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Siemens Education

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
'STEM Quiz' KS2
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'STEM Quiz' KS2

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Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together! Learning Objectives: To promote interest in the broad range of topics covered in STEM. To develop students ability to research topics that spark their interest. Find more curriculum linked activities on www.siemens.co.uk/education.
Inactive - Siemens KS2 Activity 'The Human Body'
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Inactive - Siemens KS2 Activity 'The Human Body'

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These resources contain student activities, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘The Human Body&’. This activity focuses on the human body in 3 areas: Skeleton & Muscles, Digestion and Circulation. These resources are linked to the Human Body interactive game which can be found here https://www.siemens.co.uk/education/en/students/interactives.htm
Siemens Work Experience for Employers Guide
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Siemens Work Experience for Employers Guide

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This interactive PDF has been developed by Siemens for the use of work experience providers both within Siemens and wider industry employers. It aims to help ensure work experience is meaningful and beneficial for all involved. The guide includes: project ideas, student activities and general information enabling employers to provide best practice. Find more curriculum linked resources at www.siemens.co.uk/education.
'Computing Quiz' KS2
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'Computing Quiz' KS2

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Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together! This quiz aims to cover the computing topics outlined in the national curriculum. Learning Objectives: To promote interest in computing as a future career. To develop students ability to research topics that spark their interest. Find more curriculum linked activities on www.siemens.co.uk/education.
Inactive - Siemens KS3 Activity 'Sound & Ears '
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Inactive - Siemens KS3 Activity 'Sound & Ears '

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These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Now Hear This&’. This activity is designed to give students an insight into the subject of hearing loss, how it occurs and the effects it might have. Students will have the opportunity to design their own innovative hearing aid that meets set requirements.
'STEM Christmas Quiz' KS3
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'STEM Christmas Quiz' KS3

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STEM and Sustainability themed Christmas Quiz for KS3 students. Enjoy this short and fun Christmas themed quiz complete with questions relating to the KS3 Science and Maths curriculum, and sustainability. Answer book is also included.
'Sustainability Quiz'  KS2
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'Sustainability Quiz' KS2

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Part of the Siemens portfolio of STEM quizzes the ‘Sustainability’ quiz was created as part of the Siemens home learning portfolio of resources and aligns to the KS2 Geography topic Sustainability. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together! Find more curriculum linked activities on www.siemens.co.uk/education.
'Electricity' KS2 Activity Bundle
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'Electricity' KS2 Activity Bundle

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Meet KB2 and REG they work at the Keadby2 power station and help to power over 840,000 homes in Lincolnshire. This bundle of activities is designed to meet the electricity topic in the KS2 national curriculum using the context of the Keadby2 power station. Bring gamification to your classroom by encouraging students to play the Dress the Site Worker interactive game, which introduces students to different careers in STEM and ways in which Keadby2 employees keep themselves safe. Learning objectives: Identify common appliances that run on electricity. Construct a simple series electrical circuit, identifying and naming its basic parts,including cells, wires, bulbs, switches and buzzers. Identify sources of renewable and non-renewable energy. For more curriculum linked resources go to www.siemens.co.uk/education.
Inactive - Siemens Education KS2 Activity 'Build a Wind Turbine'
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Inactive - Siemens Education KS2 Activity 'Build a Wind Turbine'

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Siemens’ Build a Wind Turbine Activity sheet is designed in introduce KS2 students to wind turbines though a hands on task. Students are required to cut and build their own model wind turbine before exploring how modifications can make their turbine spin faster. Find more curriculum linked resources at wwww.siemens.co.uk/education.
Inactive - Energy Island; KS4, Science, Chemistry, Renewable Energy
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Inactive - Energy Island; KS4, Science, Chemistry, Renewable Energy

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Energy Island interactive game is designed for students to familiarize themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS3 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency. Learning Objectives: • Investigate how maths can model a system using data and logic. • Apply ideas about energy transfer and sustainability to a novel context. • Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Urban Environments and Pollution KS3
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Urban Environments and Pollution KS3

