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GReat Learning

Average Rating4.76
(based on 472 reviews)

An experienced writer of Computing/ICT resources (and four text books) my free products have been downloaded over a million times all over the world.<br> Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content. Please download and enjoy! Greg (Computing Science teacher for 23 years and now a national computing education adviser)

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An experienced writer of Computing/ICT resources (and four text books) my free products have been downloaded over a million times all over the world.<br> Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content. Please download and enjoy! Greg (Computing Science teacher for 23 years and now a national computing education adviser)
Website Testing and Evaluation
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Website Testing and Evaluation

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This 18 page booklet is the third of three written to cover the process of creating a website from analysis to coding to evaluation. Booklet 3 takes students through how to comprehensively test a website for: Usability Navigation Media Forms A specially created “testing” version of the completed student cooking website is supplied for the tasks. This website has deliberately introduced errors which students are challenged to find in the tasks. Teacher notes are included listing the errors that were introduced. Booklet 3 also discusses how to evaluate a website by comparing the finished product to the original analysis. The tasks in Booklet 3 should take around 6 hours to complete. An accompanying booklet 3B contains collated analysis and designs for the Student Cooking website created in booklet 2B. This may be used as a reference when designing testing strategies.
Designing and Creating Websites using WebPlus X5
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Designing and Creating Websites using WebPlus X5

(30)
Please note this download is only useable if you already have a copy of Serif WebPlus. The application has been discontinued. In this practical unit pupils create a website on the London 2012 Olympics while learning how to use Serif’s excellent WebPlus X5 software. This is intended as an introductory unit to web design and creation. All the text and graphics are supplied to the pupils. Following this unit, my pupils work in groups of four to design and implement a website for a client. The files are saved in a Dropbox folder. Send me your e-mail if you wish to use the files. Please leave feedback.
Programming Theory
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Programming Theory

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This booklet was written for the Scottish National 4/5 courses but could be used as part of any programming course for beginners. The booklet covers the following topics - What is a program? - Design Methodologies - Programming Construct Definitions - Program Constucts exemplified in Pseudocode (with several tasks to teach pupils design & pseudocode at the same time) - Readability - Types of Errors - Interpreters vs Compilers Please leave feedback Thanks
Database Revision/Homework Question 3
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Database Revision/Homework Question 3

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An 11 mark database homework/revision question covering: Field Types Input Validation (including Restricted Choice) Primary and Foreign keys Modification Errors Sorting on Two Fields Written for the Scottish National 5 course but valid for all introductory Database units. My students found this very useful. Question 3 of 6.
Programming Homework/Assessment Practise Questions Bundle (Qs 1-5)
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Programming Homework/Assessment Practise Questions Bundle (Qs 1-5)

5 Resources
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homeworks 1 to 5 includes questions on: - Input - Output - Conditional (if) Statements - Conditional Loops - Fixed Loops - Arrays - Calculations,(Len Function, Int Function & Power) Additional theory questions cover: - Input Validation - Test Data - Reasons for Input Validation - Reasons for Variable Use - Logic Problems with the Design. Marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found these a very helpful aid to their understanding of program structures and problem solving.
Programming Homework/Assessment Practise Questions (Set 4)
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Programming Homework/Assessment Practise Questions (Set 4)

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These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 4 of 10 includes questions on: - Input - Output - Calculation (power ^, Int Function) - Fixed Loop - Arrays Two additional theory questions cover Data Types and Order of Code. Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Programming Homework/Assessment Practise Questions (Set 3)
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Programming Homework/Assessment Practise Questions (Set 3)

(0)
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 3 of 10 includes questions on: - Input - Output - Calculation (power ^, Int Function) - Conditional (If) Statement - Conditional Loop One additional theory question covers Test Data (normal, extreme and exceptional). Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Programming (exam/homework/test) Questions on Standard Algorithms
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Programming (exam/homework/test) Questions on Standard Algorithms

