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The Secret Life of Daisy Fitzjohn Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Secret Life of Daisy Fitzjohn (also known as Brightwood) by Tania Unsworth. It bundles The Secret Life of Daisy Fitzjohn (Brightwood) Novel Study with two STEAM packs about designing and making memory boxes, including building on the poem The Magic Box by Kit Wright.
ABOUT THE NOVEL: Daisy Fitzjohn knows there are two worlds: the outside world and the world of Brightwood Hall, her home—and the only place she’s ever been. Daisy and her mother have everything they need within its magnificent, crumbling walls. But, when Daisy’s mother leaves unexpectedly one morning, a strange visitor arrives on the estate, claiming to be a distant cousin, James Gritting. As the days tick by and Daisy’s mother doesn’t return, Gritting becomes more and more menacing. He wants Brightwood for himself, and he will do anything to get it—unless Daisy, with only her imaginary companions to help her, can stop him.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (yachts, topiaries, the Amazon, poisonous berries), and STEAM enrichment activities where children design, make, and evaluate their own memory boxes, including building on the poem The Magic Box by Kit Wright according to Key Stage 2 Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Lie Tree Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Lie Tree Novel Study by Frances Hardinge with a STEAM extension about designing and making an adapted organism.
ABOUT THE NOVEL: Faith Sunderly leads a double life. To most people, she is reliable, dull, trustworthy—a proper young lady who knows her place as inferior to men—but inside, Faith is full of questions and curiosity, and she cannot resist a mystery: an unattended envelope, an unlocked door. She also knows secrets no one suspects her of knowing. For one, she knows that her family moved to the close-knit island of Vane because her famous scientist father was fleeing a reputation-destroying scandal. And when her father is discovered dead shortly thereafter, she knows that he was murdered.
In pursuit of justice and revenge, Faith hunts through her father’s possessions and discovers a strange tree. The tree bears fruit only when she whispers a lie to it, and when that fruit is eaten, it delivers a hidden truth. But while the tree might hold the key to her father’s murder, it could also lure his murderer directly to Faith.
**ABOUT THE RESOURCE: **Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (fossils, sea caves, The Origin of the Species, mermaids), and a STEAM enrichment activity where children design, make, and evaluate their own adapted insect according to Key Stage 2 Science, Art and Design, and Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Pax Novel Study + STEAM BUNDLE
This updated resource is designed to be used during Reading Workshop and is to be used with Pax by Sara Pennypacker. It bundles Pax Novel Study with a STEAM pack about designing and making a marionette.
ABOUT THE NOVEL: From bestselling and award-winning author Sara Pennypacker comes a beautifully wrought, utterly compelling novel about the powerful relationship between a boy and his fox. Pax is destined to become a classic, beloved for generations to come.
Pax and Peter have been inseparable ever since Peter rescued him as a kit. But one day, the unimaginable happens: Peter’s dad enlists in the military and makes him return the fox to the wild. At his grandfather’s house, three hundred miles away from home, Peter knows he isn’t where he should be—with Pax. He strikes out on his own despite the encroaching war, spurred by love, loyalty, and grief, to be reunited with his fox.
Meanwhile Pax, steadfastly waiting for his boy, embarks on adventures and discoveries of his own. . . .
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (baseball, foxes, marionettes, coyotes), and STEAM enrichment activity where children investigate, design, make, and evaluate their own marionette according to Key Stage 2 Design Technology and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Girl Who Drank the Moon Novel Study
This resource is designed to be used during Reading Workshop and is to be used with The Girl Who Drank the Moon by Kelly Barnhill. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6.
ABOUT THE NOVEL: Every year, the people of the Protectorate leave a baby as an offering to the witch who lives in the forest. They hope this sacrifice will keep her from terrorizing their town. But the witch in the Forest, Xan, is kind. She shares her home with a wise Swamp Monster and a Perfectly Tiny Dragon. Xan rescues the children and delivers them to welcoming families on the other side of the forest, nourishing the babies with starlight on the journey.
One year, Xan accidentally feeds a baby moonlight instead of starlight, filling the ordinary child with extraordinary magic. Xan decides she must raise this girl, whom she calls Luna, as her own. As Luna’s thirteenth birthday approaches, her magic begins to emerge–with dangerous consequences. Meanwhile, a young man from the Protectorate is determined to free his people by killing the witch. Deadly birds with uncertain intentions flock nearby. A volcano, quiet for centuries, rumbles just beneath the earth’s surface. And the woman with the Tiger’s heart is on the prowl . . .
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy.
**ABOUT THE RESOURCE: **This pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (bog, dragon, geyser, nebula, botany, moon, swallow).
**Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
**
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<a title=“The Girl Who Drank the Moon Novel Study + STEAM BUNDLE” href=“https://www.tes.com/teaching-resource/the-girl-who-drank-the-moon-novel-study-steam-bundle-11856641”>The Girl Who Drank the Moon Novel Study + STEAM BUNDLE</a>
<a title=“The Witch’s Boy Novel Study” href=“https://www.tes.com/teaching-resource/the-witch-s-boy-novel-study-11851152”>The Witch’s Boy Novel Study</a>
The Book of Dust (Vol. 1) Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Book of Dust (Vol. 1) by Philip Pullman. It bundles The Book of Dust Novel Study with a STEAM pack about designing and making a book.
ABOUT THE NOVEL: Malcolm Polstead is the kind of boy who notices everything but is not much noticed himself. And so perhaps it was inevitable that he would become a spy…
Malcolm’s parents run an inn called the Trout, on the banks of the river Thames, and all of Oxford passes through its doors. Malcolm and his daemon, Asta, routinely overhear news and gossip, and the occasional scandal, but during a winter of unceasing rain, Malcolm catches wind of something new: intrigue.
He finds a secret message inquiring about a dangerous substance called Dust—and the spy it was intended for finds him.
When she asks Malcolm to keep his eyes open, he sees suspicious characters everywhere: the explorer Lord Asriel, clearly on the run; enforcement agents from the Magisterium; a gyptian named Coram with warnings just for Malcolm; and a beautiful woman with an evil monkey for a daemon. All are asking about the same thing: a girl—just a baby—named Lyra.
Lyra is the kind of person who draws people in like magnets. And Malcolm will brave any danger, and make shocking sacrifices, to bring her safely through the storm.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Background information on the novel (about the setting, about daemons), Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (daemons, spies, Aurora, priory), and a STEAM enrichment activity where children investigate, design, make, and evaluate their own books according to Key Stage 2 Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
STEAM BUNDLE for Years 1 and 2
This resource is a BUNDLE (79 pages total) of the STEAM packs that I have put together for Key Stage 1, all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
You might also like the packs sold separately:
Working Scientifically I can Statements for Years 1 & 2
Working Scientifically with Crayons for Years 1 & 2 - STEAM Unit
Working Scientifically with Slime for Years 1 & 2
Design Your Own Ice Cream STEAM
The Girl Who Drank the Moon Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Girl Who Drank the Moon by Kelly Barnhill. It bundles The Girl Who Drank the Moon Novel Study with STEAM packs about designing and making a machine with littleBits; creating your own paper; and making a flip book of Fyrian’s growth.
ABOUT THE NOVEL: Every year, the people of the Protectorate leave a baby as an offering to the witch who lives in the forest. They hope this sacrifice will keep her from terrorizing their town. But the witch in the Forest, Xan, is kind. She shares her home with a wise Swamp Monster and a Perfectly Tiny Dragon. Xan rescues the children and delivers them to welcoming families on the other side of the forest, nourishing the babies with starlight on the journey.
One year, Xan accidentally feeds a baby moonlight instead of starlight, filling the ordinary child with extraordinary magic. Xan decides she must raise this girl, whom she calls Luna, as her own. As Luna’s thirteenth birthday approaches, her magic begins to emerge–with dangerous consequences. Meanwhile, a young man from the Protectorate is determined to free his people by killing the witch. Deadly birds with uncertain intentions flock nearby. A volcano, quiet for centuries, rumbles just beneath the earth’s surface. And the woman with the Tiger’s heart is on the prowl . . .
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (bog, dragon, geyser, nebula, botany, moon, swallow), and STEAM enrichment activities where children investigate, design, make, and evaluate their own littleBits machines, paper, and flip books according to Key Stage 2 Design Technology, Science, and Art and Design objectives.
**Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
**
STEAM BUNDLE for Years 5 and 6
This resource is a BUNDLE (444 pages) of 18 STEAM packs that I have put together for Upper Key Stage 2 all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops, including textiles, evolution and adaptations, prototyping with littleBits and MakeyMakey, food technology and computer science with Scratch.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
INCLUDED
STEAM with littleBits
Mission to Mars: Design a Mars Rover with littleBits
Working Scientifically with littleBits for Year 5 and 6
Vikings: Battle Modifications with littleBits
STEAM with Textiles
Mayan Civilisation Study - Art & DT Focus (Textiles)
Mission to Mars: Design a Mission Badge (e-Textile)
STEAM Curriculum
Working Scientifically I can Statements for Years 5 & 6
STEAM with MakeyMakey and Scratch
Working Scientifically with MakeyMakey in Years 5 & 6
Design A Video Game on Scratch
Other STEAM packs
Insect Study - Adapted Insect Forms
Ancient Benin Study: Create a Thumb Piano
Design a Survival Invention
The Heart - Build an Anatomical Model
STEAM with Food
Working Scientifically with Cookies for Years 5 & 6
Conquest: Diet of a Conquistador (Science & DT)
Working Scientifically with Energy Bites for Years 5 & 6
STEAM BUNDLE for Years 3 and 4
This resource is a BUNDLE (260 pages) of 12 STEAM packs that I have put together for Lower Key Stage 2, all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. They include packs for littleBits, MakeyMakey, Scratch, food, textiles, and light.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
You can view the packs sold separately here:
Mission to Mars: Design a Mars Rover with littleBits
Working Scientifically with littleBits for Years 3 and 4
Design a Video Game Controller with MakeyMakey
Working Scientifically with MakeyMakey in Years 3 & 4
Design A Video Game on Scratch
Mission to Mars: Design a Mission Badge (e-Textile)
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically I can Statements for Years 3 & 4
The Magic Box Poetry Mini-Unit
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Light Investigation: Design and Make a Light Maze
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All Things littleBits STEAM BUNDLE
The Mostly True Story of Jack Novel Study
This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6.
ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . .
When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible.
The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong.
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds).
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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The Mostly True Story of Jack Novel Study STEAM BUNDLE
The Girl Who Drank the Moon Novel Study
The Girl Who Drank the Moon Novel Study + STEAM BUNDLE
The Witch’s Boy Novel Study
The Witch’s Boy Novel Study + STEAM BUNDLE
The Girl of Ink and Stars Novel Study
Flora and Ulysses Novel Study + STEAM BUNDLE
This 190-page resource is designed to be used during Reading Workshop and is to be used with Flora and Ulysses by Kate DiCamillo. It bundles Flora & Ulysses Novel Study with a STEAM pack about designing and making donuts. *Updated for deeper learning opportunities in the literature pack.
ABOUT THE NOVEL: Holy unanticipated occurrences! From #1 New York Times best-selling author Kate DiCamillo comes a laugh-out-loud story filled with eccentric, endearing characters — a novel interspersed with comic-style graphic sequences and full-page illustrations, all rendered in black and white by K. G. Campbell.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (parakeets, donuts, comics, squirrels, acrobatics), and STEAM enrichment activities where children investigate, design, make, and evaluate their own donuts according to Key Stage 2 Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Entirely True Story of the Unbelievable Fib Novel Study + Viking STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Entirely True Story of the Unbelievable Fib Novel Study. It bundles the novel study with two STEAM packs related to Vikings: Vikings: Design a T-Shirt & Explanation Text and Vikings: Battle Modifications with littleBits.
ABOUT THE NOVEL: “What is the Unbelievable FIB?”
That’s the question eleven-year-old Prudence Potts discovers on a baffling card no one else in Middleton–except ABE, a new kid at school with a knack for solving riddles–seems to see. Then a mysterious man asks for ABE and Pru’s help investigating mythical beings infiltrating the town, and that’s just the first of many things Pru finds hard to believe.
Soon Pru and ABE discover another world beneath their quiet town, where Viking gods lurk just out of sight. And when the pair find themselves locked in a battle against a dangerously clever enemy, they must race to secure the Eye of Odin, source of all knowledge–and the key to stopping a war that could destroy both human and immortal realms.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Thor, Loki, Odin, runes, Vikings), and STEAM enrichment activities where children design Viking battle modifications with littleBits and design a tshirt using Viking symbols.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Witch's Boy Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Witch’s Boy by Kelly Barnhill. It bundles The Witch’s Boy Novel Study with a STEAM packs about designing and making a catapult and creating a clay pot with which to hold magic.
ABOUT THE NOVEL: When Ned and his identical twin brother tumble from their raft into a raging river, only Ned survives. Villagers are convinced the wrong boy lived. Across the forest that borders Ned’s village, Áine, the daughter of the Bandit King, is haunted by her mother’s last words: “The wrong boy will save your life, and you will save his.” When the Bandit King comes to steal the magic Ned’s mother, a witch, is meant to protect, Áine and Ned meet. Can they trust each other long enough to cross a dangerous enchanted forest and stop the war about to boil over between their two kingdoms?
**ABOUT THE RESOURCE: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (stuttering, witch, goat, wolves, lynx, falcon, gallows), and STEAM enrichment activities where children investigate, design, make, and evaluate their own catapults and clay pots according to Key Stage 2 Design Technology and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Mostly True Story of Jack + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. It bundles The Mostly True Story of Jack Novel Study with STEAM packs about designing and making a book and a science investigation about corn.
ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . .
