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Free Educational Resources from Mr. Noureddine Tadjerout

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
Practical Step by Step to how to start a Blog
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Practical Step by Step to how to start a Blog

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Blogger is an online service owned by Google that publishes single or multi-user blogs created entirely by the user. The service has quickly become the preferred choice of many novice bloggers and is one of the easiest methods of creating and publishing a blog for free. If you are unfamiliar with the service, this steps will teach you how to set up an account and create a blog on Blogger.com
IGCSE Computer Science -Year 10/11- Chapter 10-Boolean logic-2023/2024
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IGCSE Computer Science -Year 10/11- Chapter 10-Boolean logic-2023/2024

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Chapter 10 - Boolean logic Candidates should be able to: 1 Identify and use the standard symbols for logic gates 2 Define and understand the functions of the logic gates 3 (a) Use logic gates to create given logic circuits from a: (i) problem statement (ii) logic expression (iii) truth table (b) Complete a truth table from a: (i) problem statement (ii) logic expression (iii) logic circuit © Write a logic expression from a: (i) problem statement (ii) logic circuit (iii) truth table Notes and guidance: • See section 4 for logic gate symbols • Including: – NOT – AND – OR – NAND – NOR – XOR (EOR) – the binary output produced from all the possible binary inputs • NOT is a single input gate • All other gates are limited to two inputs • Circuits must be drawn for the statement given, without simplification • Logic circuits will be limited to a maximum of three inputs and one output
Basic and intermediate step by step  Database Structured Query Language (SQL) tutorial
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Basic and intermediate step by step Database Structured Query Language (SQL) tutorial

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DatabaseStructured Query Language (SQL) What is SQL? SQL stands for Structured Query Language SQL lets you access and manipulate databases What Can SQL do? SQL can execute queries against a database SQL can retrieve data from a database SQL can insert records in a database SQL can update records in a database SQL can delete records from a database SQL can create new databases SQL can create new tables in a database SQL can create stored procedures in a database SQL can create views in a database SQL can set permissions on tables, procedures, and views Using SQL in Your Web Site To build a web site that shows data from a database, you will need: An RDBMS database program (i.e. MS Access, SQL Server, MySQL) To use a server-side scripting language, like PHP or ASP To use SQL to get the data you want To use HTML / CSS to style the page **What is RDBMS? ** RDBMS stands for Relational Database Management System. RDBMS is the basis for SQL, and for all modern database systems such as MS SQL Server, IBM DB2, Oracle, MySQL, and Microsoft Access. The data in RDBMS is stored in database objects called tables. A table is a collection of related data entries and it consists of columns and rows.
Computer Science for Year 10 and 11- paper 2-  Pseudocode and flowcharts
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Computer Science for Year 10 and 11- paper 2- Pseudocode and flowcharts

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•Understand and use pseudocode for assignment, using ← •understand and use pseudocode, using the following conditional statements: IF … THEN … ELSE … ENDIF CASE … OF … OTHERWISE … ENDCASE •U nderstand and use pseudocode, using the following loop structures: FOR … TO … NEXT REPEAT … UNTIL WHILE DO … ENDWHILE •U nderstand and use pseudocode, using the following commands and statements: INPUT and OUTPUT (e.g. READ and PRINT) totalling (e.g. Sum ← Sum + counting (e.g. Count ← Count + •U nderstand and use standard flowchart symbols to represent the above statements, Key Objectives in this unite 2- Pseudocode and flowcharts are to revise: Pseudocode: Assignment Loop structures Input and output Standard actions Flowcharts: Symbols
AS/A level - Computer Science -Chapter_4_Processor Fundamentals
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AS/A level - Computer Science -Chapter_4_Processor Fundamentals