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Students are provided a scenario with four parallel arrays where each array stores the air pressure of a car tyre (front left, back right etc). Each question asks students to write code to solve a stated problem. Answers require that students write: find maximum - code that finds the largest value in an array find minimum - code that finds the smallest value in an array linear search - code that traverses an array looking for values count occurrence - code that count the number of times values are found in an array. The questions get progressively harder. Although many programming languages contain functions to carry out some or all of the above, knowing how to code these algorithms aids code understanding and gives students the ability to write alternative versions of each algorithm. Marking Instructions and a completed Python program with the solutions are supplied. The questions are suitable for any programming language your students may be familiar with. The marking instructions could be adapted for solutions in different languages. These could also be turned into practical tasks by providing a partial program that sets up the data in the arrays.
Extension Worksheets for Creating a Computer Game using Scratch
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Extension Worksheets for Creating a Computer Game using Scratch

(1)
(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.) Previously downloaded over 27,000 times, these 7 extension sheets continue the basic game created in &quot;Creating a Fun Computer Game using Scratch&quot;(please download first). The sheets are designed to encourage and develop problem solving skills (solutions are supplied on the back of each worksheet) by adding new features to the basic game (sound, more fish, speech, game over screen, bonus items etc) This resource was previously rated 5.0 from 28 ratings. Comments are shown below: &quot;These are amazing. I find it really hard to get from following every instruction to breaking it down so that they can adapt things to their own ideas. this does the job brilliantly.&quot; &quot;Thanks so much, the resource is perfect for my new programmers.&quot;
Scratch Programming - Computational Thinking Homework 4
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Scratch Programming - Computational Thinking Homework 4

(1)
There are several skills required to be a good programmer. One of these is being able to identify the order of code. In this Scratch homework students are given a description of a short animation and the blocks required to build it, Their task is identify the correct order of the blocks. The homework starts with a worked example. There are three questions making this homework about a 10-15 minute task. Students love this style of problem solving homework.
How to Create a Great Looking PowerPoint
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How to Create a Great Looking PowerPoint

(0)
(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools.) Previously selected by TES to appear on their Twitter feed, this resource was created to help younger students understand the basics of good PowerPoint design. It covers the correct use of colour themes, text content and animation, often indicating that less is more. The resource may also be used as a poster when printed in A3. This resource was previously rated 5 out of 5 and included comments such as: Brilliant well done. Often the children are tempted to add every possible text, colour, image and animation possible. This guide helps to show them how to keep their presentation looking snazzy without looking a mess! Thank you! This is an excellent resource has been selected to feature on the @TESPrimary twitter feed over the next week. Thank you so much for sharing, you are helping to inspire teachers and students all over the world!
Creating Fun Apps with MIT App Inventor 2
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Creating Fun Apps with MIT App Inventor 2

(3)
App Inventor was developed by MIT to teach students programming in a fun context that every modern student understands, mobile phones! My students love this unit. It allows them to move at their own pace, be creative and solve problems. For many of them it is their first introduction to the world of programming. I first created this resource in 2012 years ago but have recently updated it for App Inventor 2. The original free version was downloaded over 30,000 times with consistently exceptional feedback so I have written this new version as a commercial product. The unit contains: 8 pdf copies of the workbooks Teaching notes Pupil files required for each workbook An app design sheet The unit will last for between 20 and 30 hours. Have fun!! snegreid (The Android Robot, screenshots and images from App Inventor for Android are created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License located at http://creativecommons.org/licenses/by/3.0/.)
Python and PyGame Teacher Tutorial
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Python and PyGame Teacher Tutorial

(0)
Many students these days wish to games programmers. Pygame is a fabulous addition to the programming language Python used to write professional looking computer games. This tutorial was originally written as part of a training day I led for staff interested in using Pygame as part of their teaching or as part of a games programming club. The training day was very well received so I have adapted the materials to allow self tuition by staff. If you have an interest in Python programming you'll love this extension to your own skills and knowledge. Although written for staff, pupils could easily follow the tutorial themselves. The knowledge acquired in this tutorial would allow you to deliver my PyGame student course: https://www.tes.com/us/teacher-lessons/games-programming-using-pygame-project-1-balloon-burst-11310169 https://www.tes.com/us/teacher-lessons/games-programming-using-pygame-project-2-tile-match-11310173 I love teaching with PyGame. Have fun!
How do I... ...Use Bullet Points (A Microsoft Word Help Sheet/Poster)
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How do I... ...Use Bullet Points (A Microsoft Word Help Sheet/Poster)

