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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com
GCSE 9-1 Computer Science: Algorithm Design - Trace Tables
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GCSE 9-1 Computer Science: Algorithm Design - Trace Tables

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Learn how to record information onto trace tables with this great resource! Within this unit of work students will learn: What a trace table is and how they are used. How a trace table is used to record changes using the following algorithm techniques; * Sequence * Selection * WHILE loop * FOR loop * REPEAT loop * Arrays There are a range of different trace table activities to complete, with solutions also included! **It is recommended that students complete the following units prior to attempting this unit of work: GCSE 9-1 Computer Science: KS4 Algorithm Design GCSE 9-1 Computer Science: Arrays**
Introduction to Python Programming Part 2: Using Variables
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Introduction to Python Programming Part 2: Using Variables

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Part 2 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 2 you will build on the skills learned within part 1 and combine them with the use of variables. You will learn how to assign different types of data to them as well as how to output and edit them through using a series of common python functions. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 and KS4 classes. ***Please leave a review :) ***
KS3 Computer Science: Computer Systems Year 8
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KS3 Computer Science: Computer Systems Year 8

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Introduction to computer systems for year 8 students. The aim of this unit of work is to build upon the knowledge and understanding of computer systems developed within KS3 Computer Science: Computer Systems Year 7. What are we learning? Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. A final assessment is also included. Teacher answer powerpoint also included. **Please leave a review!
GCSE 9-1 Computer Science: Algorithm Design - Data Types
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GCSE 9-1 Computer Science: Algorithm Design - Data Types

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This lesson gives students a clear understanding of the required data types which are expected to be known for GCSE 9-1 computer science. Within this unit of work, students will learn: To understand the different types of data used within algorithms e.g. Integer Real Boolean Character String To understand how variables are used to store data. To understand how to analyse and edit string: measuring the length of a string, string indexing and changing case. A range of activities and challenges are included to allow students to consolidate their learning. Solutions are also included. Use this lesson alongside my KS4 algorithms work to give students a comprehensive understanding of how data types are used within algorithms!
Binary Ninja! Decimal to Binary Activity Pack
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Binary Ninja! Decimal to Binary Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert decimal numbers into binary! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Binary to Hexadecimal Activity Pack
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Binary Ninja! Binary to Hexadecimal Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary numbers into hexadecimal! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Activity Pack Bundle!
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Binary Ninja! Activity Pack Bundle!

6 Resources
This bundle includes all 6 Binary Ninja number conversion packs which includes over 6000 questions for your students! Each activity pack includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary, decimal and hexadecimal numbers! Each activity pack contains four levels of differentiation: Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
The Impact and Risks of Digital Technology on Society
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The Impact and Risks of Digital Technology on Society

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This resource includes two different packs: Questions Pack The questions pack includes a range of practice 9 and 12 mark exam questions which cover topics found within all major GCSE computer science specifications including: Cyber Security Mobile Technology Wireless Networking Cloud Storage The Theft of Computer Code Wearable Technologies & Implants Privacy and Data Protection An additional 10 questions are also included and cover the following topics: Artificial Intelligence Autonomous Vehicles Businesses and Services Environmental Issues The Digital Divide What3Words Facial Recognition Technology Social Networking Social Media Addiction Fake News Each question includes the following: Planning activities Answer structure guidance Mark scheme This pack also includes information on how to tackle long answer questions. Topics Pack This includes information which covers a wide range of topics associated with the impact and risks of digital technology on society. Each question within the questions pack is covered with a range of information which includes benefits, and environmental, ethical and legal & privacy concerns.
Create a Python Text Adventure || Part 7: Arrays
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Create a Python Text Adventure || Part 7: Arrays

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**Create a Python Text Adventure || Part 7: Arrays Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 7, students will learn how to use arrays to hold collectable itinerary items. Students will learn techniques which will allow a player to both collect and use items within their text adventure game.
Computer Science || Data Representation Poster Set
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Computer Science || Data Representation Poster Set

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Dive into the captivating world of data representation with my educational poster set. Designed with clarity and insight, each poster delves into different facets of data representation, providing a visually engaging learning experience. Explore the rhythm of sound waves, understand the intricacies of text and character encoding, and witness the magic of bitmap and raster graphics. Understand the science of calculating image resolution with easy to follow visuals and explanations. Ideal for classrooms and study spaces, this poster set serves as an invaluable educational tool for students and educators alike!
Mail Merge
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Mail Merge

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Teach your students how to mail merge using this resource! This pack contains; A power point presentation to explain how to conduct a mail merge - this can be used independently by students. Mail merge address list A letter with identified fields to merge An example of how the merge should look Ideal for supporting ECDL students!
Introduction to Python Programming Part 4: If Statements, Logic Operators & Boolean
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Introduction to Python Programming Part 4: If Statements, Logic Operators & Boolean

