As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
Six for Six is a portfolio of resources created by Siemens that features six episodes of learning for six core modules aimed at students aged 7-16. Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
Module 1 ‘Understanding the human body’ focuses on using and interpreting images to understand systems such as digestion and skeletal in the human body.
siemens.co.uk/education
Energy Farm Interactive Game aims to introduce students to the challenges and opportunities of effectively managing a small-scale power system. Designed to complement the KS3 science curriculum, students are required to implement an energy system that meets the demand whilst minimising the cost and environmental impact.
Learning Objectives:
Different technologies can be used to provide energy for people and their work.
These different technologies have different pros and cons.
To set up a system to supply enough energy to meet demand whilst keeping costs down and minimising negative impact on the environment.
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
This worksheet is full of mini activities for students to complete while they learn about how hybrid technology is benefiting people and the environment. There’s even the chance to put together a hybrid bus of your own!
Introduce this activity by watching this video on how hybrid bus technology is used everyday!
Formula for Thrills Interactive Game uses the context of a theme park to show how mathematics is used in the real world. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Mathematics and Physics National Curriculum.
Learning Objectives:
To understand the conservation of energy in a closed system.
To calculate the amount of gravitational potential energy and kinetic energy at various positions on a rollercoaster.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Try our new Cybersecurity Challenge and help catch the cyber criminal! Designed to support computing for students aged 12+ these resources are an interactive way of learning about keeping yourself and others safe online.
The Ingenious Engineering Augmented Reality (AR) app was developed to complement the design and technology national curriculum requirements for students in KS3. Ingenious Engineering is a fun and engaging way for students to learn more about inventions and innovations in engineering. Using the app, look at the Ingenious Engineering poster or CT scanner t-shirt and discover a series of AR animations and explainations of Siemens technology. As students complete the supporting worksheets they can explore the impact of automation, digitalisation and electrification on individuals, society and the environment.
Download the Ingenious Engineering from the App Store or Google Play.
Learning Objectives:
To name examples of new technologies and explain their use
-To understand the impact of automation, digitalisation and electrification on everyday life innovation
To understand the impact of developments in design and technology on individuals, society and the
environment
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming.
Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game.
https://new.siemens.com/uk/en/company/education/students/interactives.html
In this lesson, pupils will:
Understand the future of robotics in the context of autonomous vehicles, learning how and why they work
Take part in coding activities to gain further experience in computing
This interactive PDF has been developed by Siemens for the use of work experience providers both within Siemens and wider industry employers. It aims to help ensure work experience is meaningful and beneficial for all involved. The guide includes: project ideas, student activities and general information enabling employers to provide best practice.
Find more curriculum linked resources at www.siemens.co.uk/education.
The latest resource from Siemens Education has been developed with the support of the PSHE Association to help teachers and parents encourage and nurture their child’s careers ambitions.
It is aimed at pupils aged 10 years and builds on evidence suggesting careers expectations and aspirations are set at a very early stage.
The lessons are also designed to help address the gender imbalance and the drop-off in interest in STEM subjects and career choice in primary school through the PSHE curriculum.
Lesson content is aspirational and realistic, helping to raise pupils’ awareness of the wide range of opportunities available to them in their future careers, while drawing on real-life examples and case studies that reflect a range of skills and abilities.
Life without STEM is an online interactive tool produced by Siemens. It has been developed, with the support of these Teacher Notes, using five scenarios to provide teachers with a topical and engaging tool for exploring how ideas, developments and discoveries in STEM subjects have changed and improved the world we live in.
The tool can be accessed via the following link: http://www.tenalpscommunicate.com/clients/siemens/life-without-stem/
These resources contain student activities and a student support sheet for the KS2 activity ‘Words Along Wires’. This topic focuses on distance communications to get pupils thinking about how scientific ideas are used to develop solutions to challenges. Pupils will explore different methods of communication and compare them to identify strengths.
These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘Clean Silent Trains&’. This topic focuses on the concept of rail travel, challenging pupils to use mathematical and problem solving skills to create solutions for modern day rail challenges.
These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘Let there be light&’. This activity is designed to give students an insight into electricity, how it began and its importance and development in the modern world.
Overall learning objectives:
Understand how creative thinking and scientific ideas can be harnessed to solve problems and improve quality of life
Understand how natural resources can be used to provide useful services
Apply ideas about generating and using electricity to powering circuits
These resources contain student activities, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘The Human Body&’. This activity focuses on the human body in 3 areas: Skeleton & Muscles, Digestion and Circulation. These resources are linked to the Human Body interactive game which can be found here https://www.siemens.co.uk/education/en/students/interactives.htm
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Green Power&’. This activity requires students to apply concepts of energy transfer and sustainability to understand and evaluate a system. Students will produce and modify designs to meet a design brief and will understand the features of a Greenpower Challenge Car.
These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS4 activity 'Sustainability&'. This activity is designed to give students an insight into sustainability and what it means for a multi-national organization such as Siemens.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Picture This&’. This activity is designed to give students an insight into the subject of ultrasound technology and how it utilized for images. Students will be able to explain how such images are used to aid in medical diagnostics.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Now Hear This&’. This activity is designed to give students an insight into the subject of hearing loss, how it occurs and the effects it might have. Students will have the opportunity to design their own innovative hearing aid that meets set requirements.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘I can see clearly now’. This activity is designed to give students an insight into the subject of low energy light bulbs and their environmental effect in social areas and in household settings.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Water, Water, Everywhere’. This activity is designed to give students an insight into the subject of the essential nature of water and the problems that can arise for areas with limited access. Students will be tasked to design innovative solutions to filter water for drinking use and prevent crises from developing.