When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible.
The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong.
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds), and STEAM enrichment activities where children investigate, design, make, and evaluate their own books and design their own science investigation about corn and seeds with variables according to Key Stage 2 Design Technology, Science, and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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The Mostly True Story of Jack Novel Study
Bundle
Kelly Barnhill Novel Study BUNDLE (4 Novel Studies)
This resource is designed to be used during Reading Workshop and is to be used with
four novels written by Kelly Barnhill:** Iron Hearted Violet Novel Study, The Mostly True Story of Jack Novel Study, The Girl Who Drank the Moon Novel Study, and The Witch’s Boy Novel Study**. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6.
ABOUT THE RESOURCE: This pack includes** Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities** (includes character studies and plot studies),** Creative Writing Tasks**, and Non-Fiction Tasks related to content of the novel.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Iron Hearted Violet Novel Study
This 177-page resource is designed to be used during Reading Workshop and is to be used with Iron Hearted Violet by Kelly Barnhill. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6.
ABOUT THE NOVEL: Newbery Medal winner Kelly Barnhill spins a wondrously different kind of fairy-tale: In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. But this isn’t most fairy tales…
Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. Aforbiddenbook. It tells a story of an evil being, called the Nybbas, imprisoned in their world. The story cannot be true–not really. But then the whispers start. Violet and Demetrius, along with an ancient, scarred dragon-the last dragon in existence, in fact-may hold the key to the Nybbas’s triumph or its demise. It all depends on how they tell the story. After all, stories make their own rules.
Iron Hearted Violet is a story about the power of stories, our belief in them, and how one enchanted tale changed the course of an entire kingdom.
**ABOUT THE RESOURCE: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (Storytellers, Dragon, Archery, Insect Strength, The Heart).
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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Iron Hearted Violet Novel Study + STEAM BUNDLE
EDITABLE Digital Coupon Clipart for Problem Solving in Maths
This resource provides 68 different EDITABLE digital coupons for food and beverages that can be used with problem solving in Maths.
Coupons can be altered to include discounts given in percentages, fractions, proportion, etc. A link to the editable file is provided with download.
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Digital Coupon Clipart for Problem Solving in Maths
Year 6 Maths: Number and Place Value
Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING
Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING
Year 5 Maths: Number and Place Value
Year 5 Maths: Fractions, Decimals, and Percentages
Digital Coupon Clipart for Problem Solving in Maths
This resource provides** 68 different digital coupons** for food and beverages that can be used with problem solving in Maths.
Coupons include discounts by percentages, proportions, fractions, and number in GBP.
A link to the zip file is provided with download.
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EDITABLE Digital Coupon Clipart for Problem Solving in Maths
Year 6 Maths: Number and Place Value
Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING
Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING
Year 5 Maths: Number and Place Value
Year 5 Maths: Fractions, Decimals, and Percentages
Iron Hearted Violet Novel Study + STEAM BUNDLE
This 198-page resource is designed to be used during Reading Workshop and is to be used with Iron Hearted Violet by Kelly Barnhill. It bundles Iron Hearted Violet Novel Study with STEAM packs about researching and creating an anatomical model of a heart and creating a dragon eye using art skills focusing on shade and tone.
ABOUT THE NOVEL: Newbery Medal winner Kelly Barnhill spins a wondrously different kind of fairy-tale: In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. But this isn’t most fairy tales…
Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. Aforbiddenbook. It tells a story of an evil being, called the Nybbas, imprisoned in their world. The story cannot be true–not really. But then the whispers start. Violet and Demetrius, along with an ancient, scarred dragon-the last dragon in existence, in fact-may hold the key to the Nybbas’s triumph or its demise. It all depends on how they tell the story. After all, stories make their own rules.
Iron Hearted Violet is a story about the power of stories, our belief in them, and how one enchanted tale changed the course of an entire kingdom.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Storytellers, Dragon, Archery, Insect Strength, The Heart), and and STEAM enrichment activities where children investigate, design, make, and evaluate an anatomical heart and dragon eye according to Key Stage 2 Design Technology and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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Iron Hearted Violet Novel Study
Year 4 Maths: Number & Place Value
This resource has been made using the NUMBER AND PLACE VALUE OBJECTIVES for Year 4 from the 2014 National Curriculum of England:
Count in multiples of 6, 7, 9, 25 and 1000
Find 1000 more or less than a given number
Count backwards through zero to include negative numbers
Recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones)
Order and compare numbers beyond 1000
Identify, represent and estimate numbers using different representations
Round any number to the nearest 10, 100 or 1000
Solve number and practical problems that involve number sense and with increasingly large positive numbers
Read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of zero and place value
The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.