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Steve English's Shop

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A great selection of modern, informative and interactive resources.

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A great selection of modern, informative and interactive resources.
The Body / Stand by Me lesson resources
SteveNoyce1SteveNoyce1

The Body / Stand by Me lesson resources

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A set of resources for 3-4 weeks on the Stephen King novella, The Body. The book was made into the film classic, Stand By Me. The resource include the following: Three large PowerPoints Link to extract of the whole novella Starter activities Group Activities Study Guides for the students Teacher study guide with answers Images from the film Individual activites The Body - key quotes worksheet Character table worksheet
MOVIE Catchphrase!
SteveNoyce1SteveNoyce1

MOVIE Catchphrase!

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The students love this activity based on the TV game show ‘Catchphrase.’ The students have to guess the movie catchphrases / puzzles. They have 12 to complete! I have included the PowerPoint and the cut-out sheet.
TV & Netflix CATCHPHRASE!
SteveNoyce1SteveNoyce1

TV & Netflix CATCHPHRASE!

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The students love this activity based on the TV game show ‘Catchphrase.’ The students have to guess the TV catchphrases / puzzles. They have 12 to complete! I have included the PowerPoint and the cut-out sheet.
Famous Monologue examples
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Famous Monologue examples

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A selection of monologues with YouTube links included. The following monologues and clips are included: Trainspotting Love, Actually Kick Ass The Duff Ferris Bueller’s Day Off
Movie & TV CATCHPHRASE!
SteveNoyce1SteveNoyce1

Movie & TV CATCHPHRASE!

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Two separate PowerPoints. The students love this activity based on the TV game show ‘Catchphrase.’ The students have to guess the movie and TV catchphrases / puzzles. They have 12 to complete on both activities. I have included the PowerPoint and the cut-out sheet.
WORD ASSOCIATION Game - FUN STARTER / ICEBREAKER
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WORD ASSOCIATION Game - FUN STARTER / ICEBREAKER

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Fun starter for any lesson. Everyone sits in a circle. The first player, chosen randomly, says one word out loud. The next player, in clockwise order, has to quickly say a word that has some connection with the previous word. What counts a connection is down to the parliament of players to determine: if somebody doesn’t like a connection, they can challenge it, and everyone votes on whether or not to allow it. In the event of a tie, the word is allowed.