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Primary Design Technology

Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.

Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.
Design Technology -  Cereal Snack Bar (Lower Key Stage 2)
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Design Technology - Cereal Snack Bar (Lower Key Stage 2)

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Cereal Snack Bar is a Design Technology unit of work aimed primarily at children aged 7-9. The unit focuses on children designing and making healthy cereal bars and also understanding the importance of eating breakfast regularly. Design Brief: Design and Make a Healthy Cereal Snack Bar The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfills the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children create their own recipe, branding, and packaging for a cereal bar for a healthy snack. This unit of work also includes learning about the importance of breakfast. Children build on their knowledge of healthy eating and preparing fruit and vegetables to develop their own design for a healthy breakfast cereal bar. As part of their learning they understand the importance of market research and conducting surveys. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Weaving (Lower Key Stage 2)
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Art Academy - Weaving (Lower Key Stage 2)

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Weaving is an Art and Design unit of work aimed primarily at children aged 7-9. The unit introduces and deepens children’s understanding of the technique of weaving. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: • Textiles Children undertake a range of weaving activities to develop their understanding of the technique. Children progress from simple paper weaving to using different types of looms. They learn the basic weaving technique and learn the different names for the equipment used when weaving. The learn simple knots and techniques to decorate and embellish their weaves. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Fairground Ride (Upper Key Stage 2)
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Design Technology - Fairground Ride (Upper Key Stage 2)

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In this unit of work children design and make a working model of a fairground ride that uses rotational movement and is driven by a pulley system. Applying their understanding of computer programming they use block code to control the movement and functioning of the fairground model. Using their experiences of visiting fairgrounds and theme parks and watching an animation of a theme park, children deepen their understanding of the different movements of fairground rides and how they can be themed as part of the experience. They learn how a pulley and drive belt system works and how they can be used to transfer movement, change the speed and direction of movement. Children design a fairground ride model that uses rotational movement and make a wooden box structure for their model before adding a pulley and drive belt system. They use a Crumble Kit motor as part of an electrical system and apply their knowledge of block coding to control the speed and direction of the motor. Using their designs for guidance, children decorate the fairground model. For the evaluation part of this unit of work children evaluate the overall project and the processes they undertook to create the fairground model. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1: Investigating Fairground Rides & IDEA Task 2: Investigating Pulley Systems Focused Practical Task 1 – Making a Base for the Model Focused Practical Task 2 – Fairground Ride Designer Group Designing Session IDEA Task 3: Electric Motors and Computer Control Making the Model Evaluating the Project
Design Technology - Eatwell Pizza (Upper Key Stage 2)
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Design Technology - Eatwell Pizza (Upper Key Stage 2)

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Eatwell Pizza is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making pizza and setting up a small business as a pizza entrepreneur. Design Brief: Design and make a pizza to promote the healthy eating messages from the Eatwell Guide for Healthy Eating The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children apply their knowledge and understanding about healthy eating to design and make a pizza based on the key messages from the Eatwell Guide for healthy eating. They learn how to make bread dough to be used as the pizza base and prepare a range of vegetables and other foods to create the tomato sauce and pizza toppings. Through this they understand that food products are made by adapting existing recipes. In setting up a small business they learn about creating a company branding, budgeting and the importance of packaging and labelling food products. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Summer Fruit Smoothie (Key Stage 1)
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Design Technology - Summer Fruit Smoothie (Key Stage 1)

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In this unit of work children design and make a fruit smoothie for a friend. Children learn the names of a range of fruit and investigate where fruit can be bought locally. Children learn how to cut and prepare a range of fruits. Through tasting apples, they begin to develop their taste vocabulary. This vocabulary is extended through more taste tests where the children are taught how to cut fruit using the bridge hold and the claw grip. Children are taught key healthy eating messages including eating five portions of fruit and vegetables every day, drinking lots of water and cutting down sugary foods. Having designed and made their fruit smoothie they evaluate their product, and their friend also evaluates the smoothie. As part of the evaluation children begin to investigate food packaging and use this knowledge to design a container for their smoothie.
Design Technology - Lunchtime Wraps (Lower Key Stage 2)
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Design Technology - Lunchtime Wraps (Lower Key Stage 2)

