This resource was designed for App Shed.
(appshed does require a school license but can also be used for free under “starter” accounts)
Inside the zip is 13 lessons where students design their own mobile app. The SOW also covers the graphics stage of the development allowing students to create graphics such as app icons and splash screen.
The lessons can be stretched or shortened to suit individual teacher needs.
A Homework project booklet designed to allow students to complete "Project Based" tasks over the course of the year. Booklets include Objectives, Tasks, Outcomes, Success Criteria, Assessment Opportunity and an introduction of how to use them effectively. Booklet includes 6 tasks (one per half term).
Tasks include differentiation to allow students to reinforce further learning as well as cross curricular links.
Tasks include E-Safety, Video games, Kodu Game Lab and Nasa Technology.
A Homework project booklet designed to allow students to complete "Project Based" tasks over the course of the year. Booklets include Objectives, Tasks, Outcomes, Success Criteria, Assessment Opportunity and an introduction of how to use them effectively. Booklet includes 6 tasks (one per half term).
Tasks include differentiation to allow students to reinforce further learning as well as cross curricular links.
Tasks include Video games, Cryptography, The CPU and the impact of Smartphones.
A full set of 15 student workbooks presented in a simple and easy to follow format, making delivery of the Level 3 BTEC Extended Diploma in Esports easy and straight forward. These student workbooks are designed to allow students to see the flow and progress of a unit before completing the corresponding assignment. All student work should be completed within the workbook, making it a clear and concise resource for students to refer to.
All tasks are clearly identified within the speaker notes and rough timeframes are provided for each task.
Please note, this resource DOES NOT include teacher slides, and this resource may not suit all lecturers. I deliver directly from the workbooks but some practitioners may want more detailed teacher slides (which are in development)
In the resource pack you will receive the following 15 units:
Unit 1 - Intro to esports
Unit 2 - Skills, Strategies and Analysis
Unit 3 - Enterprise and Entrepreneurship
Unit 4 - Health, Wellbeing and Fitness
Unit 5 -Esports Events
Unit 6 - Live Streamed Broadcasting
Unit 7 - Producing an Esports Brand
Unit 8 - Video Production
Unit 9 - Games Design
Unit 10 - Business Applications of Esports
Unit 11 - Shoutcasting
Unit 12 - Esports Coaching
Unit 13 - Psychology for Esports
Unit 14 - Nutrition
Unit 18 - Launching your Esports Brand
Please note, this pack does not include the Pearson materials such as Schemes of Learning or Assignment Briefs, you will have to source these yourself directly from the exam board.
If you follow the authorised scheme of learning for each unit, then each workbook will marry up nicely.
Please adapt to suit your needs and I hope that you find them useful.
Looking to revitalise your KS3 schemes but haven’t got the time?
I have created a full set of resources for Year 7, 8 and 9 Computing. Included is 18 projects (one per half term) designed to keep ICT / Computing engaging and Interesting as well as improve uptake for options.
Each project includes a full set of lesson PowerPoints, starters, plenaries, differentiation and assessment.
The PowerPoints are created with a corporate theme and can be picked up and delivered by almost anybody!
Students complete work using the digital workbook, all tasks marry up to the teacher slides perfectly.
Lessons have been updated to include assessment sheets within the student workbook, giving ownership to students to complete self or peer assessment EVERY lesson.
Homework booklets can be printed. Homework is designed to be project-based and should be set once per half term. Students should spend 2 hours completing each task in the booklet (no need for ICT equipment).
Summative assessment is included in the form of Socrative tests which the students complete at the end of each project. SOC numbers are provided - just create a FREE account and import the quizzes. Socrative enables students to complete questions online with the results being sent directly to the teacher - NO MARKING REQUIRED!
The resource is designed for 1 lesson per week but could be easily adapted or expanded to suit different needs.
The work is protected under the Creative Commons license. Adapt as you see fit but do not sell it on for profit!
Thanks for looking.
