Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Part 1 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI.
Within Part 1 you will learn how to output information using the print function, how to express and use the two common data types used within programming; string and integers and how to conduct mathematical calculation on both types of data.
Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code.
Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios.
Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges!
All task and challenge coding solutions are also included.
Suitable for both KS3 and KS4 classes.
***Please leave a review :) ***
Part 5 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI.
Within Part 5 you will learn how to create, use and edit arrays (within python they are known as lists) through the use of a range of python functions.
Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code.
Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios.
Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges!
All task and challenge coding solutions are also included.
Suitable for both KS3 and KS4 classes.
***Please leave a review :) ***
**Create a Python Text Adventure || Part 7: Arrays
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.**
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
Part 1: Introduction to text adventure gaming
Part 2: How to design a text adventure game
Part 3: Creating a prototype text adventure
Part 4: Programming techniques - Inputs, Outputs & Storage
Part 5: Programming techniques - Subroutines
Part 6: Programming techniques - Selection
Part 7: Programming techniques - Arrays
Part 8: Programming techniques - Iteration
Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
Part 10: Programming techniques - External file handling
Within Part 7, students will learn how to use arrays to hold collectable itinerary items. Students will learn techniques which will allow a player to both collect and use items within their text adventure game.
Introduce your students to key graphic design and animation techniques using these two resources! No prior experience needed, the aim of these tutorials is to introduce complete beginners to using Fireworks graphic design software!
Start your students on learning the basic concepts of graphic design. In this tutorial they will learn how to:
create a new canvas and edit it
add vector shapes
layering
using creative shape fills
using filters
group shapes and images
add an external image onto Fireworks
use the magic wand tool
transform an image
use the brush tool
add text
use the eraser
zoom in and out
Challenge tasks to demonstrate the use of each skill have been included.
Once your students have grasped these skills, introduce them to frame-by-frame animation. In this tutorial they will learn how to:
prepare a document for animating
use states
use the onion skin tool
create frame-by-frame animation
save an animation project
convert an animation into a gif
create a new scene
An animation challenge and extension task has been included within this tutorial too.
This lesson gives students a clear understanding of the required data types which are expected to be known for GCSE 9-1 computer science. Within this unit of work, students will learn:
To understand the different types of data used within algorithms e.g.
Integer
Real
Boolean
Character
String
To understand how variables are used to store data.
To understand how to analyse and edit string: measuring the length of a string, string indexing and changing case.
A range of activities and challenges are included to allow students to consolidate their learning. Solutions are also included.
Use this lesson alongside my KS4 algorithms work to give students a comprehensive understanding of how data types are used within algorithms!
Rob-Bot! is a fun and exciting card game that also helps develop your Computational Thinking skills!
Rob-Bot! consists of a pack of 57 playing cards, each of which contains 8 different characters or objects (there are 57 characters and objects to find in total). Each card contains one character or object which matches to one in every other card in the pack.
Normal game (2-4 players)
Deal out all the cards.
The player to the left of the dealer starts by placing down their card
The other player(s) must identify a character or object that is both on the card that has been placed down and their own card.
Once identified, the player must state which character or object is the same and place down the card.
The player who gets rid of cards the first wins.
How does Rob-Bot! develop Computational Thinking skills?
Decomposition: Identifying specific characters and objects on the cards.
Pattern Recognition: Searching for and finding the same character or object on your card and the card in play.
Abstraction: Dismissing and filtering out characters and objects on your card that don’t match those on the card in play.
Algorithm Design: Develop and refine the technique of searching for and identifying the matching characters and objects.
Use Rob-Bot! to develop keywords in the following topic areas:
Computational thinking
Computer systems
Networks
Algorithm design
Embedded systems
Logic gates
Malware
This resource includes a PDF which includes all the cards and instructions on how to print.