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In this unit of work children learn how to design and make tortilla wraps as part of a healthy diet. They continue to develop their understanding of healthy eating messaging and the Eatwell Guide and use this knowledge when designing their own healthy lunchtime wrap. They consolidate their knowledge of a range of different food types and know what food group from the Eatwell Guide they belong to. They know that a wrap consists of tortilla bread wrapped around a filling and how to conduct a taste test to evaluate food taste, texture, and appearance. Children learn that food is either grown, reared or caught and apply this learning to different fillings used for lunchtime wraps. As part of their learning, children investigate the information on food labels and packaging as use this knowledge to design packaging for the lunchtime wraps that they have created. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1 – Wraps for Lunchtime FPT 1: Making Tortillas & IDEA Task 2: Wraps – What, Where and Why? FPT 2: Making the Wrap Filling – Making a Tuna Wrap DME: Designing the Wrap DME: Making the Wrap DME: Evaluation Activity – Healthy Lunchbox
Design Technology - RoboWars! (Upper Key Stage 2)
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Design Technology - RoboWars! (Upper Key Stage 2)

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In this unit of work children design and make a robot buggy that is controllable using Crumble Kit and programmed for random movement using computer block coding. As part of this project children learn about how electric vehicles work and the story of Elon Musk. Children embark on a series of focused practical tasks to create a chassis on which to add other electrical components to make their controllable vehicle. They learn how to use block code to program their vehicle to successfully complete the ‘test track’ before their vehicle is allowed to take part in the class Robo Wars. Children evaluate their project by making a short documentary film or a display stand or by taking part in a ‘show and tell’ event. This knowledge, skills and understanding is delivered through the following six sessions: IDEA Task 1 – Robo Wars! Focused Practical Task 1: Creating the Chassis Focused Practical Task 2: Vehicle Control Buggy Designing and Making Test Track Evaluation: The Robo Wars Competition – Let Battle Commence
Art Academy - Yinka Shonibare (Upper KS2)
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Art Academy - Yinka Shonibare (Upper KS2)

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Yinka Shonibare is an Art and Design unit of work aimed primarily at children aged 9-11. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Sculpture Textiles Yinka Shonibare is a British-Nigerian concept artist who explore the themes of cultural identity and the colonial past of Britain and other European countries in the nineteenth pattern. His distinctive style often includes using Ankara cloth designs produced through the traditional batik method of textile design. This unit of work focuses on his art installation, ‘The British Library’ at Tate Modern (London) which explores immigration into the United Kingdom. The unit finishes with the creation of wind sculptures using malleable materials formed using an armature. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Dragons (Lower Key Stage 2)
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Art Academy - Dragons (Lower Key Stage 2)

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Dragons! is an Art and Design unit of work aimed primarily at children aged 7-9. The unit is an opportunity for children to undertake a range of creative and artistic activities within a common theme – Dragons. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Drawing • Painting • Sculpture Within a common theme of dragons, children learn and consolidate knowledge of a range of different techniques. They learn about how to blend colours when using colouring pencils and soft chalk pastels when creating dragon eyes compositions. They use this knowledge when decorating their ceramic dragon eyes and clay models of dragons. As part of the drawing element within this unit they learn how to enlarge drawings using a simple grid method. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Crumble Nightlights (Upper Key Stage 2)
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Design Technology - Crumble Nightlights (Upper Key Stage 2)

