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Computing
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Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on:
-Overview;
-The Basics of Scratch;
-Programming Using Blocks;
-Sequencing and Algorithms;
-Making Music;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using photo editing software. It contains comprehensive sections on:
-Overview;
-Editing Techniques;
-Using Software;
-Considerations of Edited Photos;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 1 Computing - Data and Information - Grouping Data - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how different objects can be labelled, grouped, compared and counted. It contains comprehensive sections on:
-Overview;
-Labels and Properties;
-Grouping and Counting;
-Comparing and Answering Questions;
-Key Vocabulary…
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of Crumble microcontrollers, including how to use software to program commands for multiple output devices (e.g. LEDs and motors). It contains comprehensive sections on:
-Overview;
-Microcontrollers, LEDs and Motors;
-Programming Commands;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 6 Computing - Data and Information - Spreadsheets - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using spreadsheets, including using formulas, calculations and duplication. It contains comprehensive sections on:
-Overview;
-What are Spreadsheets?
-Formulas, Calculations and Duplication;
-Other Functions;
-Using Spreadsheets;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to data logging, including using data loggers to collect, log and interpret data. It contains comprehensive sections on:
-Overview;
-Data Collection;
-Data Recording;
-Analysing Data;
-Answering Questions;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on:
-Overview;
-Basics of Scratch;
-Selection and Conditions;
-Asking Questions;
-Algorithms, Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Alan Turing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for children learning about the mathematician and code-breaker Alan Turing. It contains comprehensive sections entitled:
Overview;
Key Details and Events;
Important Vocabulary;
Alan Turing Timeline;
Answers to the Important Questions;
Top Ten Facts.
The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
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Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on:
-Overview;
-Robots and Floor Robots;
-Buttons and Programs;
-Directions;
-Routes and Algorithms;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!
This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2).
The two lessons included are:
1.Computers and I.T. in the World Around Us
Learning Objective:
-Understanding how information technology is used in the world around us.
Success Criteria:
-I can list some examples of IT in the home;
-I can understand how IT makes some jobs easier or better;
-I can explain some advantages and disadvantages of using computers for writing tasks.
2.Connecting Computers
Learning Objective:
-Understanding how and why computers are connected.
Success Criteria:
-I know what the words ‘connection’ and ‘network’ mean.
-I understand why connections and networks are useful.
-I can explain the role of a network switch.
The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities.
In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
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Year 3 Computing - Creating Media - Desktop Publishing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using desktop publishing programs. It contains comprehensive sections on:
-Overview;
-Layout of a Page;
-Text Tools;
-Image and Layout Tools;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on using audio editing tools. It contains comprehensive sections on:
-Overview;
-Input and Output Devices;
-Using Software;
-Creating Podcasts;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 4 Computing Systems and Networks Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning.
The organiser has a particular focus on the internet and the World Wide Web. It contains comprehensive sections on:
-Overview;
-Networks and the Internet;
-The World Wide Web;
-Websites and Webpages;
-Ownership and Reliability;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 2 Computing Systems and Networks Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning.
The organiser has a particular focus on information technology and how it influences the world around us. It contains comprehensive sections on:
-Overview;
-Information Technology;
-Using Information Technology Safely;
-Information Technology in the Home;
-Information Technology in the Wider World;
-How I.T. Improves Our World;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
![TandLGuru](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/5047346/small.jpg)
Year 2 Computing -Creating Media - Making Music - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on:
-Overview;
-Describing Music;
-Music Terminology;
-Using Song Maker;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using the events and actions (motion, sounds, looks) blocks in Scratch. It contains comprehensive sections on:
-Overview;
-Basics of Scratch;
-Events and Actions Blocks;
-Algorithms and Programming;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on:
-Overview;
-Basic Variables;
-More Complex Variables;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Bundle Sale
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KS1 Computing Knowledge Organisers Bundle!
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1.
Included are organisers based on:
-Year 1: Technology and Parts of a Computer
-Year 1: Creating Media - Digital Painting
-Year 1: Creating Media - Digital Writing
-Year 1: Programming - Animations in Scratch
-Year 1: Programming - Moving a Robot
-Year 1: Data and Information - Grouping Data
-Year 2: Information Technology All Around Us
-Year 2: Creating Media - Making Music
-Year 2: Creating Media - Digital Photography
-Year 2: Programming - Quizzes in Scratch
-Year 2: Programming - Robot Algorithms
-Year 2: Data and Information - Pictograms
The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Bundle Sale
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Computing Data and Information - Primary Knowledge Organisers Bundle!
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering knowledge relating to ‘Data and Information’ throughout the primary computing curriculum.
Included are organisers for years 1-6, each with a particular focus that builds on prior knowledge:
-Year 1: Grouping Data
-Year 2: Pictograms
-Year 3: Branching Databases
-Year 4: Data Logging
-Year 5: Flat-File Databases
-Year 6: Spreadsheets
The content is fully aligned with the age-related expectations for primary children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Bundle Sale
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Lower KS2 Computer Systems and Networks - Lesson Bundle!
This resource pack contains six engaging and informative lessons developing children’s understanding of computers and information technology. They aim to provide children with a foundation understanding of ideas relating to computers, information technology, networks and the internet.
The lessons included are:
Computers and their Benefits
Information Technology
Computers and IT in the World Around Us
Connecting Computers 1
Connecting Computers 2
The Internet
Each lesson is guided by a clear and comprehensive PowerPoint presentation and all of the templates/ worksheets needed for the lessons are provided (in both Word and PDF).
In the past, these I have used these lessons have been implemented successfully with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing for these year groups. All images are licensed for commercial use.