This is my BOOM display. It is designed to be an interactive display where students can complete tasks around (such as starters). It also creates a bit of a 'wow' factor when visitors check out your classroom.
It is ideally printed on A3 directly from Adobe Fireworks. It will print across 6 sheets of A3 and will then need cutting out and sticking together very carefully.
Inside the PowerPoint are all the computer components that I recently used but you can change these or add more (up to you!).
Then simply slice some black border roll and create a visually appealing display which students love.
This is a Python scheme of work designed for either half a term or a full term depending on the level of ability of students. Within this resource is 9 PowerPoints each with a printable worksheet designed to allow students to progress independently.
Some Homework tasks have also been included to help stretch students.
Each worksheet is designed to be printed in color allowing students to easily identify which segments of the worksheet they can use within their code. (they can also be used electronically to avoid printing)
Although there is 9 lessons contained within this resource, the time it takes you will vary. Year 10 and 11 students may complete this in a half term quite comfortably, whereas, Key Stage 3 might work at the problems more slowly with more help and support from the teacher.
A Homework project booklet designed to allow students to complete "Project Based" tasks over the course of the year. Booklets include Objectives, Tasks, Outcomes, Success Criteria, Assessment Opportunity and an introduction of how to use them effectively. Booklet includes 6 tasks (one per half term).
Tasks include differentiation to allow students to reinforce further learning as well as cross curricular links.
Tasks include Social Networking, Virtual Reality and Python Programming
Make it snow with this amazing christmas activity designed for all key stages.
Use Flash vector to create some christmas graphics (snowman, santa, etc) and then use the actionscript provided to make it snow.
Comes with a basic guide for students but the actionscript was provided to save time. (this can become a programming activity if time allows).
No PowerPoint provided, just get students in Flash or Animate and get creating graphics.
Kids love it!!!
A fun and engaging resource for 11-18 year olds. This resource can be used over a series of lessons or used as a whole-school competition. Simply share the PowerPoint with the students and they can start cracking the codes.
Included in the resource is:
> Stand-alone PowerPoint with introduction, explanation and tasks
> Graphics used to make each task
> Solutions to each task
This task has been used and completed by a range of age groups in secondary school with little or no support. Students generally worked in small groups to independently complete each challenge.
TOP TIP
Upload each task one by one onto the school VLE and give students a time limit to complete each task. Rewards for successfully deciphering as they go.
A simple PowerPoint accompanies these resources.
A great way to introduce Photoshop at KS3 without over complicating things!
Import an image into a layer and trace around it to create your own Tea Coaster.
Then just liaise with the Design Tech department about creating tangible items.
This resource requires Adobe Fireworks (please do not purchase unless you have this software application)
The help sheet will enable to students to create a basic stop-motion animation using STATES in Adobe Fireworks.
Level 1.png and Level 2.png can be used as examples to show students what is expected.
A simple and attractive keywords wall for ICT and Computing.
Simply print out, cut out and arrange onto a wall.
Perfect for meeting that literacy objective!
Everything was made in Adobe Fireworks and the PNG files can be edited or copied if you want to add more keywords!
*NOTE - please ensure you have the software capabilities to use this resource before purchasing. You do not need Adobe Fireworks to print them, they can be printed through Windows Picture Preview.
This lesson aims to teach students about a range of networking topics within a single hour!
The lesson includes a range of resources, lesson plan, extension activity, work sheets, videos, helpful links for students and a starter activity.
Within the resource is a full explanation of how to use this.
The aim is to divide students into groups who each learn about a specific networking topic (security, classifications, LAN&WAN, hardware and servers. Within each group students will also learn about the topologies.
Once they complete the task sheet, students can be re-arranged into a new groups and snowball their knowledge across.
Finally students complete an independent task following by a plenary which fully reinforces the learning.
This was used for an interview lesson deemed 'outstanding' by all observers.
Was used and made for a mixed ability Year 9 group but could be used across KS4 easily!
Have fun!