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In this unit of work children using Crumble Kit components to design and make a night light that is controlled by a microcontroller and is activated when it gets dark. Children learn about all the different ways in which lights are used in the home and they understand that a product such as a lamp can bee broken down into its component parts. As part of their learning, they re-activate their knowledge of using simple circuits to make a bulb light up. They learn about the purpose of nightlights and about their inventor – Abe Donsky. As part of this learning sequence, children can also learn about Thomas Edision. Children are then taught about the different components of Crumble Kit and how they are controlled using block coding language. Children then apply they learnt knowledge and understanding to create nightlight that lights up when it gets dark using a light sensor to monitor the environment. The nightlight shade is made of recycled plastic and this needs to be considered when designing the nightlight.
Art Academy - Pop Art (Key Stage 1)
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Art Academy - Pop Art (Key Stage 1)

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Pop Art is an Art and Design unit of work aimed primarily at children aged 5-7. It introduces children to this well-known art movement and some of its features and iconic artists. Learning within this unit of work focuses mainly on printmaking techniques. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Printmaking • Drawing • Painting Children learn a range of simple printmaking techniques including using their hands, stamps and stencils to create repeated images. They use these techniques to create pop-art inspired prints. As part of the unit of work they learn about the iconic work of the artist Romero Britto and through this are introduced to the genre of still life painting. In studying the art of Andy Warhol and Keith Haring they create multiple printed images in the style of pop art. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Rainforest Monsters (Lower Key Stage 2)
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Design Technology - Rainforest Monsters (Lower Key Stage 2)

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In this unit children extend their knowledge and understanding of mechanical systems by learning about pneumatic systems. They apply this knowledge to create a rainforest monster toy with a pneumatic moving mouth. They begin by learning about how air creates movement in a pneumatic system. Using this knowledge in a focused practical task, they create a simple pneumatic toy based on the story of the wide mouth frog. They further extend their knowledge of pneumatic systems using connected syringes to understand how pneumatic systems can change the direction and amount of movement in a system. They apply this knowledge to design and make a toy based on a rainforest animal. The toy uses a pneumatic system to control the opening and closing of its mouth.
Art Academy - Zentangles (Lower Key Stage 2)
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Art Academy - Zentangles (Lower Key Stage 2)

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Zentangles is an Art and Design unit of work aimed primarily at children aged 7-9. Its main theme is creating patterns using line, shape, and colour. Children create Zentangle patterns, a Zentangle sculpture and a Zentangle monoprint. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: • Drawing • Painting • Sculpture • Printmaking This unit encourages children to discuss and learn about colours, shapes, and lines and how they are used to create pattern. A Zentangle is a meditative form of doodling that has patterns that interweave and ‘tangle’ together. It can be used as a form of mindfulness for children. As well as promoting calmness and relaxation, Zentangles are a way of developing children’s fine motor skills and effective use of art mediums such as drawing pens, felt tips, colouring pencils, and paint. Zentangles are a form of abstract art. Abstract art is about shapes and colours and the feelings it expresses, not about the accurate portrayal of a subject. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Watercolour Landscapes (Lower Key Stage 2)
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Art Academy - Watercolour Landscapes (Lower Key Stage 2)

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Watercolour Landscapes is an Art and Design unit of work aimed primarily at children aged 7-9. The unit deepens children’s understanding of the landscape genre within Art and Design whilst also developing skills and techniques in using watercolour paints. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. In addition, presentations are provided that provide knowledge about landscape paintings and watercolour techniques Strands of Learning: • Painting • Printmaking Children learn about landscape painting. This is delivered by considering some of the techniques that artists use when painting landscape compositions including creating depth by layering and the use of aerial perspective in landscape paintings. Through their studies of landscape, children develop their knowledge of the skills and techniques of using watercolour paints. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Blooming Lovely (Upper Key Stage 2)
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Art Academy - Blooming Lovely (Upper Key Stage 2)

