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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
GCSE Computing A451 Revision - Tricky Words
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GCSE Computing A451 Revision - Tricky Words

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Tricky Words Revision Resource A451 Computer Systems & Programming Get your students ready for the A451 exam with this keyword sheet. a) Circle the ones you don't understand b) Starter: Allocate a word to each member of the class, they need to explain it to the rest of the class c) Plenary: Choose a word, explain it to leave the lesson d) Home revision: You need to know what these words mean for the exam, Fill students with confidence by word recognition. Good luck to all your students in the exam.
KS3 Computing:  Year 7 Understanding Computers Assessment
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KS3 Computing: Year 7 Understanding Computers Assessment

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Year 7 Summer Term Assessment. Understanding Computers. Differentiated questions on: The computer system, hardware and software. Following a unit where students were introduced to the workings of a computer, and creating a flash animation on the topic, this assessment checks their understanding of the underlying theory.
GCSE Computing Revision
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GCSE Computing Revision

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The Name Game 'Easy Markers' - Ensure your students get the 'identification' questions in the A451 exam with these knowledge wheels. Use them as discussion tools, plenary activities or for 1-2-1 revision with low ability students.
KS3 Computing: Year 8 Networks Assessment
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KS3 Computing: Year 8 Networks Assessment

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Key Stage 3 Computing Year 8 Spring term assessment. Introduction to computer networks. Differentiated questions include: Binary, internet, topologies, client-server networks, cloud storage and encryption.
Key Stage 3 Computing:  Introduction to Python
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Key Stage 3 Computing: Introduction to Python

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Introduction to Python workbook. Assessment of prior knowledge introduced via Scratch. Introductory tasks. Workbook used for e-marking, rather than printing out each lesson. Peer and self assessment carried out on computer, then uploaded for teacher marking.
Year 7 From Scratch to Python using Reeborg
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Year 7 From Scratch to Python using Reeborg

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In the previous Programming & Algorithms unit, students were introduced to programming concepts of sequence, selection and iteration using visual-based programming in Scratch. This unit is the bridge between visual-based programming and text-based programming, and uses a robot to perform tasks using a limited range of instructions (whilst introducing Python syntax). It is a good unit for re-iterating programming concepts, and also for the concept of 'efficiency' in writing code, using libraries, functions and other programming techniques. This unit uses the Reeborg website: http://reeborg.ca/reeborg.html to complete the Python challenges.
Year 8 Computing: Python Challenge Cards
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Year 8 Computing: Python Challenge Cards

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Once I have introduced the basics of the programming concepts, there are always students who the concept 'clicks' with and they are able to complete the program as other students work through at a slower pace. By having Challenge Cards on display in the class, as they finish a task, they can practice using the programming concept in independent challenges. Challenge tasks are used with Year 8 to develop the programming concepts introduced in the unit: Sequence, Lists, Selection and Iteration.
BTEC ICT Year 11 Mock Exam
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BTEC ICT Year 11 Mock Exam

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Written: Online World (LA.A) Practical: Unit 6 Graphics - Task 3 As the Year 10 become Year 11, I need to give them a mock exam. This tests their knowledge of Unit 1, and provides more coursework evidence for Unit 6 Digital Graphics. Solution to the Unit 1 mock exam now uploaded!
GCSE Computer Science 9-1 Data Representation Workbook
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GCSE Computer Science 9-1 Data Representation Workbook

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Data Representation - Numbers This resource includes the student workbook and the teacher solution showing workings, using my SPI model: Scaffold, Prompt, Independent. * Challenge 1 - 6 Scaffold * Challenge 7 - 8 Prompts * Challenge 9 - 10 Independent Each challenge comprises of: 1. Binary to denary 2. Binary to hexadecimal 3. Denary to binary 4. Hexadecimal to binary 5. Hexadecimal to denary 6. Denary to hexadecimal 7. Binary addition. Students will use this workbook as their 'starter activity' in the Autumn term, as their computers are loading - using 'waiting time' productively to get them converting numbers.
Year 7 Computing Induction Activity
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Year 7 Computing Induction Activity