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4.1 Central Processing Unit (CPU) Architecture: Show understanding of the basic Von Neumann model for a computer system and the stored program concept Show understanding of the purpose and role of registers, including the difference between general purpose and special purpose registers. Special purpose registers including: • Program Counter (PC) • Memory Data Register (MDR) • Memory Address Register (MAR) • The Accumulator (ACC) • Index Register (IX) • Current Instruction Register (CIR) • Status Register Show understanding of the purpose and roles of the Arithmetic and Logic Unit (ALU), Control Unit (CU) and system clock, Immediate Access Store (IAS) Show understanding of how data are transferred between various components of the computer system using the address bus, data bus and control bus 4.2: Assembly Language: Show understanding of the relationship between assembly language and machine code. Describe the different stages of the assembly process for a two-pass assembler Trace a given simple assembly language program Show understanding that a set of instructions are grouped Including the following groups: Data movement Input and output of data Arithmetic operations Unconditional and conditional instructions Compare instructions Show understanding of the different modes of addressing Including Immediate, direct, indirect, indexed, relative 4.3: Bit manipulation: Show understanding of and perform binary shifts logical, arithmetic and cyclic Left shift, right shift Show understanding of how bit manipulation can be used to monitor / control a device Carry out bit manipulation operations Test and set a bit (using bit masking)
Step By Step How To Build a Computer
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Step By Step How To Build a Computer

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Upon completion of this chapter, you should be able to answer the following questions: Define hardware, giving examples Define software, giving examples Describe the difference between hardware and software Identify the main components of a general-purpose computer: central processing unit, main/internal memory (including ROM and RAM), input devices, output devices and secondary/backing storage Identify operating systems, including those which contain a graphical user interface, a command line interface Identify different types of computer including Personal Computer or desktop, mainframe, laptop, palmtop and Personal Digital Assistant Describe recent developments in ICT How do I open the case? What is the process to install the power supply? How do I attach the components to the motherboard and install the motherboard? How do I install internal drives? How do I install drives in external bays? How do I install adapter cards? What is the process to connect all internal cables? How do I reattach the side panels and connect external cables to the computer? What happens when I boot the computer for the first time
HTML for Beginner
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HTML for Beginner

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This HTML Beginner’s Guide assumes that you have no previous knowledge of HTML. It should be quite easy to follow if you work through each step, which are all brought together at the end of this lesson.
AS/A level - Computer Science  -Chapter 3- Hardware
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AS/A level - Computer Science -Chapter 3- Hardware

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Show understanding of the need for input, output, primary memory and secondary (including removable) storage. Describe the principal operations of hardware devices Show understanding of the use of buffers Explain the differences between Random Access Memory (RAM) and Read Only Memory (ROM) Explain the differences between Static RAM (SRAM) and Dynamic RAM (DRAM) Explain the difference between Programmable ROM (PROM), Erasable Programmable ROM (EPROM) and Electrically Erasable Programmable ROM (EEPROM) Show an understanding of monitoring and control systems Candidates should be able to: Use the following logic gate symbols: Understand and define the functions of: NOT, AND, OR, NAND, NOR and XOR (EOR) gates Construct a logic circuit Construct a truth table Construct a logic expression
AS/A level - Computer Science  -Chapter 7_Ethics and Ownership
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AS/A level - Computer Science -Chapter 7_Ethics and Ownership

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Chapter 7: Ethics and Ownership 7.1 Legal, Moral, Ethical and Cultural implication 7.2 Copyright issues 7.3 Artificial Intelligence Show understanding of the need for and purpose of ethics as a computing professional Understand the importance of joining a professional ethical body including BCS (British Computer Society), IEEE (Institute of Electrical and Electronic Engineers). Show understanding of the need to act ethically and the impact of acting ethically or unethically for a given situation. Show understanding of the need for copyright legislation Show understanding of the different types of software licensing and justify the use of a license for a given situation. Licenses to include free Software Foundation, the Open Source Initiative, shareware and commercial software. Show understanding of Artificial Intelligence (AI) Understand the impact of AI including social, economic and environmental issues Understand the applications of AI
Computer Science  Year 10 and 11 - paper 2 - Problem-solving and design
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Computer Science Year 10 and 11 - paper 2 - Problem-solving and design

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Show understanding that every computer system is made up of sub-systems, which in turn are made up of further sub-systems Use top-down design, structure diagrams, flowcharts, pseudocode, library routines and sub-routines Work out the purpose of a given algorithm Explain standard methods of solution Suggest and apply suitable test data Understand the need for validation and verification checks to be made on input data (validation could include range checks, length checks, type checks and check digits) Use trace tables to find the value of variables at each step in an algorithm Identify errors in given algorithms and suggest ways of removing these errors Produce an algorithm for a given problem (either in the form of pseudocode or flowchart) Comment on the effectiveness of a given solution