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Blooming Lovely is an Art and Design unit of work aimed primarily at children aged 9-11. The unit deepens children’s understanding of drawing, painting and collage. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Painting Collage Children use the central theme of flowers to undertake a range of activities to extend and consolidate knowledge and skills in drawing, painting and collage. They create flower paintings using both paint and pastel media and use these to deepen their understanding of colour theory. They make simple 3D flowers that are used to create collage. Towards the end of the unit they study the flower paintings of Georgia O’Keefe and are introduced to the work of Tom Yendell a prominent mouth and foot painter. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Streetfood Fiesta (Upper Key Stage 2)
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Design Technology - Streetfood Fiesta (Upper Key Stage 2)

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Street Food Fiesta is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making a street food product and developing children’s knowledge of being a young entrepreneur. Design Brief: To design and make a healthy food product suitable for the Street Food Festival The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children set up a small food business to create and sell a sweet or savoury food product at the school Street Food Festival. They learn about street food around the world, design their own street food and learn some of the fundamentals of entrepreneurship when creating their own small business. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Automaton Toymaker (Upper Key Stage 2)
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Design Technology - Automaton Toymaker (Upper Key Stage 2)

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Automaton Toymaker is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making an automaton toy using a cam mechanism. Design Brief: Design and make an automaton toy for the local toy museum The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Mechanical Systems • Materials • Structures In this project, children apply their knowledge of mechanisms and in particular cam mechanisms, to design and make an automaton toy. They learn about the key features of an automaton and will use this knowledge when designing and making their own product. They learn how cams can change movement in a mechanical system. When creating their toy, they design the automaton character and decide the movement it will make, selecting the appropriate cam mechanism to produce this movement. They make a wooden box structure for their automaton before adding the cam mechanism and the character. Children decorate the automaton to create a scene for the automaton character. They evaluate their finished product against the design brief and design specifications. Finally, they consider improvements they would make to their product and design a Mark II version of their automaton toy.
Design Technology - Puppets (Key Stage 1)
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Design Technology - Puppets (Key Stage 1)

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Puppets is a Design Technology unit of work aimed primarily at children aged 5-7. The unit focuses on creating puppets using textiles and sewing techniques. Design Brief: Design and make a hand puppet based on a character from a fiction book in the library. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Materials/Textiles In this unit of work: Children make a hand puppet by marking out, cutting, and joining pieces of fabric together to create a character from a story book. Children learn about puppets and discuss what makes a good puppet – this is an introduction to design specifications. They design a hand puppet based on a story book character and learn how to use a simple puppet template pattern to create their puppet. Using their design they decorate their puppet to resemble the book character. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - William Morris (Upper Key Stage 2)
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Art Academy - William Morris (Upper Key Stage 2)

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William Morris is an Art and Design unit of work aimed primarily at children aged 9-11. The unit consolidates, develops and deepens children’s understanding of the technique of printmaking and sculpture through the work of the Victorian artist and designer William Morris. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Painting Sculpture Printmaking Children study and create illuminated letter designs that are then realised as a clay bas relief sculpture. They then study the wallpaper designs of William Morris to understand motifs as the central part of patterned designs. They design their own motifs and use them in a variety of relief printmaking activities. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Abstract Sculpture (Lower Key Stage 2)
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Art Academy - Abstract Sculpture (Lower Key Stage 2)

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Abstract Sculpture is an Art and Design unit of work aimed primarily at children aged 7-9. The unit consolidates and deepens children’s understanding of sculpture and in particular, assemblage sculpture. Learning is delivered through an in-depth look at abstract art and some iconic artists and artwork that feature in this art movement. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. An additional presentation focuses on What is Sculpture? Strands of Learning: Sculpture Painting Children learn about some of the key artists and art works associated with abstract art. They study the work of Kandinsky, Piet Mondrian, Pablo Picasso and Joan Miro and interpret their work through authentic assemblage sculpture. The unit completes with them creating their own abstract sculpture designed to highlight the problem of plastic waste. This is used to deepen children’s understanding of how contemporary artists use their artwork to express their feelings and thought and to convey important messages, This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.