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We are a charity passionate about IT! Our resources are created to make teaching the computing curriculum as easy as possible and in a way that is completely free for you and your school. We always aim to make our resources as cross-curricular as possible, whilst also including careers advice and informative videos to help motivate and engage students understanding of this amazing industry. Please do leave us feedback as we endeavour to make our resources the best they can be to support teachers

We are a charity passionate about IT! Our resources are created to make teaching the computing curriculum as easy as possible and in a way that is completely free for you and your school. We always aim to make our resources as cross-curricular as possible, whilst also including careers advice and informative videos to help motivate and engage students understanding of this amazing industry. Please do leave us feedback as we endeavour to make our resources the best they can be to support teachers
Yr6 Data Analysis
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Yr6 Data Analysis

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An interactive and engaging lesson designed to cover the Yr6 objective for Data and Information. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To understand how spreadsheets can be used to organise, present and analyse data. To input data into a spreadsheet and use basic formulas To present data effectively.
Yr6 Creating a Game
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Yr6 Creating a Game

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An interactive and engaging lesson designed to cover the Yr6 objective for Coding A. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To identify, design and code a suitable variable for a test game To combine prior skills to implement a game based on a design To complete the full design life-cycle to a game including testing and an evaluation
Yr5 Vector Design
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Yr5 Vector Design

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An interactive and engaging lesson designed to cover the Yr5 objective for Using Media. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To recognise the difference between raster and vector graphics To recognise where vector graphics can be found To use key tools such as inserting lines, shapes, fill tools, layering and grouping To apply skills to create a vector graphic
Yr5 Python Programming
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Yr5 Python Programming

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An interactive and engaging lesson designed to cover the Yr5 objective for Coding A. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: -To write python programs using conditional statements (if, elif, else) to make decisions based on user input or data. -To apply logical reasoning to create interactive programs that respond to different inputs. -Debug and enhance Python code to improve functionality.
Yr5 Digital Databases
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Yr5 Digital Databases

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An interactive and engaging lesson designed to cover the Yr4 objective for Data and Information. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: Understand the concept and purpose of a flat-file database. Use a flat-file database to store and search data effectively. To create queries to extract specific information from a flat-file database.
Yr4 Loops and Shapes Using Logo
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Yr4 Loops and Shapes Using Logo

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An interactive and engaging lesson designed to cover the Yr4 objective for Coding A. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To understand and use loops in programming. To use basic Logo commands to create shapes. To develop problem-solving skills by designing, coding and debugging.
Yr4 Capturing Data
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Yr4 Capturing Data

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An interactive and engaging lesson designed to cover the Yr4 objective for Data and Information. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To use basic tools to collect data. To analyse collected data to identify trends and patterns. To use data to make informed decisions and predictions.
Yr4 Audio Editing
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Yr4 Audio Editing

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An interactive and engaging lesson designed to cover the Yr4 objective for Using Media. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To recognise the importance of oral history. To record and edit an interview. To recognise the evolution of technology and the impact it had on people’s lives.
Yr3 Presentations
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Yr3 Presentations

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An interactive and engaging lesson designed to cover the Yr3 objective for Using Media. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 2-4 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To create a presentation including formatted text. To add objects including text, shapes and pictures. To add transitions and animations. To present their work on Slides.
Yr3 Input, Output and Events
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Yr3 Input, Output and Events

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An interactive and engaging lesson designed to cover the Yr3 objective for Coding B. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: To understand and use input and output operations. To recognise and use events to trigger actions. To integrate conditional statements with events.
Yr3 Grouping and Structuring Data
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Yr3 Grouping and Structuring Data

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An interactive and engaging lesson designed to cover the Yr3 objective for Data and Information. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: -To recognise the purpose of databases -To group data into relevant categories -To structure data using databases
Yr3 Conditional Statements
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Yr3 Conditional Statements

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An interactive and engaging lesson designed to cover the Yr3 objective for Coding A. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes. Lesson Aims: -To use and understand conditional statements -To use If-Else blocks in Scratch Junior
Yr 3 Animation (Creating Media)
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Yr 3 Animation (Creating Media)

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Lesson Aims: To recognise how we use technology to help us create art. To use technology to create an animation. To learn about the history of animation. An interactive and engaging lesson designed to cover the Yr3 objective for Creating Media. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities so can also be extended to further sessions if the teacher wishes.
Yr2 Making Music (Using Media)
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Yr2 Making Music (Using Media)

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Lesson Aims: -To understand how music makes us feel -To learn how technology has impacted music -To use technology to create our own music An interactive and engaging lesson designed to cover the Yr2 objective for Using Media. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Year 2 Loops and Repeats (Coding B)
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Year 2 Loops and Repeats (Coding B)

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Lesson Aims: -To understand what a loop and repeat is. -To use loops and repeats in coding. -To debug my code. An interactive and engaging lesson designed to cover the Yr2 objective for Coding B. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Yr2 Gaming Algorithms (Coding A)
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Yr2 Gaming Algorithms (Coding A)

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Lesson Aims: To use algorithms to code a program To recognise what an algorithm is To recognise what coding is An interactive and engaging lesson designed to cover the Yr2 objective for Coding A. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Yr1 Typing Tales (Using Media)
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Yr1 Typing Tales (Using Media)

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Lesson Aims: -To recognise and understand the purpose of keys on a keyboard. -To recognise, understand and use the buttons on the toolbar.   -To write on a word processor. An interactive and engaging lesson designed to cover the Yr1 objective for Using Media. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Yr1 Sequencing and Debugging (Coding B)
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Yr1 Sequencing and Debugging (Coding B)

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Lesson Aims: -To recognise what programming is  -To sequence simple codes  -To debug simple programs An interactive and engaging lesson designed to cover the Yr1 objective for Coding B. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Yr1 Grouping Data (Data and Information)
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Yr1 Grouping Data (Data and Information)

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Lesson Aims: -To label pictures with appropriate descriptors.  -To group and categorise data based on common labels.  -To understand the concept of searching and why data needs labels. An interactive and engaging lesson designed to cover the Yr1 objective for Data and Information. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Yr1 Beebot Adventures (Coding A)
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Yr1 Beebot Adventures (Coding A)

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Lesson Aims: -To use algorithms to code a program.  -To recognise what an algorithm is. -To recognise what coding is. An interactive and engaging lesson designed to cover the Yr1 objective for Coding A. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.