Hero image

Warren Sparrow's Shop

Average Rating4.10
(based on 6 reviews)

Head of Department at an Outstanding School. I was nominated as one of the top 50 teachers in the Global Teachers Prize. I am a Microsoft Innovative Expert Educator, a Microsoft Fellow and a Microsoft Certified Trainer working in a Google School. I received the Microsoft Award for innovation in ICT, Education Department Provincial Award for Best ICT Practice and Eduweek’s Best Classroom Practice.

73Uploads

15k+Views

7k+Downloads

Head of Department at an Outstanding School. I was nominated as one of the top 50 teachers in the Global Teachers Prize. I am a Microsoft Innovative Expert Educator, a Microsoft Fellow and a Microsoft Certified Trainer working in a Google School. I received the Microsoft Award for innovation in ICT, Education Department Provincial Award for Best ICT Practice and Eduweek’s Best Classroom Practice.
Scratch 1.4 Lesson 6 – co-ordinates, subroutines, variables and user input
wsparrowwsparrow

Scratch 1.4 Lesson 6 – co-ordinates, subroutines, variables and user input

(0)
Scratch 1.4 Lesson 6 – co-ordinates, subroutines, variables and user input This is a manual for the students to follow. Very little input required from the teacher, as all instructions with pictures for assistance are included in this 12 page document. Learning Objectives You will understand how to:  Delete a sprite and import a new sprite  Draw using the pen feature of Scratch  Use the pen up and pen down feature  Change the colour of the pen  Set the position of the sprite using co-ordinates  Make a sprite appear and disappear using show and hide  Add variables to your program to change the direction of movement  Use the broadcast feature in Scratch to create subroutines  Use subroutines to saves code and make the program more efficient and easier to edit  Enable user input to set the number of sides of each shape
Scratch 1.4 Lesson 4 – Monkey Game
wsparrowwsparrow

Scratch 1.4 Lesson 4 – Monkey Game

(0)
Scratch 1.4 Lesson 4 – Monkey Game This is a manual for the students to follow. Very little input required from the teacher, as all instructions with pictures for assistance are included in this 8 page document. Learning Objectives: You will understand:  The following key terms – variable, operator, IF..Else…repeat until  How to give the user instructions at the beginning of the game  How to use broadcast to start the game  GREATER THAN and LESS THAN symbols  BOOLEAN LOGIC as it applies to combining conditions necessary for game outcomes.  Combine different conditions using If…Else.. to govern the game outcome  How to animate a sprite using costumes  How to control the movement of a sprite using arrow keys  How to design a maze on the stage  How to make sprites interact with the background by using colours  The range of coordinates available on the stage in Scratch  How to make sprites start in a pre-set starting position using co-ordinates  How to make objects to disappear and reappear in a random position
Scratch 1.4 Lesson 5 - Creating Graphics
wsparrowwsparrow

Scratch 1.4 Lesson 5 - Creating Graphics

(0)
Scratch 1.4 Lesson 5 - Creating Graphics This is a manual for the students to follow. Very little input required from the teacher, as all instructions with pictures for assistance are included in this 14 page document. Learning Objectives You will understand how to:  Delete a sprite and import a new sprite  Draw using the pen feature of scratch  Use the pen up and pen down feature  Change the colour of the pen  Set the position of the sprite using co-ordinates  Make a sprite appear and disappear using show and hide  Use the repeat function in Scratch  Use the broadcast feature in Scratch  Create simple subroutines
Scratch 1.4 Lesson 3 - Underwater Game
wsparrowwsparrow

Scratch 1.4 Lesson 3 - Underwater Game

(0)
Using Scratch 1.4 Lesson 3 - Underwater Game This is a manual for the students to follow. Very little input required from the teacher, as all instructions with pictures for assistance are included in this 16 page document. Learning Objectives You will understand how to:  Import sprites  Edit costumes of sprites given in Scratch  Animate sprites using scripts  Control the movement of sprites using the arrow keys  Create scripts that move sprites around automatically  Create interaction between sprites  Use co-ordinates and random numbers to set start position of sprites  Use variables and scripts to allow scoring and countdown  Use backgrounds built into Scratch  Making autonomous sprites
Scratch 1.4 Lesson 1 – Game Basics
wsparrowwsparrow

Scratch 1.4 Lesson 1 – Game Basics

(0)
This is a manual for the students to follow. Very little input required from the teacher, as all instructions with pictures for assistance are included in this 16 page document. Learning Objectives You will understand how to:  Create a simple script that animates the sprite automatically  Create a script that allows the user to control the movement of the sprite using the arrow keys  Combine the different scripts to work together on the same sprite  Make the sprite reverse direction  Edit the stage using the Paint Editor facility within Scratch  Make the sprite react to the background  Import a new sprite from the ones available within scratch  Create and edit new costumes for an existing sprite  Create a simple script that move the sprite automatically  Create variables to set the score and the countdown  Set a sprite to start in a certain position  Save your work
Scratch 1.4 Lesson 2 – Pac Man Style Game
wsparrowwsparrow

Scratch 1.4 Lesson 2 – Pac Man Style Game

(0)
Lesson 2 – Pac Man Style Game This is a manual for the students to follow. Very little input required from the teacher, as all instructions with pictures for assistance are included in this 12 page document. Learning Objectives You will understand how to: • Delete, resize and draw new sprites • Draw new costumes and use them to animate a sprite • Control the movement of a sprite using arrow keys • Design a maze on the stage • Make sprites interact with the background by using colours • Make sprites start in a pre-set starting position using co-ordinates • Make objects disappear and reappear in a random position • Create variables to set up scoring in the game • Make an autonomous sprite chase the sprite controlled by the player
ECDL Week 4
wsparrowwsparrow

ECDL Week 4

(0)
ECDL Week 4 Complete ECDL week 4 video on how to teach ECDL. The nice thing about this video is that your students can watch it and do the assignment. You as a teacher are not involved in the actual teaching. It gives you the freedom to assist other students if they need help!!
ECDL Week 2 Video
wsparrowwsparrow

ECDL Week 2 Video

(0)
ECDL Week 2 Video Complete ECDL week 2 video on how to teach ECDL. The nice thing about this video is that your students can watch it and do the assignment. You as a teacher are not involved in the actual teaching. It gives you the freedom to assist other students if they need help!!