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TheMFLTeacher

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The MFL Teacher is the ‘one-stop shop’ for teachers of Modern Foreign Languages. Whether you are looking for advice, a quick idea or quality ready-to-use resources, you will find it with The MFL Teacher. Please visit our website for more information, including our blog and our Bright Ideas!

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The MFL Teacher is the ‘one-stop shop’ for teachers of Modern Foreign Languages. Whether you are looking for advice, a quick idea or quality ready-to-use resources, you will find it with The MFL Teacher. Please visit our website for more information, including our blog and our Bright Ideas!
Sentence Race - template
TheMFLTeacherTheMFLTeacher

Sentence Race - template

(0)
Groups of 3 or 4. Choose a pupil at random to choose a number. Click on the number (on your computer) to reveal a word. All pupils have 30 seconds to write a sentence using that word. The most impressive (and correct) sentence wins a point for their team.
Sentence Builder - template
TheMFLTeacherTheMFLTeacher

Sentence Builder - template

(0)
Students choose a number and have to make a sentence with the word shown. Depending upon ability, they could make new sentences with the following words chosen, or they could try to make a story with the following words.
Sentence Auction - template
TheMFLTeacherTheMFLTeacher

Sentence Auction - template

(0)
You must buy sentences at every shop. Each sentence costs 1€. Each sentence is worth a different amount of winnings. Draw your Euros into your winning column. If you run out of Euros in your bank, you can use your winnings to buy sentences. The winners have the most Euros. Full instructions in the notes section of the PPT.
Scrabble tiles & their scores
TheMFLTeacherTheMFLTeacher

Scrabble tiles & their scores

(1)
I use this as a starter activity. Without showing this slide or telling pupils what they will be doing, ask them to write 5 words from the topic they did last lesson. Don’t mention anything about points, etc. After they’ve written the words, show them this slide and tell them to award the points for each letter of each word and then a total for all words. If you want to, tell them (for example) that each accent doubles the value of its letter. It’s a simple and competitive activity.
Say Something - Dice pairwork
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Say Something - Dice pairwork

(0)
Pupils roll the dice and then: ask a question, give a statement, say something positive, say something negative, say something in the future, say something in the past about a given topic.
Say Something - cards
TheMFLTeacherTheMFLTeacher

Say Something - cards

(0)
Make these into cards. Then pupils have to pick one at random and say something: a question, a statement, a positive thing, a negative thing, something in the future or something in the past (each represented by a symbol).
Say Something - Random images
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Say Something - Random images

(0)
Use this as a random picture selector: Press F5 and then ‘s’ randomly. Whatever the picture is and the symbol at the bottom of the slide, pupils must take it in turns to say something – a question about the picture, an exclamation, a positive, a negative, something in the future and something in the past.
Reading Challenge template
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Reading Challenge template

(0)
One of my personal favourites! Have a reading text in the box. In 2 teams, pupils choose a word to find in the text. The pupils don’t know what each word is worth. Click on the word they have chosen when they have correctly identified it in the text and their score will be revealed. The winning team is the team with the highest score once all words have been found in the text. 3 slides with different scores.
Random Word template
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Random Word template

(0)
Insert random words, or words from the current topic into each slide. Then, press F5 to start the presentation loop. Press ‘S’ to stop and start the loop again. For each random word it lands on, students have to include it in a paragraph or a 1-minute talk, for example.
Random Scores template
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Random Scores template

(0)
Copy pictures or type words into each of the blue boxes. Pupils choose a box by saying the word or phrase (or a sentence) represented by the picture/word. Click on that picture/word if they get it right and reveal the random points they get for their team. A lot of luck involved here!
Random name chooser
TheMFLTeacherTheMFLTeacher

Random name chooser

(0)
Put students' names on each slide and then press 'S' in presentation mode and then 'S' at any point to randomly choose a name.
RAGged blank wordlist
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RAGged blank wordlist

(0)
Great for revision of vocab. A pre-coloured wordlist for words the pupils don't know (red), words they're not sure of (yellow/amber) and words they definitely know (green).
Quiz-Quiz-Trade template
TheMFLTeacherTheMFLTeacher

Quiz-Quiz-Trade template

(5)
Template for the popular 'Quiz-Quiz-Trade' activity. Students each have a small piece of paper/card with a phrase in TL and its translation underneath. Students mill around the room, when they ‘bump’ into someone student A will say their phrase in TL and student B has to translate (quiz). The same happens with student B’s card (quiz). If both students translate each other’s card correctly they trade, hence the quiz-quiz-trade. To add an element of competition, ask the students to count the amount of times they exchanged and give a prize / raffle ticket / house point to the winner.
Pointless & Family Fortunes template
TheMFLTeacherTheMFLTeacher

Pointless & Family Fortunes template

(0)
There is an example included in this template. Pupils must name a word in French associated with the topic of, for example, physical appearance. If they mention any of the words you came up with as teacher, they are awarded the points you allocated to that word.
Plenary dice-rolling pairwork
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Plenary dice-rolling pairwork

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In pairs, pupils roll a dice to carry out the plenary tasks you have entered on the slide. To make it more challenging, pupils must change one detail in the phrase.
Plenary brains
TheMFLTeacherTheMFLTeacher

Plenary brains

(1)
Throughout a lesson, pupils could fill in what they are learning into the outline of a brain. Great way to show progression.