want.
Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE!
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve Functional Skills using a variety of different puzzles.
Brain Game #6 - Food Match - Learners will be shown a food item, they then need to think of another item that is often paired with that food i.e BREAD & BUTTER.
The aim, however, is not to guess the obvious as you will only earn a point if your chosen food is not revealed, for example if they guessed ‘JAM’ instead.
Extension idea - Learners can earn extra points for as many other suitable and valid alternative food matches
You can use each slide individually as a Starter Activity or Challenge learners to complete all 18.
Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want.
Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE!
Feel free to message me directly SmartbooksED@outlook.com
Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles.
Brain Game #5 - Guess the Animals requires learners to identify the animal using the 5 clues. The quicker they guess the correct answer and the fewer clues they use, the more points can be earned.
You can use each slide individually as a Starter Activity or Challenge learners to complete all 18.
Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want.
Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE!
Feel free to message me directly SmartbooksED@outlook.com
Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles.
This bundle includes the following;
Brain Game #1 - Word Ladders requires learners to climb down each of the 18 ladders filling in the empty steps between the top and the bottom word.
At each step they can only change one letter.
Example: THE - TIE - TIN - WIN
Brain Game #2 - Word Jumble, requires learners to unscramble 18 mixed up words. In this edition they are all animal names. Example: DAPNA - PANDA
Brain Game #3 - Word Links requires learners to find a connection using three given words. Example: PIZZA-PEPPERONI-PEPPERS = PIZZA TOPPINGS. They can also earn extra points by finding other valid relevant links. i.e. They all have 3 P’s in their spelling.
You can use each slide individually as a Starter Activity or Challenge learners to complete all 18.
Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want.
Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE!
Feel free to message me directly SmartbooksED@outlook.com
Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles.
Brain Game #4 - Word Connections requires learners to identify the word that conjoins either before or after three given words.
Example: FAIRY - MILK - PASTE Answer TOOTH =TOOTHFAIRY - MILKTOOTH - TOOTHPASTE. They can also earn extra points by finding other valid relevant connections. i.e. TOOTHACHE.
You can use each slide individually as a Starter Activity or Challenge learners to complete all 18.
Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want.
Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE!
Feel free to message me directly SmartbooksED@outlook.com
Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles.
Brain Game #3 - Word Links requires learners to find a connection using three given words. Example: PIZZA-PEPPERONI-PEPPERS = PIZZA TOPPINGS. They can also earn extra points by finding other valid relevant links. i.e. They all have 3 P’s in their spelling.
You can use each slide individually as a Starter Activity or Challenge learners to complete all 18.
Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want.
Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE!
Feel free to message me directly SmartbooksED@outlook.com
Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English & Maths Skills using a variety of different puzzles.
Brain Game #2 - Word Jumble, requires learners to unscramble 18 mixed up words. In this edition they are all animal names. Example: DAPNA - PANDA
You can use each slide individually as a Starter Activity or Challenge learners to complete all 18. The slides progress in difficulty testing their ability to unscramble names with more letters.
Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want.
Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE!
Feel free to message me directly SmartbooksED@outlook.com
Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks
The Brain Game series offers a fun and enjoyable way to exercise learner minds and improve their English and Maths skills using a variety of different puzzles.
Brain Game #1 - Word Ladders requires learners to climb down each of the 18 ladders filling in the empty steps between the top and the bottom word.
At each step they can only change one letter.
Example: THE - TIE - TIN - WIN
You can use each slide individually as a Starter Activity or Challenge learners to complete all 18. The puzzles progress in difficulty with the last 6 requiring the learners to identify the first and last word from just the pictures.
Two formats are included, PPSX PowerPoint Show & PPTX PowerPoint Presentation, which can be edited, added to or personalised however you want.
Feedback is Key, and we value your positive comments and constructive criticism. Post a review, and we will send you another singular resource at the same value of your choice for FREE!
Feel free to message me directly SmartbooksED@outlook.com
Check out our many other Brain Games available on TES and in our shop found at www.tes.com/teaching-resources/shop/Smartbooks