I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
This Computer Science Scheme of Work is Lesson 5 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 5 of the 7 lesson course. Lesson 5 covers:
The main internal components of a computer system
The PSU
The CPU
The Motherboard
The Heat Sink
The RAM, ROM and Hard Drive
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 2 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 2 of the 7 lesson course. Lesson 2 covers:
Input, Output and Storage Devices
Understanding the differences
Recognising Input, Output and Storage devices
Completing a differentiated task on the computer systems
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 6 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol.
This is lesson 6 of the 6 lesson course. Lesson 6 covers:
Learning about the elif block of code and how it is used in selection statements
Creating a unique quiz using selection statements, variables, comparison operators, the input function and the print function
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Using Interactive and Script Mode
Understanding what a Syntax Errors
Using the print Function to output text
Being able to create and use variables
Using the input Function with user input
Understanding about the different data types
Using Mathematical Operators
Using the int Function
Understanding what Selection Statements are
Using Comparison Operators with code
Understanding what Python Modules are
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on basic website development using HTML, so is ideally suited for Year 7 students.
This is lesson 3 of the 5 lesson course. Lesson 3 covers:
Understanding the importance of using images on websites
Using the IMG SRC tags to import images
Editing images by changing their width
Using the style tag in the head section (colours, fonts, etc)
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills and learning this Scheme of Work covers include:
What is HTML
Writing and understanding the Basic Structure
Opening the website in editable form
Understanding the Body section
Using the P tag (paragraphs)
Using the H1, H2 etc tags (headers)
Using the UL and LI tags (bullet points)
Using the OL and LI tags (numbered list)
Using the IMG SRC tags to import images
Editing images by changing their width
Using the style tag in the head section (colours, fonts, etc)
Inserting scrolling marquees
Creating website hyperlinks
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
Step-by-step instructions are included for the students (and teacher) which detail exactly how to create websites in HTML. This SOW can be used by students (and teachers) who have little or no experience of programming.
In addition, the HTML websites that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on basic website development using HTML, so is ideally suited for Year 7 students.
This is lesson 4 of the 5 lesson course. Lesson 4 covers:
Three differentiated challenges, looking at more advanced features of HTML websites.
Changing websites fonts using font-family tags
Inserting scrolling marquees
Changing the settings of scrolling marquees
Creating website hyperlinks
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills and learning this Scheme of Work covers include:
What is HTML
Writing and understanding the Basic Structure
Opening the website in editable form
Understanding the Body section
Using the P tag (paragraphs)
Using the H1, H2 etc tags (headers)
Using the UL and LI tags (bullet points)
Using the OL and LI tags (numbered list)
Using the IMG SRC tags to import images
Editing images by changing their width
Using the style tag in the head section (colours, fonts, etc)
Inserting scrolling marquees
Creating website hyperlinks
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
Step-by-step instructions are included for the students (and teacher) which detail exactly how to create websites in HTML. This SOW can be used by students (and teachers) who have little or no experience of programming.
In addition, the HTML websites that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on basic website development using HTML, so is ideally suited for Year 7 students.
This is lesson 5 of the 5 lesson course. Lesson 5 covers:
The concept of creating a fully unique website
A PLC is included to guide the students with adding as many different HTML features as possible
There is an assessment opportunity at the end
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills and learning this Scheme of Work covers include:
What is HTML
Writing and understanding the Basic Structure
Opening the website in editable form
Understanding the Body section
Using the P tag (paragraphs)
Using the H1, H2 etc tags (headers)
Using the UL and LI tags (bullet points)
Using the OL and LI tags (numbered list)
Using the IMG SRC tags to import images
Editing images by changing their width
Using the style tag in the head section (colours, fonts, etc)
Inserting scrolling marquees
Creating website hyperlinks
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
Step-by-step instructions are included for the students (and teacher) which detail exactly how to create websites in HTML. This SOW can be used by students (and teachers) who have little or no experience of programming.
In addition, the HTML websites that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks.
This is lesson 5 of the 6 lesson course. Lesson 5 covers:
Analysing the different tweening techniques and understanding what they are
Using tweening to manipulate the animated object
Step-by-step instructions are included that demonstrate all steps involved in the animation
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding pixels, resolution and pixilation
Looking at aspect ratio and the importance of maintaining it
Learning about Photoshop layers and how they are used to create complex images
Looking at the Magic wand tool
Understanding brightness, contrast, hue, saturation and colour balance
Mini project: Creating a unique image using all the skills from the previous lessons
Understanding what animation is
Looking at Flash layers and how locking and hiding them helps
Understanding how to create basic shapes in Flash
Analysing the different tweening techniques and understanding what they are
Understanding what backdrops are
Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Extension resources are available throughout the lessons to support the more capable student.
Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW.
There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks.
This is lesson 6 of the 6 lesson course. Lesson 6 covers:
Understanding what backdrops are
Creating a backdrop to give the “illusion” of the animated object moving
All step-by-step instructions are included that demonstrate how this can be achieved
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding pixels, resolution and pixilation
Looking at aspect ratio and the importance of maintaining it
Learning about Photoshop layers and how they are used to create complex images
Looking at the Magic wand tool
Understanding brightness, contrast, hue, saturation and colour balance
Mini project: Creating a unique image using all the skills from the previous lessons
Understanding what animation is
Looking at Flash layers and how locking and hiding them helps
Understanding how to create basic shapes in Flash
Analysing the different tweening techniques and understanding what they are
Understanding what backdrops are
Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Extension resources are available throughout the lessons to support the more capable student.
Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW.
There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 2 of the 7 lesson course. Lesson 2 covers:
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of intructions to allow Kodu to move, eat and win
Adding extension features to this “mini” game showing further understanding of sequencing and computational thinking
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of intructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This bundle comprises the entire 7 week SOW for Programming in Kodu.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 5 of the 5 lesson course. Lesson 5 covers:
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 4 of the 5 lesson course. Lesson 4 covers:
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 4
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 4 of the 10 lesson course. Lesson 4 covers an introduction to camera angles used in movies, TV etc. The lesson includes examples, videos, an explanation of each angle and then a task that the students must complete.
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 3 and 4 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 3 and 4 of the 7 lesson course. Lesson 3 and 4 covers:
How to create a PowerPoint presentation
Understanding what information can be used in a presentation
Looking at good and bad colours combinations and slide designs
Lesson 3 and 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 2 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 2 of the 7 lesson course. Lesson 2 covers:
How to edit a Microsoft Word document
Understanding the different keyboard buttons and what they do
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 7 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 7 of the 7 lesson course. Lesson 7 covers:
Understanding what passwords are, and why they’re important
Looking at emails, what they are and how they work
Understanding about computer viruses, the different types and their threats to computing systems
Lesson 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 3 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 3 of the 7 lesson course. Lesson 3 covers:
Secondary Storage
Understanding the three types of Secondary Storage (Magnetic, Optical and Solid State)
Recognising when each secondary storage device should be used
Understanding the advantages and disadvantages of each system
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 1 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 1 of the 7 lesson course. Lesson 1 covers:
Hardware and Software
Understanding the differences
Recognising devices
Creating a poster about Hardware and Software
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 1 of the 7 lesson course. Lesson 1 covers:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of intructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 1 of the 5 lesson course. Lesson 1 covers:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.