Suitable for ages 6+
This comprehensive resource covers all the key areas of study for Computer Science, with particular focus on the AQA exam board, however, the concepts are applicable to all. This resource contains a comprehensive range of keywords and terms as well as definitions, explanations and diagrams to support student understanding within the following areas of the curriculum:
Computational Thinking
Algorithm Design
Data Types
Programming Concepts 1
Programming Concepts 2
Arithmetic Operations
Relational & Boolean Operations
Data Structures
String Handling Operations
Classification of Programming Languages
Number Bases
Units of Information
Character encoding
Data Representation
Data Compression
Computer Systems 1
Computer Systems 2
Storage
Computer Networks 1
Computer Networks 2
Cyber Security
Social Engineering
Malicious Code
Prevention of Cyber Security Threats
Impact of Digital Technology on Society
This resource contains:
an interactive PDF vocabularly booklet (includes navigation links for quick access to different topics)
an interactive ppt for teachers to use for whole class discussion
a standard ppt to be used to create paper copies of the booklet
a vocabulary list
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Introduce your students to key algorithm design techniques with this resource!
Within this unit of work your students will:
Learn how to write algorithms using both symbols (flowchart) and written notation (pseudocode).
Learn how to write algorithms using structured techniques including:
* Sequencing
* Selection
* Iteration (looping)
Gain understanding of the need for accuracy when writing algorithms.
Practice debugging your code.
This resource includes explanations of each algorithm design technique as well as clear structured examples of how to write them using both flowchart and pseudocode. After each technique has been explained, students have the opportunity to apply their understanding within an activity which includes higher ability expectations. A final Rookie, Pro and Beast algorithm design challenge has also been included as well as suggested solutions for each activity.
**What is an array? How are they used within algorithms?! **
Within this short unit of work (2-3 lessons) students will learn:
what an array is and how they are used.
to create, edit, input and output information to and from an array.
to use both one and two dimensional arrays
As well as activities and tasks within the lessons, final differentiated (Rookie, Pro and Beast level) challenges have been included to consolidate learning.
All required resources are included within the PowerPoint. There are some items that require printing within the resource section at the end.
It is recommended that this resources is used after completing GCSE 9-1 Computer Science: KS4 Algorithm Design
Can the student become the master of the keyboard? Enter Rob-bot’s dojo and find out!
Improve your student’s confidence and digital competence by learning keyboard short cuts when using office applications!
The document is designed to be a useful resource to be navigated through or as a series of posters that can be printed and displayed in order to support students when learning to type and use short cuts.
The following resources work in conjunction with KS3 Computer Science: Data Representation - Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
How can you apply the concepts of computational thinking to Maths?
Mathematics is full of problem solving challenges which makes computational a vital skill to help improve your maths skills! Check out my poster for a range of ideas on how to apply the concepts of computational thinking to the subject of mathematics!
*Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that its application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
The following resources work in conjunction with KS3 Computer Science: Computer Systems Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Drama. The poster includes a range of tasks and classroom ideas that use key computational thinking skills!
*Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
*
Update: High Resolution 2560x1440 in both PNG & JPEG
Please leave a review!!!
The following resources work in conjunction with KS3 Computer Science: Data Representation - Year 7. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
The following resources work in conjunction with Computational Thinking for KS3 and KS3 Computer Science: Algorithm Design - Year 7. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
The following resources work in conjunction with Computational Thinking for KS3 and KS3 Computer Science: Algorithm Design - Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
This poster was created to accompany the KS3 computer systems work, however is also applicable for primary computing. I have identified the key components of a computer and presented them along with real life image examples of the internal components of a computer.
Please feel free to download and display on your classroom walls!
Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to the humanities. Example tasks are included for History, Geography and PRE lessons.
Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
Update: High Resolution 2560x1440 in both PNG & JPEG
Please leave a review!!!
My popular Twitter poster is available to download here!
This poster helps to explain how the process of computational thinking can be used to help tackle a school project.
Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
I have provided both a PDF and JPEG version of the poster.
Please leave a review!!!