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A colorful, helpful information document for anyone learning how to use Microsoft Word. Each page contains detailed instructions and lots of screenshots showing how to create and modify bullet point lists in Word. The document has two uses as page 1 could also be printed on its own as an A3 poster for IT rooms. Content Page 1 When to use bullet points How to use bullet points Page 2 How to position bullet points How to start a new line within a single bullet point Page 3 How to change the space between bullet points Page 4 How to change the shape of the bullets How to create your own bullets by uploading a picture A GReat resource for young learners.
Games Programming using Pygame - Project 1 - Balloon Burst
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Games Programming using Pygame - Project 1 - Balloon Burst

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Many students these days wish to be games programmers. This booklet is the first in a series of four that teaches students the tool and techniques of object orientated programming required to become a beginner games programmer. In Project 1 students will use the programming language Python, along with its add-on Pygame, to write an object orientated game called Balloon Burst. The booklet covers: . object orientated programming theory . coding Balloon Burst (with full instructions) . extension tasks . ways to improve your coding This could be your first step to becoming a games programmer! This booklet was co-written with my colleague David Stott for the Scottish Advanced Higher Computer Science course but could be used as part of any advanced programming course or games programming club. Project 2 is also available.
How do I...   ...Use Bullet Points  (A Microsoft Word Help Sheet/Poster)
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How do I... ...Use Bullet Points (A Microsoft Word Help Sheet/Poster)

(0)
A colourful, helpful information document for anyone learning how to use Microsoft Word. Each page contains detailed instructions and lots of screenshots showing how to create and modify bullet point lists in Word. The document has two uses as page 1 could also be printed on its own as an A3 poster for IT rooms. Content Page 1 When to use bullet points How to use bullet points Page 2 How to position bullet points How to start a new line within a single bullet point Page 3 How to change the space between bullet points Page 4 How to change the shape of the bullets How to create your own bullets by uploading a picture A GReat resource for young learners.
Programming Homework/Assessment Practise Questions (Set 1)
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Programming Homework/Assessment Practise Questions (Set 1)

(0)
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 1 of 10 includes questions on: - Input - Output - Calculation - Conditional (If) Statement - Fixed Loop. Two additional theory questions cover Test Data and Input Validation. Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Word Processing Features & Functions - Homework/Class Cover
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Word Processing Features & Functions - Homework/Class Cover

(0)
This is a simple homework that may be used with a variety of ages that covers: Cut, Copy Paste Bullet Points Text Wrap Clip Art Inserting Graphics The 2 page homework is entirely self contained providing the theory notes on one side and questions on the other. This would also make the homework a perfect resources for cover work when staff are absent. All graphics used in the homework are copyright free clipart or produced by myself.
Programming Homework/Assessment Practise Questions (Set 2)
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Programming Homework/Assessment Practise Questions (Set 2)

(0)
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 2 of 10 includes questions on: - Input - Output - Calculation - Conditional (If) Statement - Conditional Loop. Two additional theory questions cover Test Data and Reasons for using Input Validation. Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Intermediate Word Processing (in Word 2003)
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Intermediate Word Processing (in Word 2003)

(2)
These sheets are part of a Curriculum for Excellence course for S1 pupils. The format of these sheets was an attempt to get away from workbooks where pupils work from step 1 through to step 50 without thinking. Pupil are taught skills and encouraged to try things (in other words problem solve). An assessment at the end requires pupils to demonstrate that they understand where to use each Word facility appropriately. This style of teaching takes a bit of getting used to and is definitely harder work. The benefits outweigh this though. Good luck! Greg