Welcome to Adam Master's Teaching Resources TES shop. The aims of this shop are to provide high-quality teaching resources to be visually engaging with proven success of tech-driven activities for Computing, D&T, ICT and Business Studies. I am available for request to produce requirements to your specification within the UK National curriculum using Microsoft or Apple applications. These resources promote the ‘paperless’ classroom using professionally designed OneNote pages for distribution.
Welcome to Adam Master's Teaching Resources TES shop. The aims of this shop are to provide high-quality teaching resources to be visually engaging with proven success of tech-driven activities for Computing, D&T, ICT and Business Studies. I am available for request to produce requirements to your specification within the UK National curriculum using Microsoft or Apple applications. These resources promote the ‘paperless’ classroom using professionally designed OneNote pages for distribution.
This item is a zipped file of the complete works of an outstanding Computing & ICT department handbook. Please refer to item https://www.tes.com/teaching-resource/-12562498 for full information.
This item is ideally suited for educators who use Microsoft OneNote only as preferred school platform as it will not open in any other application. Once downloaded and installed, it will save you valuable time as all pages are fully editable and ready to use. This is a comprehensive set-up with everything you need to share across your team/school. Each Onenote page in the complete package is made to highest of professional standards and includes lots of templates to use with your team and as well students.
From leading a successful computing & ICT department for almost a decade with outstanding results. This is the accumulation of wealth and experience of how to run such a department with an all in one incredibly comprehensive document. The package includes a word and pdf file and while this will require editing, I do have all pages available in OneNote that includes ready to use templates for the department in my TES shop. However, you may find word file copies over just as well to provide a saving.
I would encourage this for all aspiring heads of department and even curriculum leaders to download the resources to get a detailed breakdown of all the T&L thinking behind running a department involving KS3, KS4 and IB courses. Please review the file previews that shows the contents page of what is covered to check if this is something of benefit to your situation.
Handbook highlights:
Over 200 pages in length (fully comprehensive)
Full KS3,4 & IB Curriculum: Content and Structure
Department Overview
Assessmnent & Reporting
Teaching & Learning for Computer Science
Policies and department policies
Department resources
Documents for students
External Examination Results
How to format Onenote pages
Computing Department Logo ($15)
Excerpt
Department Aims
The department is driven by providing a high-quality computing education to equip pupils with the computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.
Building on this knowledge and understanding; pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology at a level suitable for the future workplace and as active participants in a digital world.
The department aim is to create an environment where there is a desire to learn new skills, develop creativity, foster independence and appreciate reflection. Within this framework, we hope to inspire and excite all students within a demanding academic environment
Schemes of Learning
Full breakdown of 7 lessons - editable in word for department use.
Includes the following categories:
objectives
success criteria
outcomes
literacy, numeracy and keywords
student profiles learning skills (LETS)
learning styles
homework links
STARTER
MAIN
PLENARY
SEN support
differentiation
extension
G&T
Teacher notes
Please note that in my shop are the lesson that compliment these lesson schemes of learning with full student booklet and teacher smartboard resources.
Target year group: Year 5-7 Projected Duration: 7/8 lessons This scheme of work is designed to give learners an introduction to visual programming. Kodu lets students create games on the PC and XBox via a simple visual programming language. Kodu is used for creativity, problem solving, storytelling, as well as programming skills. This is an accessible platform for a range of abilities to use Kodu to make and design games with minimal programming skills.
Materials included:
7 week booklet for students (editable in word)
7 week of complimenting smartnotebook teaching slides for each lesson
Tutorial links (to promote independent learning for main coding lessons)
4 different starter assignment linked to lessons
4 different homework assignments linked to lessons
Kodu challenge competition (editable in PPT)
Kodu help cards
BONUS - Kodu Racing Game Code PPT walkthrough
This lesson has a range of challenges for some concepts of computing with a festive theme. Go in order of activities as they increase in difficulty and above all else fun, enjoy!
Activity 1: Using Block Coding (link to external website for activity)
Activity 2: Bitmap Drawings (embedded excel file students complete)
Activity 3: Santa Claus the MicroBit game (link to external website for activity)
A reminder that this is a onenote page which you can distribute to students and will require no other materials for a complete lesson. I would suggest at least 45-65 minutes depending on student abilities. It will require students to know their way around Makecode to complete activity 3 within a normal 55 minute lesson. However, this has been tested to be fun and last a full lesson for KS3 classes.