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Part 4 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 4 you will learn how to make your code perform different actions through the use of decisions. You will learn how to check for a condition through the use of logic and Boolean operators and apply them within simple if statements before learning how to check for multiple outcomes using the ELSE and ELIF functions. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 and KS4 classes. ***Please leave a review :) ***
Graphic Design and Animation with Fireworks
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Graphic Design and Animation with Fireworks

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Introduce your students to key graphic design and animation techniques using these two resources! No prior experience needed, the aim of these tutorials is to introduce complete beginners to using Fireworks graphic design software! Start your students on learning the basic concepts of graphic design. In this tutorial they will learn how to: create a new canvas and edit it add vector shapes layering using creative shape fills using filters group shapes and images add an external image onto Fireworks use the magic wand tool transform an image use the brush tool add text use the eraser zoom in and out Challenge tasks to demonstrate the use of each skill have been included. Once your students have grasped these skills, introduce them to frame-by-frame animation. In this tutorial they will learn how to: prepare a document for animating use states use the onion skin tool create frame-by-frame animation save an animation project convert an animation into a gif create a new scene An animation challenge and extension task has been included within this tutorial too.
GCSE 9-1 Computer Science Algorithms Bundle
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GCSE 9-1 Computer Science Algorithms Bundle

8 Resources
Develop brilliant Algorithm Designers with my Algorithms bundle! This package includes the following units of work: GCSE 9-1 Computer Science: KS4 Algorithm Design GCSE 9-1 Computer Science: Algorithm Design - Data Types GCSE 9-1 Computer Science: Algorithm Design - Arrays GCSE 9-1 Computer Science:Algorithm Design - Subroutines GCSE 9-1 Computer Science: Algorithm Design - Trace Tables I have also added some of my most popular posters to support and consolidate student understanding even more. Purchase all these great resources in this single bundle and save over 40% on individual cost!
GCSE 9-1 Computer Science: Sorting Algorithms
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GCSE 9-1 Computer Science: Sorting Algorithms

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Within this unit of work, your students will learn to: Understand different methods of sorting data within an array: - Bubble sort - Merge sort Explain how both methods work. Identify advantages and disadvantages of using both techniques. Students will learn about how both sorting methods work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of sorting algorithms using Python. Although this unit of work has been created following the AQA GCSE 9-1 Computer Science specification, it is applicable to anyone who wants to learn about sorting algorithms. Recommended prior learning: KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669 Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021 Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694 Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
GCSE 9-1 Computer Science: Searching Algorithms
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GCSE 9-1 Computer Science: Searching Algorithms

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Within this unit of work, your students will learn to: To understand different methods of searching data within an array: Linear search Binary search Explain how both methods work. To identify advantages and disadvantages of using both techniques. Students will learn about how both searching methods work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of searching algorithms using Python. Although this unit of work has been created following the AQA GCSE 9-1 Computer Science specification, it is applicable to anyone who wants to learn about searching algorithms. Recommended prior learning: KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669 Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021 Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694 Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
GCSE 9-1 Computer Science: Sorting & Searching Algorithms
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GCSE 9-1 Computer Science: Sorting & Searching Algorithms

2 Resources
This bundle includes both my comprehensive Sorting and Searching Algorithms units of work. Within Sorting Algorithms, your students will learn how to: Understand different methods of sorting data within an array: Bubble sort Merge sort Explain how both methods work. Identify advantages and disadvantages of using both techniques. Within Searching Algorithms, your students will learn to: To understand different methods of searching data within an array: Linear search Binary search Explain how both methods work. To identify advantages and disadvantages of using both techniques. Students will learn about how both sorting and searching techniques work through clearly presented explanations, pseudocode, diagrams and animations. Students will develop and consolidate their understanding through a range of tasks and activities including the creation of algorithms using Python. Recommended prior learning: KS4 Algorithm Design (Sequencing, Selection & Iteration): https://www.tes.com/teaching-resource/gcse-9-1-computer-science-ks4-algorithm-design-12044669 Data Types: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-data-types-12047021 Arrays: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-arrays-12044694 Subroutines: https://www.tes.com/teaching-resource/gcse-9-1-computer-science-algorithm-design-subroutines-12047070
Computer Science Quick Reference Poster
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Computer Science Quick Reference Poster

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A quick reference poster which I’ve developed to help develop independent learning skills within computer science lessons. The sheet includes key words, programming techniques, data types, flowchart symbols and examples of writing algorithms in both flowcharts and pseudocode. Suitable for KS3 and KS4, I have included both jpg and PNG versions. ***Please leave a review!
Computational Thinking in Art
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Computational Thinking in Art

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Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Art. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
Knowledge Organiser and Revision Sheet: Year 8 Computer Networks
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Knowledge Organiser and Revision Sheet: Year 8 Computer Networks

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The following resources work in conjunction with KS3 Computer Science: Networks. This knowledge organiser includes all the topics learned within this unit of work into one single page. The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!