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Free Educational Resources from Mr. Noureddine Tadjerout

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
Pearson Edxcel - ICT - Unite 1- Topic 2: Network-1.1 - Introduction to Networks
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Pearson Edxcel - ICT - Unite 1- Topic 2: Network-1.1 - Introduction to Networks

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Lesson Objectives By the end of this lesson student should be able to identify the various methodologies through which devices can establish connectivity with a network. Furthermore, they will be able to explain and articulate the distinctive characteristics and functionalities associated with each type of connection. Understand the advantages and disadvantages of using Networks. Difference between WWW and internet. Understand Local Area Network (LAN), Wide Area Network (WAN):
AS/A level - Computer Science  -  Chapter 1-Information Representation
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AS/A level - Computer Science - Chapter 1-Information Representation

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1 Data Representation Show understanding of binary magnitudes and the difference between binary prefixes and decimal prefixes Understand the difference between and use: •• kibi and kilo •• mebi and mega •• gibi and giga •• tebi and tera Show understanding of the basis of different number systems Use the binary, denary, hexadecimal number bases and Binary Coded Decimal (BCD) and one’s and two’s complement representation for binary numbers Convert an integer value from one number base / representation to another Perform binary addition and subtraction: Using positive and negative binary integers. Show understanding of how overflow can occur. Describe practical applications where Binary Coded Decimal (BCD) and Hexadecimal are used Show understanding of and be able to represent character data in its internal binary form, depending on the character set used Familiar with ASCII (American Standard Code for Information Interchange), extended ASCII and Unicode. Students will not be expected to memorise any particular character codes. Use and understand the terms: pixel, file header, image resolution, screen resolution, colour depth, bit depth Perform calculations to estimate the file size for a bitmap image Show understanding of the effects of changing elements of a bitmap image on the image quality and file size Show understanding of how data for a vector graphic are encoded: Use the terms: drawing object, property, drawing list. Justify the use of a bitmap image or a vector graphic for a given task. 2 Multimedia – Graphics and Sound. Show understanding of how sound is represented and encoded: Use the terms: sampling, sampling rate, sampling resolution, analogue and digital data Show understanding of how data for a bitmapped image are encoded. 3 Compression Show understanding of the need for and examples of the use of compression Show understanding of lossy and lossless compression and justify the use of a method in a given situation. Show understanding of how a text file, bitmap image, vector graphic and sound file can be compressed Including the use of run-length encoding (RLE)
MIT App Inventor  for year 7 and 8 to make mobile apps using a blocks-based programming language
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MIT App Inventor for year 7 and 8 to make mobile apps using a blocks-based programming language

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App Inventor is a free, cloud-based service that allows you to make your own mobile apps using a blocks-based programming language. You access App Inventor using a web browser (Chrome, Firefox, Safari). With these beginner-friendly tutorials, you will learn the basics of programming apps for Android and iOS phones and tablets. you can use it for year 7 and 8 Please click the link below to use the tutorial https://appinventor.mit.edu/explore/ai2/tutorials Click the link below to start Beginner Tutorials https://appinventor.mit.edu/explore/ai2/beginner-videos
Hardware and software PC Assembly and Repair for Year 7/8 and 9
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Hardware and software PC Assembly and Repair for Year 7/8 and 9

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Create a PowerPoint and a poster including the three parts above including the PC or laptop with the latest technology used on them such as hardware component (for example maximum storage devices HDD, CPU, RAM, Motherboard, ….etc), why some of the PCs or laptops are more expensive than others, what makes them so expensive in term of what ? What are the main Components of a Computer System? Gives and Example of Input and Output devises Gives an example of an Operating Systems After you create a PowerPoint and a poster, you should present and explain at the front of the class your project
Blockly programming  for Year 6 and 7
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Blockly programming for Year 6 and 7

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Blockly programming for Year 6 and 7 Blockly is a client-side library for the programming language JavaScript for creating block-based visual programming languages and editors. A project of Google, it is free and open-source software released under the Apache License 2.0. It typically runs in a web browser, and visually resembles the language Scratch. https://blockly.games/
Computer Science for Year 10 and 11 -Input and output devices
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Computer Science for Year 10 and 11 -Input and output devices

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In this chapter you will learn about: 1.3.3 Input devices •• describe the principles of operation (how each device works) of these input devices: 2D and 3D scanners, barcode readers, Quick Response (QR) code readers, digital cameras, keyboards, mice, touch screens, interactive whiteboards, microphones. •• describe how these principles are applied to real-life scenarios, for example: scanning of passports at airports, barcode readers at supermarket checkouts, and touch screens on mobile devices. •• describe how a range of sensors can be used to input data into a computer system, including light, temperature, magnetic field, gas, pressure, moisture, humidity, pH and motion •• describe how these sensors are used in real-life scenarios, for example: street lights, security devices, pollution control, games, and household and industrial applications. 1.3.4 Output device •• describe the principles of operation of the following output devices: inkjet, laser and 3D printers; 2D and 3D cutters; speakers and headphones; actuators; flat-panel display screens, such as Liquid Crystal Display (LCD) and Light-Emitting Diodes (LED) display; LCD projectors and Digital Light Projectors (DLP). •• describe how these principles are applied to real-life scenarios, for example: printing single items on demand or in large volumes; use of small screens on mobile devices.