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Worksheet and information pack for KS3 Geography focused on cities and air pollution. Includes worksheets and activities on **Weather and Climate; Population; Urban Environments and Pollution; and Sustainable Growth and Technology. ** Also includes Teacher’s Notes.
Siemens Education KS3 Interactive Game 'Energy Farm'
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Siemens Education KS3 Interactive Game 'Energy Farm'

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Energy Farm Interactive Game aims to introduce students to the challenges and opportunities of effectively managing a small-scale power system. Designed to complement the KS3 science curriculum, students are required to implement an energy system that meets the demand whilst minimising the cost and environmental impact. Learning Objectives: Different technologies can be used to provide energy for people and their work. These different technologies have different pros and cons. To set up a system to supply enough energy to meet demand whilst keeping costs down and minimising negative impact on the environment. Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Formula For Thrills; KS4, Science, Physics, Energy
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Formula For Thrills; KS4, Science, Physics, Energy

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Formula for Thrills Interactive Game uses the context of a theme park to show how mathematics is used in the real world. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Mathematics and Physics National Curriculum. Learning Objectives: To understand the conservation of energy in a closed system. To calculate the amount of gravitational potential energy and kinetic energy at various positions on a rollercoaster. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Siemens Education KS3 Activity 'Hands off the wheel'
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Siemens Education KS3 Activity 'Hands off the wheel'

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The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming. Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game. https://new.siemens.com/uk/en/company/education/students/interactives.html In this lesson, pupils will: Understand the future of robotics in the context of autonomous vehicles, learning how and why they work Take part in coding activities to gain further experience in computing
Motion and Forces
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Motion and Forces

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KS3 Physics ‘Motion and Forces’ student and teacher resources. Learn about the forces, motion, aerodynamics and the four forces of flight with helpful explanations and activities, as well as a design a parachute activity. The teachers resource provides suggestions about how to build a lesson focused around the student worksheet.
Siemens Education KS3 Interactive Game 'Ingenious Engineering App'
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Siemens Education KS3 Interactive Game 'Ingenious Engineering App'

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The Ingenious Engineering Augmented Reality (AR) app was developed to complement the design and technology national curriculum requirements for students in KS3. Ingenious Engineering is a fun and engaging way for students to learn more about inventions and innovations in engineering. Using the app, look at the Ingenious Engineering poster or CT scanner t-shirt and discover a series of AR animations and explainations of Siemens technology. As students complete the supporting worksheets they can explore the impact of automation, digitalisation and electrification on individuals, society and the environment. Download the Ingenious Engineering from the App Store or Google Play. Learning Objectives: To name examples of new technologies and explain their use -To understand the impact of automation, digitalisation and electrification on everyday life innovation To understand the impact of developments in design and technology on individuals, society and the environment Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Siemens Education KS3 CAD Activity 'Designing the Future'
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Siemens Education KS3 CAD Activity 'Designing the Future'

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Designing the Future is a package of teaching resources designed to contextualise learning of computer-aided design (CAD) within current engineering practice. Using the Designing the Future Interactive and Siemens NX Student Edition students will find out how digital technologies are changing the way that products are manufactured and use some of those technologies themselves. The supporting teachers notes and student worksheets are designed to complement teaching of the KS3 Design & Technology programme of study and consists of three episodes of learning. Learning Objectives: To understand the product lifecycle of an everyday product. To describe the common features of a CAD model. To create basic model using Siemens NX Software. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
"Bacteria, Viruses and Smart Buildings" KS3 Siemens Education
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"Bacteria, Viruses and Smart Buildings" KS3 Siemens Education

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This worksheet pack aimed at KS3 students, contains information and activities about bacteria, viruses and how smart building technology can stop them spreading. There is also an interactive game which acompanies this resource https://smartbuildingsgame.co.uk/ And supporting Teacher’s notes are also included.
Siemens Education KS2 Activity 'MRI Experience'
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Siemens Education KS2 Activity 'MRI Experience'

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‘MRI Experience’ was developed by Siemens Education to help reduced the fear of hacing an MRI scan as one in seven people have cancelled a hospital appointment because they are too scared to go! Learning Objectives To develop an understanding of the purpose of medical imaging. To develop a positive disposition towards MRI imaging. Find more curriculum linked resources at www.siemens.co.uk/education.