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An avid fan of gamification in the classroom. I spend my time trying to create resources which are both fun and engaging using JavaScript, PowerPoint, Excel and Word to create Interactive Activities. Contact Me: lsinderson@outlook.com

An avid fan of gamification in the classroom. I spend my time trying to create resources which are both fun and engaging using JavaScript, PowerPoint, Excel and Word to create Interactive Activities. Contact Me: lsinderson@outlook.com
4-Bit Bitmap Generator
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4-Bit Bitmap Generator

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What it does? This JS application takes in 4 bit binary values and changes the style of the box to reflect their corresponding colour in the pallete. Once completed the student can either save their design as a text file (see example) or a bitmap file. How i use it While covering the representing images this is a really nice way for students to demonstrate how a bitmap file stores an image. This can be extended into compression getting students to group up the binary strings etc. 0000 0000 0000 0000 --> [4, 0000] etc.
Binary to Hexadeximal Conversion Game
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Binary to Hexadeximal Conversion Game

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What it does A Javascript application which generates a number between 0 and 255 and converts asks the player to convert it into hexadecimal. Answering each one will earn them points. 30 second timer, 5 lives. How i use it I use it as a plenary and staple for conversion lessons as part of the data representation unit. Very well recieved usually put a cash incentive for people to get the highest score.
GCSE Computer Science - CPU Architecture
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GCSE Computer Science - CPU Architecture

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**OCR GCSE Computer Science ** Component 1: Computer Systems Unit 1: System Architecture Lesson: CPU Architecture This lesson explores the internal components of the CPU including some exam style questions as a plenary task to introduce the cohort to how they might be questioned in an exam.
GCSE Computer Science: Fetch-Execute
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GCSE Computer Science: Fetch-Execute

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**OCR GCSE Computer Science ** Component 1: Computer Systems Unit 1: System Architecture Lesson: Fetch-Execute Cycle An exploration into the man who designed the von neumann architecture and his creation’s inner workings.
GCSE Computer Science: Embedded Machines
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GCSE Computer Science: Embedded Machines

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**OCR GCSE Computer Science ** Component 1: Computer Systems Unit 1: System Architecture Lesson: Embedded Machines A look into embedded machines and the many areas of modern life which have benefited from the improvements they bring.
GCSE Computer Science: CPU Performance
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GCSE Computer Science: CPU Performance

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**OCR GCSE Computer Science ** Component 1: Computer Systems Unit 1: System Architecture Lesson: CPU Performance A dive into the characteristics of a CPU and how they can impact the performance of the system.
Binary Conversion Self Marking Worksheet
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Binary Conversion Self Marking Worksheet

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A self-marking MS Excel spreadsheet which marks students answers as they enter them. Includes 5 Tasks each with 15 values to convert. Task 1: Converting Denary into Binary Task 2: Converting Binary into Denary Task 3: Binary into Hexadecimal Task 4: Denary into Binary into Hexadecimal Task 5: Hexadecimal into Binary into Denary. Sheets are password protected to prevent students altering the formula which marks their input.
1.2 Memory & Storage: Main Memory
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1.2 Memory & Storage: Main Memory

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1.2.1 Primary Storage A lesson themed on Primary storage/Main Memory, designed to comply with the new OCR Computer Science Spec (J277). Lesson Objectives Explain what memory is and how computer systems use it. Explain the difference between volatile and non-volatile memory. Investigate advantages and disadvantages of memory. Investigate what Virtual memory is and how it works. Lesson Activity Overview Short Memory Exercise (Slide 4/5) Literacy Task (Key Words: Main Memory, Volatile Memory, Non-Volatile, Memory, RAM, ROM, Virtual Memory) Question for Primary Memory (Slide 11) Physical demonstration of Disk Thrashing using Clapping (Slide 17) Questions for Virtual Memory (Slide 18) Included Resources Lesson PowerPoint Unit 1.2 Keyword Dictionary (Literacy Task)
Starter Tasks - Matchstick Puzzles (x20)
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Starter Tasks - Matchstick Puzzles (x20)

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What is this resource? Twenty unique matchstick puzzle starter/settler tasks fully animated to display their solution with a single click. These puzzles require the students to use lateral problem solving skills with is a vital and essential skill. FAQ What does this resource include? 1x PowerPoint document (includes 20 unique animated matchstick puzzles) Instructions on how to implement them within your own presentations. 1x PDF Printable matchstick’s (A4, 44 matchsticks per sheet). What is Lateral Thinking? Lateral thinking is a problem solving method which requires the people engaged to use indirect and creating approaches which may not be immediately obvious. As problem solving is vital skill for any future career i believe it is a skill set we should engage all students with. How do you implement them? Matchstick puzzles are incredibly versatile and easy to implement. You can implement this sort of task in the classroom in many different ways. A personal favorite of mine is to have a few sets of laminated paper matchsticks on each table and let them interact with the puzzles. What subject are these tasks good for? Well, these can be implemented into any subject as starters or settler tasks, the problem solving skills are universally transferable in my oppinion; myself i teach ICT and Computer Science. What about the other 19 teaching weeks? A good point, This is only Part 1, I am working on a second part which, when complete, will be linked above. I have around a hundred of these puzzles in books but i am going through them with a fine tooth comb. I am looking to implement puzzles puzzles which fit into two categories: Solvable in 5 to 10 minutes. Animatable using PowerPoint’s tools.
1.2 Memory & Storage: Secondary Storage
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1.2 Memory & Storage: Secondary Storage

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1.2.2 Secondary Storage A lesson themed on secondary storage devices and their associated technologies, designed to comply with the new OCR Computer Science Spec (J277). Lesson Objectives Explain why we have secondary storage devices in our devices. Recognise a range of secondary storage devices/media. Explain the differences between each of the different secondary storage technologies. Compare advantages/disadvantages for each storage device. Lesson Activity Overview Starter Task (Literacy Recall using interactive (macro enabled) scrabble board) Keyword Literacy Task (Slide 5 - Utilises the Unit 1.2 Dictionary PP in this package). Secondary Storage Advantages/Disadvantages (Slide 7) Secondary Storage Factors (Slide 9). Note: You can use the layouts to change software packages from the ones on slides to an appropriate alternative. Included Resources Lesson PowerPoint Unit 1.2 Keyword Dictionary (Literacy Task) Macro Enabled Dynamic Scrabble Board (Protected Sheet Password: tchrpass)