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Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.
GCSE Computer Science 9-1 Revision
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GCSE Computer Science 9-1 Revision

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With the first examination of the GCSE Computer Science 9-1 course in May 2018, these resources have been created for revision purposes. Golden nuggets for component 1&2, along with example exam technique lessons.
GCSE Computer Science 9-1 Component 1 Revision ETL4
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GCSE Computer Science 9-1 Component 1 Revision ETL4

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Revision lesson: Each revision lesson gets the students working independently for the first part of the lesson, followed by a review of the answers. A specific area of Component 1 is then revised, and the lesson concludes with a QWC question. If you have longer lessons, you could add in past exam questions from the A451 syllabus which are related. Independent questions: Storage, wired/wireless networks and legislation Teacher-led revision: Legislation QWC question: Application of legislation.
GCSE Computer Science 9-1 Component 1 Revision ETL3
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GCSE Computer Science 9-1 Component 1 Revision ETL3

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Revision lesson: Each revision lesson gets the students working independently for the first part of the lesson, followed by a review of the answers. A specific area of Component 1 is then revised, and the lesson concludes with a QWC question. If you have longer lessons, you could add in past exam questions from the A451 syllabus which are related. Independent questions: Memory and Storage Teacher-led revision: ELCE QWC question: Technology today
BTEC ICT Online World/ICT
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BTEC ICT Online World/ICT

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Revision resource for students to revise the key topics of the Unit 1 Online world in preparation for the online test. Topics include: Online services, communication, software and documents; legislation; networks etc. How to use a Golden Nugget: Read a golden nugget. Read it again. Look away - what can you remember? Read it again - what did you forget? Read it again. Look away - have you remembered it yet?
KS3 Computing - Functional Skills in ICT
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KS3 Computing - Functional Skills in ICT

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These knowledge build cards relate to the Functional Skills in ICT Unit, with some examples of documents and integrated teacher assessment. Database not included as actual name of students used in school-based exercise. Resources include - vocational context, examples of completed work, tasks for students. Topic: The Healthy Lifestyle of a Cardinal Wiseman Student Programs: Macromedia Fireworks, Microsoft Word, Microsoft Excel, Microsoft Powerpoint, Microsoft Publisher and Microsoft Access. In the Autumn term, Year 8 focused on Programming. In the Spring term, Year 8 focuson Functional Skills in ICT. In the Summer term, Year 8 focus on Computer Science theory.
GCSE Computer Science Revision: Apr /May
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GCSE Computer Science Revision: Apr /May

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Tricky words sheet for J296 Component 1 and Component 2 - Know and recognise these words, so you understand the context of the questions in the exam, plus: Learn how to compare the concepts using the Whereas Game as a ‘fun’ way to prepare for the exam: Instructions to students for playing the Whereas Game: You have been given a WHEREAS card. When instructed, you will have 30 seconds to explain to the class the difference between the 2 key terms you have been given. There must be no speaking (except for the person completing their WHEREAS challenge) until all class members have had a go You must listen carefully as the answer they give could be the answer you need in the May exams.
BTEC TA Digital Information Technology: Comp 3  Responsible Use/ Ethical and Legal Considerations
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BTEC TA Digital Information Technology: Comp 3 Responsible Use/ Ethical and Legal Considerations

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This is a set of Knowledge Build Cards (KBCs) linked to the theory required for Component 3 C1. Responsible Use and C2. Legal & Ethical. Used as follows: 15 mins SSCR literacy task for content: Skim - Scan - Close Read in order to enable application. Key theory as per specification. Contextualisation. Students completed the response to questions on a mindmap on our VLE, before completing a related blog on each topic. Thanks for taking an interest in this resource.