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35 Computing and ICT lesson ideas for KS3
35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson.
The idea is to save you time with the least preparation time possible.
Topics covered include:
Computational abstractions
Key algorithms
Programming
Boolean logic
Hardware and software
Instructions within a computer system
Data storage
Creative projects
Digital artefacts
E-Safety
20 Computing and ICT Christmas lesson ideas (KS3)
20 ideas that encompass the Computing Programmes of study for KS3. Some of these ideas are really great, and a full lesson can be built from them, some are suitable as starters or fun mini-sessions within your lesson.
Headings:
Decorate a Christmas Tree
Christmas Myths
Create a spreadsheet model
A Christmas story in 2016
PowerPoint
12 days of Christmas Cost
Create a poster
Programming – 12 days of Christmas song
12 days of Christmas – presents programming
Celebrations around the world
Sorting
Bitmaps
Photoshop
Programming
Create
Solving problems
Naughty or nice
Abstraction
Reindeer
Puzzle
Just for fun…
GCSE Business Revision and Challenge cards for OCR GCSE (9-1) J204
More than 150 business challenge cards that can be used to extend students, used as revision activities or given to students to answer at home.
Mini tasks, questions, and statements to think about that can be used as starters, plenaries, flipped learning tasks or homework.
Multiple questions one each of the following topics and sub-topics:
Business activity
1.1 The role of business enterprise and entrepreneurship
1.2 Business planning
1.3 Business ownership
1.4 Business aims and objectives
1.5 Stakeholders in business
1.6 business growth
Marketing
2.1 The role of marketing
2.2 Market research
2.3 Market segmentation
2.4 The marketing mix
People
3.1 The role of human resources
3.2 Organisational structures and different ways of working
3.3 Communication in business
3.4 Recruitment and selection
3.5 Motivation and retention
3.6 Training and development
3.7 Employment law
Operations
4.1 Production processes
4.2 Quality of goods and services
4.3 The sales process and customer service
4.4 Consumer law
4.5 Business location
4.6 Working with suppliers
Finance
5.1 The role of the finance function
5.2 Sources of finance
5.3 Revenue, costs, profit and loss
5.4 Break-even
5.5 Cash and cash flow
Influences on business
6.1 Ethical and environmental considerations
6.2 The economic climate
6.3 Globalisation
80 Quick Computing Starters for KS3
An incredible amount of generic starter ideas for KS3 computing lessons.
They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons.
Generic starters are offered, as well as specialist starters covering the following topics:
Computational abstractions
Key algorithms
Programming
Boolean logic
Hardware and software
Instructions within a computer system
Data storage
Creative projects
Digital artefacts
E-Safety
All designed to help you improve your practice, and are formatted for you and ready to go!
This is also offered as part of the great value bundle KS3 Computing without the planning
Dijkstra's Algorithm for Computer Science
Dijkstra’s Algorithm
The way I would run this is to talk through the motivation for the algorithm from the presentation, and give the terminology worksheet to be filled in (answer in the presentation). We’d then work through the brute force worksheet. I might then run through the example, then give them the simple graph to fill in. Than we would work through TaskGraph1 for the graphs. Then I might get them to either code, or come up with graphs for them to solve in small groups or in pairs.
Included:
TPT presentation
Labels to fill in worksheets to give structure for the students to fill in answers
TaskGraph1 3 graphs to run Dijkstras on.
AnswerGraph1 and 2 -answers for the graphs
Brute force worksheet and brute force worksheet answers
Python Challenges Workbook
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes.
All are chosen as being applicable to beginner Python classes.
Christmas Game - GCSE Business Studies (Putting an idea into practice)
A Christmas-themed game for GCSE Business Studies.
Contains everything you need to run this game session.
It is helpful if students know something about cash flow and the unit putting an idea into practice.
Full instructions are provided.
20 Christmas Business Studies lesson ideas
20 ideas; full lesson can be built from them, some are suitable as starters or fun mini-sessions within your lesson.
Headings:
John Lewis
Black Friday
Retail deathwatch
This year
A costs presentation
Break even
Campaign video
Break even point
Mutiny in Wonderland
Facebook
Hit-Miss-Maybe
Business missing words
Top 10 Christmas songs
Santa's PPP
10 minute in groups (motivation)
Suggest motivation
Organisation structures
Largest company
Minimum wage
Meeting customer needs
Just for fun..
Last minute teaching ideas for Christmas (KS2 - KS3)
Stuck with your tutor group for an extra hour because...reasons...?
Have a last lesson planned, run it and the students love it. Then suddenly Christmas lunch is cancelled and you see the same group again?
Students demand that you have a 'fun' lesson but you just...well...didn't plan it?
Here is a set of ideas that are just pick up and go. Really. Just give yourself 5 minutes before the lesson and have a Merry Christmas one and all.
Maths: Christmas addition codes
Can you crack these festive codes?
Complete with answer sheet.
Respect KS3 Resource Pack
A complete resource pack for respect and diversity in the KS3 classroom
Created to teach the following objectives:
Investigate respect and what it means, and why it is important
Be able to distinguish between respectful and disrespectful behaviour
Learn to respect the differences between people
Know that a great way to deliver self-respect is to behave in a way that makes them feel good about themselves
They are responsible for their own behaviour, and that respect begins with ones self and students need guidance in order to achieve this!
Python Cheat sheets Basic + Advanced (2.6 and 3.4)
Basic Python poster cheat sheets.
Designed for version 2.6 and 3.4.
Also contains a Python data types poster.
Python basics (2.6 and 3.4.2)
Python advanced (2.6 and 3.4.2)
Python data types
Respect Assembly
Designed for KS3 but easily modified to deliver to KS2 or KS4.
After recent events, it is more important than ever for our students to respect both themselves and each other.
This is more than just discipline and liking other people. This is about respecting difference and diversity in every context that we encounter.
This assembly helps you to deliver just that.
Computer science and computing web quest (webquest) pack
Students can discover more about famous computer scientists in a fun and interactive way.
Zero preparation for the teacher!
From Steve Jobs to Tim Berners-Lee there are many famous computer scientists. But how many do your students know?
Students respond to open-ended questions in this nicely presented resource.
Two suggestions for delivery:
1. Give all of the students the same computer scientist. Maximum 10 minutes for each. Who can go through the set fastest?
2. Give different groups different computer scientists. Then present.
Responsibility Assembly
A planned assembly for the topic of responsibility.
Bundle
KS3 Computing - without the planning
Some of our best-selling resources on tes, brought together in a fantastic value bundle:
15 complete KS3 computing lessons
35 lesson ideas for computing and ICT KS3
80 computing starters for KS3
20 computing plenaries for KS3
These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum.
Fantastic value bundle price.
Ice Breaker Games for KS4
Fully resourced ice breaker games.
Use these to help students introduce themselves to each other (and to you).
There are 9 activities, some need no preparation, others need cards to be printed, and you would need to organise iPads (or iPhones) to use the App.
Computing Tablet Design Cover Lesson
Tablet Design cover lesson - suitable for computing courses from KS3 to KS4
A teacher's guide to fidget spinners
A teacher guide for fidget spinners. Gives reasons why they may be banned in some schools, and the counter arguments for doing so.
App Inventor Guide to Screens
Simple guide for the blocks screen and the designer screen.
Designed for App Inventor 2